annotate pytouhou/ui/renderer.pyx @ 467:5bb7d2c0ff46

Fix lasers sprite handling
author Thibaut Girka <thib@sitedethib.com>
date Thu, 12 Sep 2013 14:43:38 +0200
parents 36bc577b2392
children feecdb4a8928
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
rev   line source
222
5cac48b328ad Refactor rendering code a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
diff changeset
1 # -*- encoding: utf-8 -*-
5cac48b328ad Refactor rendering code a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
diff changeset
2 ##
5cac48b328ad Refactor rendering code a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
diff changeset
3 ## Copyright (C) 2011 Thibaut Girka <thib@sitedethib.com>
5cac48b328ad Refactor rendering code a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
diff changeset
4 ##
5cac48b328ad Refactor rendering code a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
diff changeset
5 ## This program is free software; you can redistribute it and/or modify
5cac48b328ad Refactor rendering code a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
diff changeset
6 ## it under the terms of the GNU General Public License as published
5cac48b328ad Refactor rendering code a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
diff changeset
7 ## by the Free Software Foundation; version 3 only.
5cac48b328ad Refactor rendering code a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
diff changeset
8 ##
5cac48b328ad Refactor rendering code a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
diff changeset
9 ## This program is distributed in the hope that it will be useful,
5cac48b328ad Refactor rendering code a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
diff changeset
10 ## but WITHOUT ANY WARRANTY; without even the implied warranty of
5cac48b328ad Refactor rendering code a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
diff changeset
11 ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
5cac48b328ad Refactor rendering code a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
diff changeset
12 ## GNU General Public License for more details.
5cac48b328ad Refactor rendering code a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
diff changeset
13 ##
5cac48b328ad Refactor rendering code a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
diff changeset
14
423
d8630c086926 Replace Pyglet with our own Cython OpenGL wrapper.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 412
diff changeset
15 from libc.stdlib cimport malloc, free
449
d56536ef28e8 Improve render_elements’ speed a lot, and fix it in some corner cases. Thanks liori!
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 435
diff changeset
16 from libc.string cimport memset
456
cae1ae9de430 Add native text support, MSG instructions 3 and 8, and text at the beginning of a stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 449
diff changeset
17 from os.path import join
222
5cac48b328ad Refactor rendering code a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
diff changeset
18
423
d8630c086926 Replace Pyglet with our own Cython OpenGL wrapper.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 412
diff changeset
19 from pytouhou.lib.opengl cimport \
d8630c086926 Replace Pyglet with our own Cython OpenGL wrapper.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 412
diff changeset
20 (glVertexPointer, glTexCoordPointer, glColorPointer,
d8630c086926 Replace Pyglet with our own Cython OpenGL wrapper.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 412
diff changeset
21 glVertexAttribPointer, glEnableVertexAttribArray, glBlendFunc,
d8630c086926 Replace Pyglet with our own Cython OpenGL wrapper.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 412
diff changeset
22 glBindTexture, glDrawElements, glBindBuffer, glBufferData,
d8630c086926 Replace Pyglet with our own Cython OpenGL wrapper.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 412
diff changeset
23 GL_ARRAY_BUFFER, GL_DYNAMIC_DRAW, GL_UNSIGNED_BYTE,
d8630c086926 Replace Pyglet with our own Cython OpenGL wrapper.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 412
diff changeset
24 GL_UNSIGNED_SHORT, GL_INT, GL_FLOAT, GL_SRC_ALPHA,
462
a71b912b45b7 Render to framebuffers first, and reposition some interface elements in the game area.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 461
diff changeset
25 GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ZERO, GL_TEXTURE_2D, GL_TRIANGLES,
a71b912b45b7 Render to framebuffers first, and reposition some interface elements in the game area.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 461
diff changeset
26 glGenBuffers, glBindFramebuffer, glViewport, glDeleteBuffers,
a71b912b45b7 Render to framebuffers first, and reposition some interface elements in the game area.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 461
diff changeset
27 glGenTextures, glTexParameteri, glTexImage2D, glGenRenderbuffers,
a71b912b45b7 Render to framebuffers first, and reposition some interface elements in the game area.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 461
diff changeset
28 glBindRenderbuffer, glRenderbufferStorage, glGenFramebuffers,
a71b912b45b7 Render to framebuffers first, and reposition some interface elements in the game area.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 461
diff changeset
29 glFramebufferTexture2D, glFramebufferRenderbuffer,
a71b912b45b7 Render to framebuffers first, and reposition some interface elements in the game area.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 461
diff changeset
30 glCheckFramebufferStatus, GL_FRAMEBUFFER, GL_TEXTURE_MIN_FILTER,
a71b912b45b7 Render to framebuffers first, and reposition some interface elements in the game area.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 461
diff changeset
31 GL_LINEAR, GL_TEXTURE_MAG_FILTER, GL_RGBA, GL_RENDERBUFFER,
a71b912b45b7 Render to framebuffers first, and reposition some interface elements in the game area.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 461
diff changeset
32 GL_DEPTH_COMPONENT, GL_COLOR_ATTACHMENT0, GL_DEPTH_ATTACHMENT,
a71b912b45b7 Render to framebuffers first, and reposition some interface elements in the game area.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 461
diff changeset
33 GL_FRAMEBUFFER_COMPLETE, glClear, GL_COLOR_BUFFER_BIT,
a71b912b45b7 Render to framebuffers first, and reposition some interface elements in the game area.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 461
diff changeset
34 GL_DEPTH_BUFFER_BIT)
222
5cac48b328ad Refactor rendering code a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
diff changeset
35
456
cae1ae9de430 Add native text support, MSG instructions 3 and 8, and text at the beginning of a stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 449
diff changeset
36 from pytouhou.lib.sdl import SDLError
cae1ae9de430 Add native text support, MSG instructions 3 and 8, and text at the beginning of a stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 449
diff changeset
37
449
d56536ef28e8 Improve render_elements’ speed a lot, and fix it in some corner cases. Thanks liori!
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 435
diff changeset
38 from pytouhou.game.element cimport Element
222
5cac48b328ad Refactor rendering code a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
diff changeset
39 from .sprite cimport get_sprite_rendering_data
456
cae1ae9de430 Add native text support, MSG instructions 3 and 8, and text at the beginning of a stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 449
diff changeset
40 from .texture import TextureManager, FontManager
cae1ae9de430 Add native text support, MSG instructions 3 and 8, and text at the beginning of a stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 449
diff changeset
41
cae1ae9de430 Add native text support, MSG instructions 3 and 8, and text at the beginning of a stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 449
diff changeset
42 from pytouhou.utils.helpers import get_logger
cae1ae9de430 Add native text support, MSG instructions 3 and 8, and text at the beginning of a stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 449
diff changeset
43
cae1ae9de430 Add native text support, MSG instructions 3 and 8, and text at the beginning of a stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 449
diff changeset
44 logger = get_logger(__name__)
222
5cac48b328ad Refactor rendering code a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
diff changeset
45
5cac48b328ad Refactor rendering code a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
diff changeset
46
449
d56536ef28e8 Improve render_elements’ speed a lot, and fix it in some corner cases. Thanks liori!
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 435
diff changeset
47 DEF MAX_ELEMENTS = 640*4*3
d56536ef28e8 Improve render_elements’ speed a lot, and fix it in some corner cases. Thanks liori!
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 435
diff changeset
48
d56536ef28e8 Improve render_elements’ speed a lot, and fix it in some corner cases. Thanks liori!
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 435
diff changeset
49
d56536ef28e8 Improve render_elements’ speed a lot, and fix it in some corner cases. Thanks liori!
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 435
diff changeset
50 cdef long find_objects(Renderer self, object elements):
d56536ef28e8 Improve render_elements’ speed a lot, and fix it in some corner cases. Thanks liori!
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 435
diff changeset
51 # Don’t type element as Element, or else the overriding of objects won’t work.
d56536ef28e8 Improve render_elements’ speed a lot, and fix it in some corner cases. Thanks liori!
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 435
diff changeset
52 cdef Element obj
d56536ef28e8 Improve render_elements’ speed a lot, and fix it in some corner cases. Thanks liori!
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 435
diff changeset
53 cdef long i = 0
d56536ef28e8 Improve render_elements’ speed a lot, and fix it in some corner cases. Thanks liori!
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 435
diff changeset
54 for element in elements:
d56536ef28e8 Improve render_elements’ speed a lot, and fix it in some corner cases. Thanks liori!
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 435
diff changeset
55 for obj in element.objects:
d56536ef28e8 Improve render_elements’ speed a lot, and fix it in some corner cases. Thanks liori!
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 435
diff changeset
56 sprite = obj.sprite
d56536ef28e8 Improve render_elements’ speed a lot, and fix it in some corner cases. Thanks liori!
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 435
diff changeset
57 if sprite and sprite.visible:
d56536ef28e8 Improve render_elements’ speed a lot, and fix it in some corner cases. Thanks liori!
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 435
diff changeset
58 # warning: no reference is preserved on the object—assuming the object will not die accidentally
d56536ef28e8 Improve render_elements’ speed a lot, and fix it in some corner cases. Thanks liori!
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 435
diff changeset
59 self.elements[i] = <PyObject*>obj
d56536ef28e8 Improve render_elements’ speed a lot, and fix it in some corner cases. Thanks liori!
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 435
diff changeset
60 i += 1
d56536ef28e8 Improve render_elements’ speed a lot, and fix it in some corner cases. Thanks liori!
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 435
diff changeset
61 if i >= 640*3-4:
d56536ef28e8 Improve render_elements’ speed a lot, and fix it in some corner cases. Thanks liori!
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 435
diff changeset
62 return i
d56536ef28e8 Improve render_elements’ speed a lot, and fix it in some corner cases. Thanks liori!
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 435
diff changeset
63 return i
222
5cac48b328ad Refactor rendering code a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
diff changeset
64
5cac48b328ad Refactor rendering code a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
diff changeset
65
5cac48b328ad Refactor rendering code a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
diff changeset
66 cdef class Renderer:
5cac48b328ad Refactor rendering code a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
diff changeset
67 def __cinit__(self):
5cac48b328ad Refactor rendering code a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
diff changeset
68 self.vertex_buffer = <Vertex*> malloc(MAX_ELEMENTS * sizeof(Vertex))
5cac48b328ad Refactor rendering code a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
diff changeset
69
5cac48b328ad Refactor rendering code a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
diff changeset
70
5cac48b328ad Refactor rendering code a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
diff changeset
71 def __dealloc__(self):
5cac48b328ad Refactor rendering code a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
diff changeset
72 free(self.vertex_buffer)
5cac48b328ad Refactor rendering code a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
diff changeset
73
462
a71b912b45b7 Render to framebuffers first, and reposition some interface elements in the game area.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 461
diff changeset
74 if not self.use_fixed_pipeline:
a71b912b45b7 Render to framebuffers first, and reposition some interface elements in the game area.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 461
diff changeset
75 glDeleteBuffers(1, &self.framebuffer_vbo)
a71b912b45b7 Render to framebuffers first, and reposition some interface elements in the game area.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 461
diff changeset
76 glDeleteBuffers(1, &self.vbo)
a71b912b45b7 Render to framebuffers first, and reposition some interface elements in the game area.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 461
diff changeset
77
222
5cac48b328ad Refactor rendering code a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
diff changeset
78
5cac48b328ad Refactor rendering code a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
diff changeset
79 def __init__(self, resource_loader):
449
d56536ef28e8 Improve render_elements’ speed a lot, and fix it in some corner cases. Thanks liori!
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 435
diff changeset
80 self.texture_manager = TextureManager(resource_loader, self)
456
cae1ae9de430 Add native text support, MSG instructions 3 and 8, and text at the beginning of a stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 449
diff changeset
81 font_name = join(resource_loader.game_dir, 'font.ttf')
cae1ae9de430 Add native text support, MSG instructions 3 and 8, and text at the beginning of a stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 449
diff changeset
82 try:
cae1ae9de430 Add native text support, MSG instructions 3 and 8, and text at the beginning of a stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 449
diff changeset
83 self.font_manager = FontManager(font_name, 16, self)
cae1ae9de430 Add native text support, MSG instructions 3 and 8, and text at the beginning of a stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 449
diff changeset
84 except SDLError:
cae1ae9de430 Add native text support, MSG instructions 3 and 8, and text at the beginning of a stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 449
diff changeset
85 self.font_manager = None
cae1ae9de430 Add native text support, MSG instructions 3 and 8, and text at the beginning of a stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 449
diff changeset
86 logger.error('Font file “%s” not found, disabling text rendering altogether.', font_name)
222
5cac48b328ad Refactor rendering code a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
diff changeset
87
423
d8630c086926 Replace Pyglet with our own Cython OpenGL wrapper.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 412
diff changeset
88 if not self.use_fixed_pipeline:
d8630c086926 Replace Pyglet with our own Cython OpenGL wrapper.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 412
diff changeset
89 glGenBuffers(1, &self.vbo)
462
a71b912b45b7 Render to framebuffers first, and reposition some interface elements in the game area.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 461
diff changeset
90 glGenBuffers(1, &self.framebuffer_vbo)
423
d8630c086926 Replace Pyglet with our own Cython OpenGL wrapper.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 412
diff changeset
91
222
5cac48b328ad Refactor rendering code a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
diff changeset
92
449
d56536ef28e8 Improve render_elements’ speed a lot, and fix it in some corner cases. Thanks liori!
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 435
diff changeset
93 def add_texture(self, int texture):
d56536ef28e8 Improve render_elements’ speed a lot, and fix it in some corner cases. Thanks liori!
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 435
diff changeset
94 for i in xrange(2):
d56536ef28e8 Improve render_elements’ speed a lot, and fix it in some corner cases. Thanks liori!
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 435
diff changeset
95 self.indices[i][texture] = <unsigned short*> malloc(65536 * sizeof(unsigned short))
d56536ef28e8 Improve render_elements’ speed a lot, and fix it in some corner cases. Thanks liori!
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 435
diff changeset
96
222
5cac48b328ad Refactor rendering code a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
diff changeset
97
449
d56536ef28e8 Improve render_elements’ speed a lot, and fix it in some corner cases. Thanks liori!
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 435
diff changeset
98 def remove_texture(self, int texture):
d56536ef28e8 Improve render_elements’ speed a lot, and fix it in some corner cases. Thanks liori!
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 435
diff changeset
99 for i in xrange(2):
d56536ef28e8 Improve render_elements’ speed a lot, and fix it in some corner cases. Thanks liori!
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 435
diff changeset
100 free(self.indices[i][texture])
d56536ef28e8 Improve render_elements’ speed a lot, and fix it in some corner cases. Thanks liori!
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 435
diff changeset
101
222
5cac48b328ad Refactor rendering code a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
diff changeset
102
449
d56536ef28e8 Improve render_elements’ speed a lot, and fix it in some corner cases. Thanks liori!
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 435
diff changeset
103 cpdef render_elements(self, elements):
d56536ef28e8 Improve render_elements’ speed a lot, and fix it in some corner cases. Thanks liori!
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 435
diff changeset
104 cdef int key
d56536ef28e8 Improve render_elements’ speed a lot, and fix it in some corner cases. Thanks liori!
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 435
diff changeset
105 cdef int x1, y1, z1, x2, y2, z2, x3, y3, z3, x4, y4, z4, ox, oy
d56536ef28e8 Improve render_elements’ speed a lot, and fix it in some corner cases. Thanks liori!
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 435
diff changeset
106 cdef float left, right, bottom, top
d56536ef28e8 Improve render_elements’ speed a lot, and fix it in some corner cases. Thanks liori!
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 435
diff changeset
107 cdef unsigned char r, g, b, a
301
6f1ca1cb5238 Avoid segfaults in the unlikely case a huge number of sprites is rendered.
Thibaut Girka <thib@sitedethib.com>
parents: 245
diff changeset
108
449
d56536ef28e8 Improve render_elements’ speed a lot, and fix it in some corner cases. Thanks liori!
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 435
diff changeset
109 nb_vertices = 0
d56536ef28e8 Improve render_elements’ speed a lot, and fix it in some corner cases. Thanks liori!
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 435
diff changeset
110 memset(self.last_indices, 0, sizeof(self.last_indices))
d56536ef28e8 Improve render_elements’ speed a lot, and fix it in some corner cases. Thanks liori!
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 435
diff changeset
111
d56536ef28e8 Improve render_elements’ speed a lot, and fix it in some corner cases. Thanks liori!
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 435
diff changeset
112 nb_elements = find_objects(self, elements)
d56536ef28e8 Improve render_elements’ speed a lot, and fix it in some corner cases. Thanks liori!
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 435
diff changeset
113 for element_idx in xrange(nb_elements):
d56536ef28e8 Improve render_elements’ speed a lot, and fix it in some corner cases. Thanks liori!
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 435
diff changeset
114 element = <object>self.elements[element_idx]
304
f3099ebf4f61 Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents: 301
diff changeset
115 sprite = element.sprite
449
d56536ef28e8 Improve render_elements’ speed a lot, and fix it in some corner cases. Thanks liori!
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 435
diff changeset
116 ox, oy = element.x, element.y
d56536ef28e8 Improve render_elements’ speed a lot, and fix it in some corner cases. Thanks liori!
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 435
diff changeset
117 key, (vertices, uvs, colors) = get_sprite_rendering_data(sprite)
d56536ef28e8 Improve render_elements’ speed a lot, and fix it in some corner cases. Thanks liori!
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 435
diff changeset
118
d56536ef28e8 Improve render_elements’ speed a lot, and fix it in some corner cases. Thanks liori!
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 435
diff changeset
119 blendfunc = key // MAX_TEXTURES
d56536ef28e8 Improve render_elements’ speed a lot, and fix it in some corner cases. Thanks liori!
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 435
diff changeset
120 texture = key % MAX_TEXTURES
d56536ef28e8 Improve render_elements’ speed a lot, and fix it in some corner cases. Thanks liori!
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 435
diff changeset
121
d56536ef28e8 Improve render_elements’ speed a lot, and fix it in some corner cases. Thanks liori!
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 435
diff changeset
122 rec = self.indices[blendfunc][texture]
d56536ef28e8 Improve render_elements’ speed a lot, and fix it in some corner cases. Thanks liori!
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 435
diff changeset
123 next_indice = self.last_indices[key]
222
5cac48b328ad Refactor rendering code a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
diff changeset
124
449
d56536ef28e8 Improve render_elements’ speed a lot, and fix it in some corner cases. Thanks liori!
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 435
diff changeset
125 # Pack data in buffer
d56536ef28e8 Improve render_elements’ speed a lot, and fix it in some corner cases. Thanks liori!
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 435
diff changeset
126 x1, x2, x3, x4, y1, y2, y3, y4, z1, z2, z3, z4 = vertices
d56536ef28e8 Improve render_elements’ speed a lot, and fix it in some corner cases. Thanks liori!
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 435
diff changeset
127 left, right, bottom, top = uvs
d56536ef28e8 Improve render_elements’ speed a lot, and fix it in some corner cases. Thanks liori!
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 435
diff changeset
128 r, g, b, a = colors
d56536ef28e8 Improve render_elements’ speed a lot, and fix it in some corner cases. Thanks liori!
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 435
diff changeset
129 self.vertex_buffer[nb_vertices] = Vertex(x1 + ox, y1 + oy, z1, left, bottom, r, g, b, a)
d56536ef28e8 Improve render_elements’ speed a lot, and fix it in some corner cases. Thanks liori!
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 435
diff changeset
130 self.vertex_buffer[nb_vertices+1] = Vertex(x2 + ox, y2 + oy, z2, right, bottom, r, g, b, a)
d56536ef28e8 Improve render_elements’ speed a lot, and fix it in some corner cases. Thanks liori!
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 435
diff changeset
131 self.vertex_buffer[nb_vertices+2] = Vertex(x3 + ox, y3 + oy, z3, right, top, r, g, b, a)
d56536ef28e8 Improve render_elements’ speed a lot, and fix it in some corner cases. Thanks liori!
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 435
diff changeset
132 self.vertex_buffer[nb_vertices+3] = Vertex(x4 + ox, y4 + oy, z4, left, top, r, g, b, a)
222
5cac48b328ad Refactor rendering code a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
diff changeset
133
449
d56536ef28e8 Improve render_elements’ speed a lot, and fix it in some corner cases. Thanks liori!
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 435
diff changeset
134 # Add indices
d56536ef28e8 Improve render_elements’ speed a lot, and fix it in some corner cases. Thanks liori!
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 435
diff changeset
135 rec[next_indice] = nb_vertices
d56536ef28e8 Improve render_elements’ speed a lot, and fix it in some corner cases. Thanks liori!
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 435
diff changeset
136 rec[next_indice+1] = nb_vertices + 1
d56536ef28e8 Improve render_elements’ speed a lot, and fix it in some corner cases. Thanks liori!
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 435
diff changeset
137 rec[next_indice+2] = nb_vertices + 2
d56536ef28e8 Improve render_elements’ speed a lot, and fix it in some corner cases. Thanks liori!
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 435
diff changeset
138 rec[next_indice+3] = nb_vertices + 2
d56536ef28e8 Improve render_elements’ speed a lot, and fix it in some corner cases. Thanks liori!
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 435
diff changeset
139 rec[next_indice+4] = nb_vertices + 3
d56536ef28e8 Improve render_elements’ speed a lot, and fix it in some corner cases. Thanks liori!
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 435
diff changeset
140 rec[next_indice+5] = nb_vertices
d56536ef28e8 Improve render_elements’ speed a lot, and fix it in some corner cases. Thanks liori!
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 435
diff changeset
141 self.last_indices[key] += 6
222
5cac48b328ad Refactor rendering code a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
diff changeset
142
449
d56536ef28e8 Improve render_elements’ speed a lot, and fix it in some corner cases. Thanks liori!
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 435
diff changeset
143 nb_vertices += 4
222
5cac48b328ad Refactor rendering code a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
diff changeset
144
410
9d790ca73c13 Don’t render null-sized arrays of elements.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 399
diff changeset
145 if nb_vertices == 0:
9d790ca73c13 Don’t render null-sized arrays of elements.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 399
diff changeset
146 return
9d790ca73c13 Don’t render null-sized arrays of elements.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 399
diff changeset
147
395
43413d4ff05b Don’t change the vertex attributes for each texture.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 394
diff changeset
148 if self.use_fixed_pipeline:
423
d8630c086926 Replace Pyglet with our own Cython OpenGL wrapper.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 412
diff changeset
149 glVertexPointer(3, GL_INT, sizeof(Vertex), &self.vertex_buffer[0].x)
d8630c086926 Replace Pyglet with our own Cython OpenGL wrapper.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 412
diff changeset
150 glTexCoordPointer(2, GL_FLOAT, sizeof(Vertex), &self.vertex_buffer[0].u)
d8630c086926 Replace Pyglet with our own Cython OpenGL wrapper.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 412
diff changeset
151 glColorPointer(4, GL_UNSIGNED_BYTE, sizeof(Vertex), &self.vertex_buffer[0].r)
395
43413d4ff05b Don’t change the vertex attributes for each texture.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 394
diff changeset
152 else:
396
34a91f918e7c Use Buffer Objects instead of host pointers.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 395
diff changeset
153 glBindBuffer(GL_ARRAY_BUFFER, self.vbo)
423
d8630c086926 Replace Pyglet with our own Cython OpenGL wrapper.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 412
diff changeset
154 glBufferData(GL_ARRAY_BUFFER, nb_vertices * sizeof(Vertex), &self.vertex_buffer[0], GL_DYNAMIC_DRAW)
396
34a91f918e7c Use Buffer Objects instead of host pointers.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 395
diff changeset
155
34a91f918e7c Use Buffer Objects instead of host pointers.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 395
diff changeset
156 #TODO: find a way to use offsetof() instead of those ugly hardcoded values.
423
d8630c086926 Replace Pyglet with our own Cython OpenGL wrapper.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 412
diff changeset
157 glVertexAttribPointer(0, 3, GL_INT, False, sizeof(Vertex), <void*>0)
395
43413d4ff05b Don’t change the vertex attributes for each texture.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 394
diff changeset
158 glEnableVertexAttribArray(0)
423
d8630c086926 Replace Pyglet with our own Cython OpenGL wrapper.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 412
diff changeset
159 glVertexAttribPointer(1, 2, GL_FLOAT, False, sizeof(Vertex), <void*>12)
395
43413d4ff05b Don’t change the vertex attributes for each texture.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 394
diff changeset
160 glEnableVertexAttribArray(1)
423
d8630c086926 Replace Pyglet with our own Cython OpenGL wrapper.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 412
diff changeset
161 glVertexAttribPointer(2, 4, GL_UNSIGNED_BYTE, True, sizeof(Vertex), <void*>20)
395
43413d4ff05b Don’t change the vertex attributes for each texture.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 394
diff changeset
162 glEnableVertexAttribArray(2)
43413d4ff05b Don’t change the vertex attributes for each texture.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 394
diff changeset
163
449
d56536ef28e8 Improve render_elements’ speed a lot, and fix it in some corner cases. Thanks liori!
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 435
diff changeset
164 for key in xrange(2 * MAX_TEXTURES):
d56536ef28e8 Improve render_elements’ speed a lot, and fix it in some corner cases. Thanks liori!
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 435
diff changeset
165 nb_indices = self.last_indices[key]
d56536ef28e8 Improve render_elements’ speed a lot, and fix it in some corner cases. Thanks liori!
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 435
diff changeset
166 if not nb_indices:
d56536ef28e8 Improve render_elements’ speed a lot, and fix it in some corner cases. Thanks liori!
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 435
diff changeset
167 continue
423
d8630c086926 Replace Pyglet with our own Cython OpenGL wrapper.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 412
diff changeset
168
449
d56536ef28e8 Improve render_elements’ speed a lot, and fix it in some corner cases. Thanks liori!
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 435
diff changeset
169 blendfunc = key // MAX_TEXTURES
d56536ef28e8 Improve render_elements’ speed a lot, and fix it in some corner cases. Thanks liori!
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 435
diff changeset
170 texture = key % MAX_TEXTURES
423
d8630c086926 Replace Pyglet with our own Cython OpenGL wrapper.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 412
diff changeset
171
222
5cac48b328ad Refactor rendering code a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
diff changeset
172 glBlendFunc(GL_SRC_ALPHA, (GL_ONE_MINUS_SRC_ALPHA, GL_ONE)[blendfunc])
426
5d7bb2fd74f7 Never keep texture on the host when it has been uploaded, and prevent them from being decoded again.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 423
diff changeset
173 glBindTexture(GL_TEXTURE_2D, texture)
449
d56536ef28e8 Improve render_elements’ speed a lot, and fix it in some corner cases. Thanks liori!
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 435
diff changeset
174 glDrawElements(GL_TRIANGLES, nb_indices, GL_UNSIGNED_SHORT, self.indices[blendfunc][texture])
222
5cac48b328ad Refactor rendering code a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
diff changeset
175
396
34a91f918e7c Use Buffer Objects instead of host pointers.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 395
diff changeset
176 if not self.use_fixed_pipeline:
34a91f918e7c Use Buffer Objects instead of host pointers.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 395
diff changeset
177 glBindBuffer(GL_ARRAY_BUFFER, 0)
456
cae1ae9de430 Add native text support, MSG instructions 3 and 8, and text at the beginning of a stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 449
diff changeset
178
cae1ae9de430 Add native text support, MSG instructions 3 and 8, and text at the beginning of a stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 449
diff changeset
179
cae1ae9de430 Add native text support, MSG instructions 3 and 8, and text at the beginning of a stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 449
diff changeset
180 cpdef render_quads(self, rects, colors, texture):
cae1ae9de430 Add native text support, MSG instructions 3 and 8, and text at the beginning of a stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 449
diff changeset
181 # There is nothing that batch more than two quads on the same texture, currently.
cae1ae9de430 Add native text support, MSG instructions 3 and 8, and text at the beginning of a stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 449
diff changeset
182 cdef Vertex buf[8]
cae1ae9de430 Add native text support, MSG instructions 3 and 8, and text at the beginning of a stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 449
diff changeset
183 cdef unsigned short indices[12]
cae1ae9de430 Add native text support, MSG instructions 3 and 8, and text at the beginning of a stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 449
diff changeset
184 indices[:] = [0, 1, 2, 2, 3, 0, 4, 5, 6, 6, 7, 4]
cae1ae9de430 Add native text support, MSG instructions 3 and 8, and text at the beginning of a stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 449
diff changeset
185
cae1ae9de430 Add native text support, MSG instructions 3 and 8, and text at the beginning of a stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 449
diff changeset
186 length = len(rects)
cae1ae9de430 Add native text support, MSG instructions 3 and 8, and text at the beginning of a stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 449
diff changeset
187 assert length == len(colors)
cae1ae9de430 Add native text support, MSG instructions 3 and 8, and text at the beginning of a stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 449
diff changeset
188
cae1ae9de430 Add native text support, MSG instructions 3 and 8, and text at the beginning of a stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 449
diff changeset
189 for i, r in enumerate(rects):
cae1ae9de430 Add native text support, MSG instructions 3 and 8, and text at the beginning of a stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 449
diff changeset
190 c1, c2, c3, c4 = colors[i]
cae1ae9de430 Add native text support, MSG instructions 3 and 8, and text at the beginning of a stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 449
diff changeset
191
cae1ae9de430 Add native text support, MSG instructions 3 and 8, and text at the beginning of a stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 449
diff changeset
192 buf[4*i] = Vertex(r.x, r.y, 0, 0, 0, c1.r, c1.g, c1.b, c1.a)
cae1ae9de430 Add native text support, MSG instructions 3 and 8, and text at the beginning of a stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 449
diff changeset
193 buf[4*i+1] = Vertex(r.x + r.w, r.y, 0, 1, 0, c2.r, c2.g, c2.b, c2.a)
cae1ae9de430 Add native text support, MSG instructions 3 and 8, and text at the beginning of a stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 449
diff changeset
194 buf[4*i+2] = Vertex(r.x + r.w, r.y + r.h, 0, 1, 1, c3.r, c3.g, c3.b, c3.a)
cae1ae9de430 Add native text support, MSG instructions 3 and 8, and text at the beginning of a stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 449
diff changeset
195 buf[4*i+3] = Vertex(r.x, r.y + r.h, 0, 0, 1, c4.r, c4.g, c4.b, c4.a)
cae1ae9de430 Add native text support, MSG instructions 3 and 8, and text at the beginning of a stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 449
diff changeset
196
461
6af3854ed826 Make NativeText work with the fixed pipeline.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 456
diff changeset
197 if self.use_fixed_pipeline:
6af3854ed826 Make NativeText work with the fixed pipeline.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 456
diff changeset
198 glVertexPointer(3, GL_INT, sizeof(Vertex), &buf[0].x)
6af3854ed826 Make NativeText work with the fixed pipeline.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 456
diff changeset
199 glTexCoordPointer(2, GL_FLOAT, sizeof(Vertex), &buf[0].u)
6af3854ed826 Make NativeText work with the fixed pipeline.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 456
diff changeset
200 glColorPointer(4, GL_UNSIGNED_BYTE, sizeof(Vertex), &buf[0].r)
6af3854ed826 Make NativeText work with the fixed pipeline.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 456
diff changeset
201 else:
6af3854ed826 Make NativeText work with the fixed pipeline.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 456
diff changeset
202 glBindBuffer(GL_ARRAY_BUFFER, self.vbo)
6af3854ed826 Make NativeText work with the fixed pipeline.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 456
diff changeset
203 glBufferData(GL_ARRAY_BUFFER, 4 * length * sizeof(Vertex), buf, GL_DYNAMIC_DRAW)
6af3854ed826 Make NativeText work with the fixed pipeline.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 456
diff changeset
204
6af3854ed826 Make NativeText work with the fixed pipeline.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 456
diff changeset
205 #TODO: find a way to use offsetof() instead of those ugly hardcoded values.
6af3854ed826 Make NativeText work with the fixed pipeline.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 456
diff changeset
206 glVertexAttribPointer(0, 3, GL_INT, False, sizeof(Vertex), <void*>0)
6af3854ed826 Make NativeText work with the fixed pipeline.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 456
diff changeset
207 glEnableVertexAttribArray(0)
6af3854ed826 Make NativeText work with the fixed pipeline.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 456
diff changeset
208 glVertexAttribPointer(1, 2, GL_FLOAT, False, sizeof(Vertex), <void*>12)
6af3854ed826 Make NativeText work with the fixed pipeline.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 456
diff changeset
209 glEnableVertexAttribArray(1)
6af3854ed826 Make NativeText work with the fixed pipeline.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 456
diff changeset
210 glVertexAttribPointer(2, 4, GL_UNSIGNED_BYTE, True, sizeof(Vertex), <void*>20)
6af3854ed826 Make NativeText work with the fixed pipeline.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 456
diff changeset
211 glEnableVertexAttribArray(2)
6af3854ed826 Make NativeText work with the fixed pipeline.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 456
diff changeset
212
456
cae1ae9de430 Add native text support, MSG instructions 3 and 8, and text at the beginning of a stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 449
diff changeset
213 glBindTexture(GL_TEXTURE_2D, texture)
cae1ae9de430 Add native text support, MSG instructions 3 and 8, and text at the beginning of a stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 449
diff changeset
214 glDrawElements(GL_TRIANGLES, 6 * length, GL_UNSIGNED_SHORT, indices)
461
6af3854ed826 Make NativeText work with the fixed pipeline.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 456
diff changeset
215
6af3854ed826 Make NativeText work with the fixed pipeline.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 456
diff changeset
216 if not self.use_fixed_pipeline:
6af3854ed826 Make NativeText work with the fixed pipeline.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 456
diff changeset
217 glBindBuffer(GL_ARRAY_BUFFER, 0)
462
a71b912b45b7 Render to framebuffers first, and reposition some interface elements in the game area.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 461
diff changeset
218
a71b912b45b7 Render to framebuffers first, and reposition some interface elements in the game area.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 461
diff changeset
219
464
36bc577b2392 Make the window resizable, and scale its content correctly.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 462
diff changeset
220 cpdef render_framebuffer(self, Framebuffer fb, Window window):
462
a71b912b45b7 Render to framebuffers first, and reposition some interface elements in the game area.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 461
diff changeset
221 cdef PassthroughVertex[4] buf
a71b912b45b7 Render to framebuffers first, and reposition some interface elements in the game area.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 461
diff changeset
222 cdef unsigned short indices[6]
a71b912b45b7 Render to framebuffers first, and reposition some interface elements in the game area.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 461
diff changeset
223 indices[:] = [0, 1, 2, 2, 3, 0]
a71b912b45b7 Render to framebuffers first, and reposition some interface elements in the game area.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 461
diff changeset
224
a71b912b45b7 Render to framebuffers first, and reposition some interface elements in the game area.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 461
diff changeset
225 assert not self.use_fixed_pipeline
a71b912b45b7 Render to framebuffers first, and reposition some interface elements in the game area.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 461
diff changeset
226
a71b912b45b7 Render to framebuffers first, and reposition some interface elements in the game area.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 461
diff changeset
227 glBindFramebuffer(GL_FRAMEBUFFER, 0)
464
36bc577b2392 Make the window resizable, and scale its content correctly.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 462
diff changeset
228 glViewport(window.x, window.y, window.width, window.height)
462
a71b912b45b7 Render to framebuffers first, and reposition some interface elements in the game area.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 461
diff changeset
229 glBlendFunc(GL_ONE, GL_ZERO)
a71b912b45b7 Render to framebuffers first, and reposition some interface elements in the game area.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 461
diff changeset
230 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)
a71b912b45b7 Render to framebuffers first, and reposition some interface elements in the game area.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 461
diff changeset
231
a71b912b45b7 Render to framebuffers first, and reposition some interface elements in the game area.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 461
diff changeset
232 glBindBuffer(GL_ARRAY_BUFFER, self.framebuffer_vbo)
a71b912b45b7 Render to framebuffers first, and reposition some interface elements in the game area.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 461
diff changeset
233
a71b912b45b7 Render to framebuffers first, and reposition some interface elements in the game area.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 461
diff changeset
234 #TODO: find a way to use offsetof() instead of those ugly hardcoded values.
a71b912b45b7 Render to framebuffers first, and reposition some interface elements in the game area.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 461
diff changeset
235 glVertexAttribPointer(0, 2, GL_INT, False, sizeof(PassthroughVertex), <void*>0)
a71b912b45b7 Render to framebuffers first, and reposition some interface elements in the game area.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 461
diff changeset
236 glEnableVertexAttribArray(0)
a71b912b45b7 Render to framebuffers first, and reposition some interface elements in the game area.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 461
diff changeset
237 glVertexAttribPointer(1, 2, GL_FLOAT, False, sizeof(PassthroughVertex), <void*>8)
a71b912b45b7 Render to framebuffers first, and reposition some interface elements in the game area.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 461
diff changeset
238 glEnableVertexAttribArray(1)
a71b912b45b7 Render to framebuffers first, and reposition some interface elements in the game area.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 461
diff changeset
239
a71b912b45b7 Render to framebuffers first, and reposition some interface elements in the game area.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 461
diff changeset
240 buf[0] = PassthroughVertex(fb.x, fb.y, 0, 1)
a71b912b45b7 Render to framebuffers first, and reposition some interface elements in the game area.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 461
diff changeset
241 buf[1] = PassthroughVertex(fb.x + fb.width, fb.y, 1, 1)
a71b912b45b7 Render to framebuffers first, and reposition some interface elements in the game area.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 461
diff changeset
242 buf[2] = PassthroughVertex(fb.x + fb.width, fb.y + fb.height, 1, 0)
a71b912b45b7 Render to framebuffers first, and reposition some interface elements in the game area.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 461
diff changeset
243 buf[3] = PassthroughVertex(fb.x, fb.y + fb.height, 0, 0)
a71b912b45b7 Render to framebuffers first, and reposition some interface elements in the game area.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 461
diff changeset
244 glBufferData(GL_ARRAY_BUFFER, 4 * sizeof(PassthroughVertex), buf, GL_DYNAMIC_DRAW)
a71b912b45b7 Render to framebuffers first, and reposition some interface elements in the game area.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 461
diff changeset
245
a71b912b45b7 Render to framebuffers first, and reposition some interface elements in the game area.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 461
diff changeset
246 glBindTexture(GL_TEXTURE_2D, fb.texture)
a71b912b45b7 Render to framebuffers first, and reposition some interface elements in the game area.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 461
diff changeset
247 glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, indices)
a71b912b45b7 Render to framebuffers first, and reposition some interface elements in the game area.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 461
diff changeset
248 glBindTexture(GL_TEXTURE_2D, 0)
a71b912b45b7 Render to framebuffers first, and reposition some interface elements in the game area.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 461
diff changeset
249
a71b912b45b7 Render to framebuffers first, and reposition some interface elements in the game area.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 461
diff changeset
250 glBindBuffer(GL_ARRAY_BUFFER, 0)
a71b912b45b7 Render to framebuffers first, and reposition some interface elements in the game area.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 461
diff changeset
251
a71b912b45b7 Render to framebuffers first, and reposition some interface elements in the game area.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 461
diff changeset
252
a71b912b45b7 Render to framebuffers first, and reposition some interface elements in the game area.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 461
diff changeset
253 cdef class Framebuffer:
a71b912b45b7 Render to framebuffers first, and reposition some interface elements in the game area.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 461
diff changeset
254 def __init__(self, int x, int y, int width, int height):
a71b912b45b7 Render to framebuffers first, and reposition some interface elements in the game area.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 461
diff changeset
255 self.x = x
a71b912b45b7 Render to framebuffers first, and reposition some interface elements in the game area.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 461
diff changeset
256 self.y = y
a71b912b45b7 Render to framebuffers first, and reposition some interface elements in the game area.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 461
diff changeset
257 self.width = width
a71b912b45b7 Render to framebuffers first, and reposition some interface elements in the game area.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 461
diff changeset
258 self.height = height
a71b912b45b7 Render to framebuffers first, and reposition some interface elements in the game area.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 461
diff changeset
259
a71b912b45b7 Render to framebuffers first, and reposition some interface elements in the game area.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 461
diff changeset
260 glGenTextures(1, &self.texture)
a71b912b45b7 Render to framebuffers first, and reposition some interface elements in the game area.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 461
diff changeset
261 glBindTexture(GL_TEXTURE_2D, self.texture)
a71b912b45b7 Render to framebuffers first, and reposition some interface elements in the game area.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 461
diff changeset
262 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR)
a71b912b45b7 Render to framebuffers first, and reposition some interface elements in the game area.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 461
diff changeset
263 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR)
a71b912b45b7 Render to framebuffers first, and reposition some interface elements in the game area.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 461
diff changeset
264 glTexImage2D(GL_TEXTURE_2D, 0,
a71b912b45b7 Render to framebuffers first, and reposition some interface elements in the game area.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 461
diff changeset
265 GL_RGBA,
a71b912b45b7 Render to framebuffers first, and reposition some interface elements in the game area.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 461
diff changeset
266 width, height,
a71b912b45b7 Render to framebuffers first, and reposition some interface elements in the game area.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 461
diff changeset
267 0,
a71b912b45b7 Render to framebuffers first, and reposition some interface elements in the game area.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 461
diff changeset
268 GL_RGBA, GL_UNSIGNED_BYTE,
a71b912b45b7 Render to framebuffers first, and reposition some interface elements in the game area.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 461
diff changeset
269 NULL)
a71b912b45b7 Render to framebuffers first, and reposition some interface elements in the game area.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 461
diff changeset
270 glBindTexture(GL_TEXTURE_2D, 0)
a71b912b45b7 Render to framebuffers first, and reposition some interface elements in the game area.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 461
diff changeset
271
a71b912b45b7 Render to framebuffers first, and reposition some interface elements in the game area.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 461
diff changeset
272 glGenRenderbuffers(1, &self.rbo)
a71b912b45b7 Render to framebuffers first, and reposition some interface elements in the game area.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 461
diff changeset
273 glBindRenderbuffer(GL_RENDERBUFFER, self.rbo)
a71b912b45b7 Render to framebuffers first, and reposition some interface elements in the game area.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 461
diff changeset
274 glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT, width, height)
a71b912b45b7 Render to framebuffers first, and reposition some interface elements in the game area.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 461
diff changeset
275 glBindRenderbuffer(GL_RENDERBUFFER, 0)
a71b912b45b7 Render to framebuffers first, and reposition some interface elements in the game area.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 461
diff changeset
276
a71b912b45b7 Render to framebuffers first, and reposition some interface elements in the game area.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 461
diff changeset
277 glGenFramebuffers(1, &self.fbo)
a71b912b45b7 Render to framebuffers first, and reposition some interface elements in the game area.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 461
diff changeset
278 glBindFramebuffer(GL_FRAMEBUFFER, self.fbo)
a71b912b45b7 Render to framebuffers first, and reposition some interface elements in the game area.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 461
diff changeset
279 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, self.texture, 0)
a71b912b45b7 Render to framebuffers first, and reposition some interface elements in the game area.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 461
diff changeset
280 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, self.rbo)
a71b912b45b7 Render to framebuffers first, and reposition some interface elements in the game area.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 461
diff changeset
281 assert glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE
a71b912b45b7 Render to framebuffers first, and reposition some interface elements in the game area.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 461
diff changeset
282 glBindFramebuffer(GL_FRAMEBUFFER, 0)
a71b912b45b7 Render to framebuffers first, and reposition some interface elements in the game area.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 461
diff changeset
283
a71b912b45b7 Render to framebuffers first, and reposition some interface elements in the game area.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 461
diff changeset
284 cpdef bind(self):
a71b912b45b7 Render to framebuffers first, and reposition some interface elements in the game area.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 461
diff changeset
285 glBindFramebuffer(GL_FRAMEBUFFER, self.fbo)