annotate pytouhou/game/bullet.pxd @ 697:600eb0a69b25

ecl_vm: fix RelativeJump* instructions to actually call RelativeJump.
author Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
date Fri, 23 Aug 2019 02:36:59 +0200
parents a6af3ff86612
children
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6b4c3e250bd6 Type Bullet more, to improve performances.
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1 from pytouhou.game.element cimport Element
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2 from pytouhou.game.game cimport Game
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3 from pytouhou.game.bullettype cimport BulletType
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4 from pytouhou.utils.interpolator cimport Interpolator
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5
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6
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7 cdef enum State:
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8 LAUNCHING, LAUNCHED, CANCELLED
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11 cdef class Bullet(Element):
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12 cdef public State state
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13 cdef public unsigned long flags, frame, sprite_idx_offset, damage
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14 cdef public double dx, dy, angle, speed
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15 cdef public bint was_visible, grazed
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16 cdef public Element target
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17 cdef public BulletType _bullet_type
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18 cdef public list attributes
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19
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feecdb4a8928 Add “except *” to cdef void functions, and type some more.
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20 cdef double hitbox[2]
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21 cdef Interpolator speed_interpolator
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22 cdef Game _game
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23 cdef long player
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3c2f96f1d715 Fix compilation under Cython 0.22, by making the pyx and the pxd declarations’ except clause similar.
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25 cdef bint is_visible(self, unsigned int screen_width, unsigned int screen_height) nogil
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26 cpdef set_anim(self, sprite_idx_offset=*)
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27 cdef bint launch(self) except True
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28 cdef bint collide(self) except True
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29 cdef bint cancel(self) except True
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30 cdef bint update(self) except True