annotate pytouhou/game/player.pxd @ 455:6864a38b2413

Make pytouhou.lib.sdl cimportable, and convert pytouhou.ui.window.* to extension types.
author Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
date Mon, 02 Sep 2013 22:16:38 +0200
parents 78e1c3864e73
children 4ccc47828002
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b0abb05811f7 Make pytouhou.game.player an extension type, and move the GameOver exception there since it makes more sense.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
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1 from pytouhou.game.element cimport Element
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2 from pytouhou.game.game cimport Game
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Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
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3
b0abb05811f7 Make pytouhou.game.player an extension type, and move the GameOver exception there since it makes more sense.
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4 cdef class PlayerState:
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5 cdef public double x, y
b0abb05811f7 Make pytouhou.game.player an extension type, and move the GameOver exception there since it makes more sense.
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6 cdef public bint touchable, focused
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7 cdef public long character, score, effective_score, lives, bombs, power, graze, points, invulnerable_time, power_bonus
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parents:
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8
b0abb05811f7 Make pytouhou.game.player an extension type, and move the GameOver exception there since it makes more sense.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
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9
b0abb05811f7 Make pytouhou.game.player an extension type, and move the GameOver exception there since it makes more sense.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
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10 cdef class Player(Element):
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11 cdef public PlayerState state
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12 cdef public long death_time
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13 cdef public Game _game
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b0abb05811f7 Make pytouhou.game.player an extension type, and move the GameOver exception there since it makes more sense.
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parents:
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Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
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15 cdef object anm
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16 cdef tuple speeds
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Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
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17 cdef long fire_time, direction
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parents:
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b0abb05811f7 Make pytouhou.game.player an extension type, and move the GameOver exception there since it makes more sense.
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19 cdef void set_anim(self, index)
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20 cpdef play_sound(self, str name)
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21 cpdef collide(self)
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22 cdef void fire(self)
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23 cpdef update(self, long keystate)