annotate pytouhou/ui/window.pyx @ 455:6864a38b2413

Make pytouhou.lib.sdl cimportable, and convert pytouhou.ui.window.* to extension types.
author Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
date Mon, 02 Sep 2013 22:16:38 +0200
parents 1f5156093785
children cae1ae9de430
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1 # -*- encoding: utf-8 -*-
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2 ##
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3 ## Copyright (C) 2013 Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
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4 ##
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5 ## This program is free software; you can redistribute it and/or modify
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6 ## it under the terms of the GNU General Public License as published
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7 ## by the Free Software Foundation; version 3 only.
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8 ##
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9 ## This program is distributed in the hope that it will be useful,
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10 ## but WITHOUT ANY WARRANTY; without even the implied warranty of
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11 ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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12 ## GNU General Public License for more details.
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13 ##
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14
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15
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16 from pytouhou.lib cimport sdl
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17
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18 from pytouhou.lib.opengl cimport \
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19 (glEnable, glHint, glEnableClientState, GL_TEXTURE_2D, GL_BLEND,
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20 GL_PERSPECTIVE_CORRECTION_HINT, GL_FOG_HINT, GL_NICEST,
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21 GL_COLOR_ARRAY, GL_VERTEX_ARRAY, GL_TEXTURE_COORD_ARRAY)
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22
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23 IF USE_GLEW:
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24 from pytouhou.lib.opengl cimport glewInit
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27 cdef class Clock:
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28 cdef long _target_fps, _ref_tick, _ref_frame, _fps_tick, _fps_frame
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29 cdef double _rate
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31 def __init__(self, long fps=-1):
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32 self._target_fps = 0
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33 self._ref_tick = 0
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34 self._ref_frame = 0
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35 self._fps_tick = 0
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36 self._fps_frame = 0
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37 self._rate = 0
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38 self.set_target_fps(fps)
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39
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41 cdef void set_target_fps(self, long fps) nogil:
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42 self._target_fps = fps
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43 self._ref_tick = 0
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44 self._fps_tick = 0
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47 cdef double get_fps(self) nogil:
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48 return self._rate
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49
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51 cdef void tick(self) nogil except *:
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52 current = sdl.get_ticks()
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53
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54 if not self._ref_tick:
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55 self._ref_tick = current
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56 self._ref_frame = 0
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57
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58 if self._fps_frame >= (self._target_fps if self._target_fps > 0 else 60):
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59 self._rate = self._fps_frame * 1000. / (current - self._fps_tick)
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60 self._fps_tick = current
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61 self._fps_frame = 0
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62 # If we are relying on vsync, but vsync doesn't work or is higher
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63 # than 60 fps, limit ourselves to 60 fps.
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64 if self._target_fps < 0 and self._rate > 64.:
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65 self._target_fps = 60
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66
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67 self._ref_frame += 1
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68 self._fps_frame += 1
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69
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70 target_tick = self._ref_tick
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71 if self._target_fps:
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72 target_tick += <long>(self._ref_frame * 1000 / self._target_fps)
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73
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74 if current <= target_tick:
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75 sdl.delay(target_tick - current)
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76 else:
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77 self._ref_tick = current
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78 self._ref_frame = 0
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79
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80
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81
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82 cdef class Window:
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83 cdef sdl.Window win
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84 cdef long fps_limit
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85 cdef public long width, height
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86 cdef public bint use_fixed_pipeline
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87 cdef object runner
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88 cdef Clock clock
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89
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90 def __init__(self, size=None, bint double_buffer=True, long fps_limit=-1,
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91 bint fixed_pipeline=False, bint sound=True):
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92 self.fps_limit = fps_limit
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93 self.use_fixed_pipeline = fixed_pipeline
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94 self.runner = None
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95
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96 IF UNAME_SYSNAME == "Windows":
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97 sdl.set_main_ready()
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98 sdl.init(sdl.INIT_VIDEO)
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99 sdl.img_init(sdl.INIT_PNG)
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100 if sound:
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101 sdl.mix_init(0)
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102
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103 sdl.gl_set_attribute(sdl.GL_CONTEXT_MAJOR_VERSION, 2)
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104 sdl.gl_set_attribute(sdl.GL_CONTEXT_MINOR_VERSION, 1)
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105 sdl.gl_set_attribute(sdl.GL_DOUBLEBUFFER, int(double_buffer))
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106 sdl.gl_set_attribute(sdl.GL_DEPTH_SIZE, 24)
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107
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108 self.width, self.height = size if size is not None else (640, 480)
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109
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110 self.win = sdl.Window('PyTouhou',
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111 sdl.WINDOWPOS_CENTERED, sdl.WINDOWPOS_CENTERED,
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112 self.width, self.height,
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113 sdl.WINDOW_OPENGL | sdl.WINDOW_SHOWN)
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114 self.win.gl_create_context()
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115
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116 IF USE_GLEW:
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117 if glewInit() != 0:
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118 raise Exception('GLEW init fail!')
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119
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120 # Initialize OpenGL
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121 glEnable(GL_BLEND)
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122 if self.use_fixed_pipeline:
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123 glEnable(GL_TEXTURE_2D)
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124 glHint(GL_FOG_HINT, GL_NICEST)
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125 glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST)
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126 glEnableClientState(GL_COLOR_ARRAY)
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127 glEnableClientState(GL_VERTEX_ARRAY)
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128 glEnableClientState(GL_TEXTURE_COORD_ARRAY)
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129
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130 # Initialize sound
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131 if sound:
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132 sdl.mix_open_audio(44100, sdl.DEFAULT_FORMAT, 2, 4096)
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133 sdl.mix_allocate_channels(26) #TODO: make it dependent on the SFX number.
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134
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135 self.clock = Clock(self.fps_limit)
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136
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137
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138 cdef void set_size(self, int width, int height) nogil:
422
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139 self.win.set_window_size(width, height)
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140
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141
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142 cpdef set_runner(self, runner=None):
422
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143 self.runner = runner
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144 if runner is not None:
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145 runner.start()
422
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146
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147
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148 cpdef run(self):
422
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149 try:
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150 while self.run_frame():
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151 pass
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152 finally:
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153 self.runner.finish()
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154
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155
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156 cdef bint run_frame(self) except? False:
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157 cdef bint running = False
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158 if self.runner is not None:
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159 running = self.runner.update()
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160 self.win.gl_swap_window()
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161 self.clock.tick()
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162 return running
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163
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164
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165 cpdef double get_fps(self):
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166 return self.clock.get_fps()
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167
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168
422
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169 def __dealloc__(self):
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170 sdl.mix_close_audio()
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171 sdl.mix_quit()
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172 sdl.img_quit()
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173 sdl.quit()