annotate pytouhou/game/game.pxd @ 467:5bb7d2c0ff46

Fix lasers sprite handling
author Thibaut Girka <thib@sitedethib.com>
date Thu, 12 Sep 2013 14:43:38 +0200
parents b16d34fca5b4
children feecdb4a8928
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
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447
78e1c3864e73 Make pytouhou.game.game an extension type.
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1 from pytouhou.game.effect cimport Effect
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2 from pytouhou.game.player cimport Player
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3
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4 cdef class Game:
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5 cdef public long width, height, nb_bullets_max, stage, rank, difficulty, difficulty_counter, difficulty_min, difficulty_max, frame, last_keystate
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6 cdef public list bullet_types, laser_types, item_types, players, enemies, effects, bullets, lasers, cancelled_bullets, players_bullets, players_lasers, items, labels, faces, texts, hints, bonus_list
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7 cdef public object interface, boss, msg_runner, prng, sfx_player
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8 cdef public double continues
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9 cdef public Effect spellcard_effect
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10 cdef public tuple spellcard
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11 cdef public bint time_stop, msg_wait
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12 cdef public unsigned short deaths_count, next_bonus
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13
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14 cpdef modify_difficulty(self, long diff)
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15 cpdef drop_bonus(self, double x, double y, long _type, end_pos=*)
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16 cdef void autocollect(self, Player player)
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17 cpdef cancel_bullets(self)
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18 cpdef new_particle(self, pos, long anim, long amp, long number=*, bint reverse=*, long duration=*)
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19 cpdef new_label(self, pos, str text)
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20 cdef void update_background(self)
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21 cdef void update_enemies(self)
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22 cdef void update_msg(self, long keystate) except *
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23 cdef void update_players(self, long keystate) except *
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24 cdef void update_effects(self)
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25 cdef void update_hints(self)
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26 cdef void update_faces(self)
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27 cdef void update_bullets(self)
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b16d34fca5b4 Revert a change in 78e1c3864e73, causing boss rush to not destroy any standard enemy.
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28 cpdef cleanup(self)