Mercurial > touhou
annotate pytouhou/game/sprite.pyx @ 530:64d9117b9209
Replace the --no-music option with --no-sound, disabling sound rendering altogether.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
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date | Thu, 27 Mar 2014 21:30:04 +0100 |
parents | 0b2a92a25245 |
children | dacdcca59b66 |
rev | line source |
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Add some documentation, GPLv3 headers, README and COPYING file.
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1 # -*- encoding: utf-8 -*- |
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2 ## |
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3 ## Copyright (C) 2011 Thibaut Girka <thib@sitedethib.com> |
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4 ## |
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5 ## This program is free software; you can redistribute it and/or modify |
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6 ## it under the terms of the GNU General Public License as published |
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7 ## by the Free Software Foundation; version 3 only. |
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8 ## |
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9 ## This program is distributed in the hope that it will be useful, |
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10 ## but WITHOUT ANY WARRANTY; without even the implied warranty of |
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11 ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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12 ## GNU General Public License for more details. |
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13 ## |
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14 |
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15 cdef class Sprite: |
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16 def __init__(self, width_override=0, height_override=0): |
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17 self.anm = None |
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18 self.removed = False |
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19 self.changed = True |
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20 self.visible = True |
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21 |
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22 self.width_override = width_override |
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23 self.height_override = height_override |
90 | 24 self.angle = 0 |
25 self.force_rotation = False | |
26 | |
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27 self.scale_interpolator = None |
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28 self.fade_interpolator = None |
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29 self.offset_interpolator = None |
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30 self.rotation_interpolator = None |
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31 self.color_interpolator = None |
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32 |
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33 self.automatic_orientation = False |
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34 |
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Handle a few more ANM instructions. pytouhou.game.background needs some serious refactoring.
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35 self.blendfunc = 0 # 0 = Normal, 1 = saturate #TODO: proper constants |
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36 |
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37 self._texcoords[:] = [0, 0, 0, 0] # x, y, width, height |
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38 self._dest_offset[:] = [0., 0., 0.] |
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39 self.allow_dest_offset = False |
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40 self._texoffsets[:] = [0., 0.] |
15 | 41 self.mirrored = False |
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42 self._rescale[:] = [1., 1.] |
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43 self._scale_speed[:] = [0., 0.] |
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44 self._rotations_3d[:] = [0., 0., 0.] |
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45 self._rotations_speed_3d[:] = [0., 0., 0.] |
15 | 46 self.corner_relative_placement = False |
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Make game.sprite.Sprite use its own frame counter.
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47 self.frame = 0 |
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48 |
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49 # Cython treats unsigned char* variables as bytes, so we can’t use |
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50 # slicing here. |
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51 for i in xrange(4): |
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52 self._color[i] = 255 |
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53 |
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54 self._rendering_data = None |
15 | 55 |
56 | |
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57 property scale_speed: |
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58 def __get__(self): |
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59 return (self._scale_speed[0], self._scale_speed[1]) |
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60 def __set__(self, value): |
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61 self._scale_speed[:] = [value[0], value[1]] |
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62 |
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63 property texoffsets: |
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64 def __get__(self): |
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65 return (self._texoffsets[0], self._texoffsets[1]) |
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66 def __set__(self, value): |
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67 self._texoffsets[:] = [value[0], value[1]] |
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68 |
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69 property rescale: |
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70 def __get__(self): |
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71 return (self._rescale[0], self._rescale[1]) |
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72 def __set__(self, value): |
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73 self._rescale[:] = [value[0], value[1]] |
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74 |
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75 property dest_offset: |
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76 def __get__(self): |
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77 return (self._dest_offset[0], self._dest_offset[1], self._dest_offset[2]) |
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78 def __set__(self, value): |
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79 self._dest_offset[:] = [value[0], value[1], value[2]] |
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80 |
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81 property rotations_speed_3d: |
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82 def __get__(self): |
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83 return (self._rotations_speed_3d[0], self._rotations_speed_3d[1], self._rotations_speed_3d[2]) |
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84 def __set__(self, value): |
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85 self._rotations_speed_3d[:] = [value[0], value[1], value[2]] |
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86 |
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87 property rotations_3d: |
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88 def __get__(self): |
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89 return (self._rotations_3d[0], self._rotations_3d[1], self._rotations_3d[2]) |
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90 def __set__(self, value): |
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91 self._rotations_3d[:] = [value[0], value[1], value[2]] |
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92 |
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93 property color: |
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94 def __get__(self): |
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95 return (self._color[0], self._color[1], self._color[2]) |
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96 def __set__(self, value): |
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97 self._color[0] = value[0] |
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98 self._color[1] = value[1] |
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99 self._color[2] = value[2] |
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100 |
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101 property alpha: |
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102 def __get__(self): |
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103 return self._color[3] |
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104 def __set__(self, value): |
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105 self._color[3] = value |
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106 |
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107 property texcoords: |
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108 def __get__(self): |
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109 return (self._texcoords[0], self._texcoords[1], self._texcoords[2], self._texcoords[3]) |
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110 def __set__(self, value): |
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111 self._texcoords[:] = [value[0], value[1], value[2], value[3]] |
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112 |
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113 |
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114 cpdef fade(self, unsigned long duration, alpha, formula=None): |
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115 self.fade_interpolator = Interpolator((self._color[3],), self.frame, |
280 | 116 (alpha,), self.frame + duration, |
117 formula) | |
71
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118 |
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119 |
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120 cpdef scale_in(self, unsigned long duration, sx, sy, formula=None): |
280 | 121 self.scale_interpolator = Interpolator(self.rescale, self.frame, |
122 (sx, sy), self.frame + duration, | |
123 formula) | |
71
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124 |
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125 |
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126 cpdef move_in(self, unsigned long duration, x, y, z, formula=None): |
280 | 127 self.offset_interpolator = Interpolator(self.dest_offset, self.frame, |
128 (x, y, z), self.frame + duration, | |
129 formula) | |
71
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130 |
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131 |
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132 cpdef rotate_in(self, unsigned long duration, rx, ry, rz, formula=None): |
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133 self.rotation_interpolator = Interpolator(self.rotations_3d, self.frame, |
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134 (rx, ry, rz), self.frame + duration, |
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135 formula) |
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136 |
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137 |
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138 cpdef change_color_in(self, unsigned long duration, r, g, b, formula=None): |
429
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139 self.color_interpolator = Interpolator(self.color, self.frame, |
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140 (r, g, b), self.frame + duration, |
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141 formula) |
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142 |
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143 |
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144 cpdef update_orientation(self, double angle_base=0., bint force_rotation=False): |
120
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145 if (self.angle != angle_base or self.force_rotation != force_rotation): |
92
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146 self.angle = angle_base |
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147 self.force_rotation = force_rotation |
304
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148 self.changed = True |
94
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149 |
432
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150 |
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151 cpdef Sprite copy(self): |
439
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152 sprite = Sprite(self.width_override, self.height_override) |
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153 |
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154 sprite.blendfunc = self.blendfunc |
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155 sprite.frame = self.frame |
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156 sprite.angle = self.angle |
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157 |
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158 sprite.removed = self.removed |
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159 sprite.changed = self.changed |
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160 sprite.visible = self.visible |
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161 sprite.force_rotation = self.force_rotation |
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162 sprite.automatic_orientation = self.automatic_orientation |
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163 sprite.allow_dest_offset = self.allow_dest_offset |
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164 sprite.mirrored = self.mirrored |
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165 sprite.corner_relative_placement = self.corner_relative_placement |
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166 |
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167 sprite.scale_interpolator = self.scale_interpolator |
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168 sprite.fade_interpolator = self.fade_interpolator |
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169 sprite.offset_interpolator = self.offset_interpolator |
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170 sprite.rotation_interpolator = self.rotation_interpolator |
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171 sprite.color_interpolator = self.color_interpolator |
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172 |
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173 sprite.texcoords = self.texcoords |
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174 sprite.dest_offset = self.dest_offset |
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175 sprite.texoffsets = self.texoffsets |
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176 sprite.rescale = self.rescale |
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177 sprite.scale_speed = self.scale_speed |
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178 sprite.rotations_3d = self.rotations_3d |
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179 sprite.rotations_speed_3d = self.rotations_speed_3d |
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180 sprite.color = self.color |
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181 |
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182 sprite.alpha = self.alpha |
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183 sprite.anm = self.anm |
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184 sprite._rendering_data = self._rendering_data |
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185 |
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186 return sprite |
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187 |
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188 |
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189 cpdef update(self): |
432
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190 self.frame += 1 |
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191 |
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192 sax, say, saz = self._rotations_speed_3d[0], self._rotations_speed_3d[1], self._rotations_speed_3d[2] #XXX |
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193 if sax or say or saz: |
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194 ax, ay, az = self._rotations_3d[0], self._rotations_3d[1], self._rotations_3d[2] #XXX |
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195 self._rotations_3d[:] = [ax + sax, ay + say, az + saz] |
432
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196 self.changed = True |
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197 elif self.rotation_interpolator: |
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198 self.rotation_interpolator.update(self.frame) |
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199 self.rotations_3d = self.rotation_interpolator.values |
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200 self.changed = True |
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201 |
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202 rsx, rsy = self._scale_speed[0], self._scale_speed[1] #XXX |
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203 if rsx or rsy: |
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204 rx, ry = self._rescale[0], self._rescale[1] #XXX |
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205 self._rescale[:] = [rx + rsx, ry + rsy] |
432
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206 self.changed = True |
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207 |
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208 if self.fade_interpolator: |
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209 self.fade_interpolator.update(self.frame) |
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210 self._color[3] = self.fade_interpolator.values[0] |
432
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211 self.changed = True |
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212 |
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213 if self.scale_interpolator: |
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214 self.scale_interpolator.update(self.frame) |
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215 self.rescale = self.scale_interpolator.values |
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216 self.changed = True |
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217 |
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218 if self.offset_interpolator: |
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219 self.offset_interpolator.update(self.frame) |
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220 self.dest_offset = self.offset_interpolator.values |
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Split ANMRunner.run_frame into Sprite.update.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
429
diff
changeset
|
221 self.changed = True |
d4874ebaa06e
Split ANMRunner.run_frame into Sprite.update.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
429
diff
changeset
|
222 |
d4874ebaa06e
Split ANMRunner.run_frame into Sprite.update.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
429
diff
changeset
|
223 if self.color_interpolator: |
d4874ebaa06e
Split ANMRunner.run_frame into Sprite.update.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
429
diff
changeset
|
224 self.color_interpolator.update(self.frame) |
d4874ebaa06e
Split ANMRunner.run_frame into Sprite.update.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
429
diff
changeset
|
225 self.color = self.color_interpolator.values |
d4874ebaa06e
Split ANMRunner.run_frame into Sprite.update.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
429
diff
changeset
|
226 self.changed = True |