Mercurial > touhou
annotate pytouhou/utils/random.py @ 384:690b5faaa0e6
Make rendering of multiple-sprites elements work like single-sprites.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
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date | Tue, 02 Oct 2012 13:27:05 +0200 |
parents | 3c2a9e28198c |
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rev | line source |
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1 # -*- encoding: utf-8 -*- |
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2 ## |
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3 ## Copyright (C) 2011 Thibaut Girka <thib@sitedethib.com> |
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4 ## |
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5 ## This program is free software; you can redistribute it and/or modify |
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6 ## it under the terms of the GNU General Public License as published |
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7 ## by the Free Software Foundation; version 3 only. |
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8 ## |
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9 ## This program is distributed in the hope that it will be useful, |
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10 ## but WITHOUT ANY WARRANTY; without even the implied warranty of |
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11 ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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12 ## GNU General Public License for more details. |
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13 ## |
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14 |
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15 |
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16 """ |
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17 This file provides a pseudo-random number generator identical to the one used in |
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18 Touhou 6: The Embodiment of Scarlet Devil. |
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19 It is the only truly reverse-engineered piece of code of this project, |
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20 as it is needed in order to retain compatibility with replay files produced by |
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21 the offical game code. |
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22 |
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23 It has been reverse engineered from 102h.exe.""" |
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24 |
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25 |
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26 #TODO: maybe some post-processing is missing |
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27 |
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28 |
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29 from time import time |
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30 |
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31 class Random(object): |
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32 def __init__(self, seed=None): |
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33 if seed is None: |
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34 seed = int(time() % 65536) |
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35 self.seed = seed |
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36 self.counter = 0 |
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37 |
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38 |
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39 def set_seed(self, seed): |
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40 self.seed = seed |
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41 self.counter = 0 |
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42 |
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43 |
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44 def rewind(self): |
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45 """Rewind the PRNG by 1 step. This is the reverse of rand_uint16. |
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46 Might be useful for debugging purposes. |
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47 """ |
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48 x = self.seed |
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49 x = (x >> 2) | ((x & 3) << 14) |
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50 self.seed = ((x + 0x6553) & 0xffff) ^ 0x9630 |
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51 self.counter -= 1 |
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52 return self.seed |
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53 |
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54 |
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55 def rand_uint16(self): |
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56 # 102h.exe@0x41e780 |
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57 x = ((self.seed ^ 0x9630) - 0x6553) & 0xffff |
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58 self.seed = (((x & 0xc000) >> 14) | (x << 2)) & 0xffff |
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59 self.counter += 1 |
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60 return self.seed |
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61 |
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62 |
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63 def rand_uint32(self): |
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64 # 102h.exe@0x41e7f0 |
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65 a = self.rand_uint16() << 16 |
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66 a |= self.rand_uint16() |
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67 return a |
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68 |
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69 |
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70 def rand_double(self): |
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71 # 102h.exe@0x41e820 |
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72 return float(self.rand_uint32()) / 0x100000000 |
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73 |