Mercurial > touhou
annotate pytouhou/game/game.pxd @ 461:6af3854ed826
Make NativeText work with the fixed pipeline.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
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date | Wed, 11 Sep 2013 00:35:49 +0200 |
parents | 78e1c3864e73 |
children | b16d34fca5b4 |
rev | line source |
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78e1c3864e73
Make pytouhou.game.game an extension type.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
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1 from pytouhou.game.effect cimport Effect |
78e1c3864e73
Make pytouhou.game.game an extension type.
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2 from pytouhou.game.player cimport Player |
78e1c3864e73
Make pytouhou.game.game an extension type.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
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3 |
78e1c3864e73
Make pytouhou.game.game an extension type.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
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4 cdef class Game: |
78e1c3864e73
Make pytouhou.game.game an extension type.
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5 cdef public long width, height, nb_bullets_max, stage, rank, difficulty, difficulty_counter, difficulty_min, difficulty_max, frame, last_keystate |
78e1c3864e73
Make pytouhou.game.game an extension type.
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6 cdef public list bullet_types, laser_types, item_types, players, enemies, effects, bullets, lasers, cancelled_bullets, players_bullets, players_lasers, items, labels, faces, texts, hints, bonus_list |
78e1c3864e73
Make pytouhou.game.game an extension type.
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7 cdef public object interface, boss, msg_runner, prng, sfx_player |
78e1c3864e73
Make pytouhou.game.game an extension type.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
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8 cdef public double continues |
78e1c3864e73
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Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
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9 cdef public Effect spellcard_effect |
78e1c3864e73
Make pytouhou.game.game an extension type.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
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10 cdef public tuple spellcard |
78e1c3864e73
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11 cdef public bint time_stop, msg_wait |
78e1c3864e73
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12 cdef public unsigned short deaths_count, next_bonus |
78e1c3864e73
Make pytouhou.game.game an extension type.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
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13 |
78e1c3864e73
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Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
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14 cpdef modify_difficulty(self, long diff) |
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15 cpdef drop_bonus(self, double x, double y, long _type, end_pos=*) |
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16 cdef void autocollect(self, Player player) |
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17 cpdef cancel_bullets(self) |
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18 cpdef new_particle(self, pos, long anim, long amp, long number=*, bint reverse=*, long duration=*) |
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19 cpdef new_label(self, pos, str text) |
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20 cdef void update_background(self) |
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21 cdef void update_enemies(self) |
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22 cdef void update_msg(self, long keystate) except * |
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23 cdef void update_players(self, long keystate) except * |
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24 cdef void update_effects(self) |
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25 cdef void update_hints(self) |
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26 cdef void update_faces(self) |
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27 cdef void update_bullets(self) |
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28 cdef void cleanup(self) |