Mercurial > touhou
annotate pytouhou/game/background.py @ 100:5c40cc1b8019
Use game's frame for interpolation. No more time manipulation interfering with interpolators!
author | Thibaut Girka <thib@sitedethib.com> |
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date | Mon, 05 Sep 2011 00:29:31 +0200 |
parents | ca571697ec83 |
children | 2a03940deea3 |
rev | line source |
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1 # -*- encoding: utf-8 -*- |
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2 ## |
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3 ## Copyright (C) 2011 Thibaut Girka <thib@sitedethib.com> |
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4 ## |
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5 ## This program is free software; you can redistribute it and/or modify |
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6 ## it under the terms of the GNU General Public License as published |
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7 ## by the Free Software Foundation; version 3 only. |
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8 ## |
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9 ## This program is distributed in the hope that it will be useful, |
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10 ## but WITHOUT ANY WARRANTY; without even the implied warranty of |
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11 ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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12 ## GNU General Public License for more details. |
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13 ## |
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14 |
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15 |
13 | 16 from io import BytesIO |
17 import os | |
18 import struct | |
19 from itertools import chain | |
20 | |
21 from pytouhou.utils.interpolator import Interpolator | |
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22 from pytouhou.vm.anmrunner import ANMRunner |
15 | 23 from pytouhou.game.sprite import Sprite |
13 | 24 |
25 | |
26 class Background(object): | |
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27 def __init__(self, stage, anm_wrapper): |
15 | 28 self.stage = stage |
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29 self.anm_wrapper = anm_wrapper |
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30 self.models = [] |
13 | 31 self.object_instances = [] |
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32 self.objects_by_texture = {} |
15 | 33 |
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34 self.position_interpolator = Interpolator((0, 0, 0)) |
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35 self.fog_interpolator = Interpolator((0, 0, 0, 0, 0)) |
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36 self.position2_interpolator = Interpolator((0, 0, 0)) |
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37 |
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38 self.build_models() |
13 | 39 self.build_object_instances() |
40 | |
41 | |
42 def build_object_instances(self): | |
43 self.object_instances = [] | |
44 for obj, ox, oy, oz in self.stage.object_instances: | |
45 | |
46 obj_instance = [] | |
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47 for face_vertices, face_uvs, face_colors in self.models[obj]: |
13 | 48 obj_instance.append((tuple((x + ox, y + oy, z + oz) |
49 for x, y, z in face_vertices), | |
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50 face_uvs, |
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51 face_colors)) |
13 | 52 self.object_instances.append(obj_instance) |
53 # Z-sorting | |
54 def keyfunc(obj): | |
55 return min(z for face in obj for x, y, z in face[0]) | |
56 self.object_instances.sort(key=keyfunc, reverse=True) | |
57 | |
58 | |
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59 def object_instances_to_vertices_uvs_colors(self): |
13 | 60 vertices = tuple(vertex for obj in self.object_instances |
61 for face in obj for vertex in face[0]) | |
62 uvs = tuple(uv for obj in self.object_instances | |
63 for face in obj for uv in face[1]) | |
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64 colors = tuple(color for obj in self.object_instances |
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65 for face in obj for color in face[2]) |
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66 return vertices, uvs, colors |
13 | 67 |
68 | |
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69 def build_models(self): |
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70 self.models = [] |
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71 for i, obj in enumerate(self.stage.models): |
13 | 72 faces = [] |
15 | 73 for script_index, ox, oy, oz, width_override, height_override in obj.quads: |
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74 #TODO: per-texture rendering |
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75 sprite = Sprite() |
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76 anm_runner = ANMRunner(self.anm_wrapper, script_index, sprite) |
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77 anm_runner.run_frame() |
90 | 78 sprite.update(width_override, height_override) |
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79 if sprite._changed: |
90 | 80 sprite.update_vertices_uvs_colors() |
15 | 81 uvs, vertices = sprite._uvs, tuple((x + ox, y + oy, z + oz) for x, y, z in sprite._vertices) |
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82 colors = sprite._colors |
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83 faces.append((vertices, uvs, colors)) |
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84 self.models.append(faces) |
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85 |
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86 |
13 | 87 def update(self, frame): |
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88 if not self.objects_by_texture: |
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89 vertices, uvs, colors = self.object_instances_to_vertices_uvs_colors() |
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90 nb_vertices = len(vertices) |
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91 vertices_format = 'f' * (3 * nb_vertices) |
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92 uvs_format = 'f' * (2 * nb_vertices) |
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93 colors_format = 'B' * (4 * nb_vertices) |
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94 vertices = struct.pack(vertices_format, *chain(*vertices)) |
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95 uvs = struct.pack(uvs_format, *chain(*uvs)) |
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96 colors = struct.pack(colors_format, *chain(*colors)) |
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97 assert len(self.anm_wrapper.anm_files) == 1 #TODO |
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98 anm = self.anm_wrapper.anm_files[0] |
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99 self.objects_by_texture = {((anm.first_name, anm.secondary_name), 0): (nb_vertices, vertices, uvs, colors)} #TODO: blendfunc |
13 | 100 |
101 for frame_num, message_type, args in self.stage.script: | |
102 if frame_num == frame: | |
14 | 103 if message_type == 0: |
104 self.position_interpolator.set_interpolation_start(frame_num, args) | |
105 elif message_type == 1: | |
13 | 106 self.fog_interpolator.set_interpolation_end_values(args) |
14 | 107 elif message_type == 2: |
108 self.position2_interpolator.set_interpolation_end_values(args) | |
13 | 109 elif message_type == 3: |
110 duration, = args | |
111 self.position2_interpolator.set_interpolation_end_frame(frame_num + duration) | |
112 elif message_type == 4: | |
113 duration, = args | |
114 self.fog_interpolator.set_interpolation_end_frame(frame_num + duration) | |
115 if frame_num > frame and message_type == 0: | |
116 self.position_interpolator.set_interpolation_end(frame_num, args) | |
117 break | |
118 | |
119 self.position2_interpolator.update(frame) | |
120 self.fog_interpolator.update(frame) | |
121 self.position_interpolator.update(frame) | |
122 |