Mercurial > touhou
annotate pytouhou/game/item.py @ 151:5cf927cbd9c5
Merge GameState into Game. TODO: Merge PlayerState into Player
author | Thibaut Girka <thib@sitedethib.com> |
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date | Tue, 04 Oct 2011 23:32:02 +0200 |
parents | 4f46717390aa |
children | 86807b8a63bd |
rev | line source |
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1 # -*- encoding: utf-8 -*- |
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2 ## |
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3 ## Copyright (C) 2011 Thibaut Girka <thib@sitedethib.com> |
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4 ## |
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5 ## This program is free software; you can redistribute it and/or modify |
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6 ## it under the terms of the GNU General Public License as published |
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7 ## by the Free Software Foundation; version 3 only. |
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8 ## |
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9 ## This program is distributed in the hope that it will be useful, |
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10 ## but WITHOUT ANY WARRANTY; without even the implied warranty of |
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11 ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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12 ## GNU General Public License for more details. |
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13 ## |
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14 |
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15 |
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16 from math import cos, sin, atan2, pi |
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17 |
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18 |
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19 class Item(object): |
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20 def __init__(self, pos, item_type, angle, speed, player, game): |
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21 self._game = game |
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22 self._sprite = item_type.sprite |
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23 self._removed = False |
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24 self._item_type = item_type |
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25 |
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26 self.hitbox_half_size = item_type.hitbox_size / 2. |
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27 |
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28 self.frame = 0 |
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29 |
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30 self.player = player |
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31 |
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32 self.x, self.y = pos |
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33 self.angle = angle |
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34 self.speed = speed |
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35 dx, dy = cos(angle) * speed, sin(angle) * speed |
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36 self.delta = dx, dy |
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37 |
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38 self._sprite.angle = angle |
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39 |
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40 |
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41 def update(self): |
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42 dx, dy = self.delta |
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43 |
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44 if self.player is not None: |
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45 self.angle = atan2(self.player.y - self.y, self.player.x - self.x) |
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46 dx, dy = cos(self.angle) * self.speed, sin(self.angle) * self.speed |
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47 else: |
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48 pass #TODO: item falls! |
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49 |
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50 self.x += dx |
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51 self.y += dy |
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52 |