annotate pytouhou/game/text.py @ 373:6deab6ad8be8

Add the ability to save a replay.
author Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
date Sun, 05 Aug 2012 16:37:26 +0200
parents b150ed7188a2
children f1649d6c6397
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1 # -*- encoding: utf-8 -*-
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2 ##
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3 ## Copyright (C) 2011 Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
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4 ##
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5 ## This program is free software; you can redistribute it and/or modify
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6 ## it under the terms of the GNU General Public License as published
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7 ## by the Free Software Foundation; version 3 only.
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8 ##
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9 ## This program is distributed in the hope that it will be useful,
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10 ## but WITHOUT ANY WARRANTY; without even the implied warranty of
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11 ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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12 ## GNU General Public License for more details.
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13 ##
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14
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15 from copy import copy
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16
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17 from pytouhou.game.sprite import Sprite
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18 from pytouhou.vm.anmrunner import ANMRunner
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19
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20
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21 class Glyph(object):
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22 def __init__(self, sprite, pos):
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23 self.sprite = sprite
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24 self.removed = False
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25
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26 self.x, self.y = pos
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27
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28
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29 class Widget(object):
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30 def __init__(self, pos, back_wrapper=None):
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31 self.sprite = None
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32 self.removed = False
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33 self.changed = True
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34 self.anmrunner = None
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35
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36 # Set up the backround sprite
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37 self.back_wrapper = back_wrapper
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38 if back_wrapper:
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39 self.sprite = Sprite()
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40 self.anmrunner = ANMRunner(back_wrapper, 22, self.sprite)
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41 self.anmrunner.run_frame()
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42
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43 self.x, self.y = pos
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44
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45 def update(self):
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46 if self.changed:
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47 if self.anmrunner and not self.anmrunner.run_frame():
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48 self.anmrunner = None
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49 self.changed = False
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50
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51
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52
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53 class GlyphCollection(Widget):
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54 def __init__(self, pos, anm_wrapper, back_wrapper=None, ref_script=0, xspacing=14):
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55 Widget.__init__(self, pos, back_wrapper)
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56
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57 self.ref_sprite = Sprite()
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58 self.anm_wrapper = anm_wrapper
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59 self.glyphes = []
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60 self.xspacing = xspacing
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61
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62 # Set up ref sprite
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63 anm_runner = ANMRunner(anm_wrapper, ref_script, self.ref_sprite)
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64 anm_runner.run_frame()
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65 self.ref_sprite.corner_relative_placement = True #TODO: perhaps not right
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66
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67
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68 def objects(self):
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69 return self.glyphes
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70
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71
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72 def set_length(self, length):
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73 current_length = len(self.glyphes)
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74 if length > current_length:
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75 self.glyphes.extend(Glyph(copy(self.ref_sprite),
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76 (self.x + self.xspacing * i, self.y))
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77 for i in range(current_length, length))
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78 elif length < current_length:
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79 self.glyphes[:] = self.glyphes[:length]
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80
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81
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82 def set_sprites(self, sprite_indexes):
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83 self.set_length(len(sprite_indexes))
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84 for glyph, idx in zip(self.glyphes, sprite_indexes):
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85 glyph.sprite.anm, glyph.sprite.texcoords = self.anm_wrapper.get_sprite(idx)
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86 glyph.sprite.changed = True
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87
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88
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89
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90 class Text(GlyphCollection):
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91 def __init__(self, pos, ascii_wrapper, back_wrapper=None, text='', xspacing=14, shift=21):
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92 GlyphCollection.__init__(self, pos, ascii_wrapper, back_wrapper, xspacing=xspacing)
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93 self.text = ''
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94 self.shift = shift
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95
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96 self.set_text(text)
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97
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98
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99 def set_text(self, text):
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100 if text == self.text:
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101 return
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102
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103 self.set_sprites([ord(c) - self.shift for c in text])
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104 self.text = text
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105 self.changed = True
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106
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107
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108 def set_color(self, color):
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109 colors = {'white': (255, 255, 255), 'yellow': (255, 255, 0), 'blue': (192, 192, 255), 'darkblue': (160, 128, 255), 'purple': (224, 128, 255), 'red': (255, 64, 0)}
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110 self.ref_sprite.color = colors[color]
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111 for glyph in self.glyphes:
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112 glyph.sprite.color = colors[color]
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113
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114
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115 def timeout_update(self):
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116 GlyphCollection.update(self)
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117 if self.timeout % 2:
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118 for glyph in self.glyphes:
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119 glyph.y -= 1
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120 self.timeout -= 1
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121 if self.timeout == 0:
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122 self.removed = True
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123
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124
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125 def set_timeout(self, timeout):
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126 self.timeout = timeout
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127 self.update = self.timeout_update
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128
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129
323
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130
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131 class Counter(GlyphCollection):
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132 def __init__(self, pos, anm_wrapper, back_wrapper=None, script=0, xspacing=16, value=0):
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133 GlyphCollection.__init__(self, pos,
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134 anm_wrapper, back_wrapper=back_wrapper,
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135 ref_script=script, xspacing=xspacing)
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136
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137 self.value = value
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138 self.set_value(value)
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139
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140
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141 def set_value(self, value):
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142 if value < 0:
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143 value = 0
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144 if value == self.value:
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145 return
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146
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147 self.set_length(value)
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148 self.value = value
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149 self.changed = True
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150
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153 class Gauge(object):
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154 def __init__(self, pos, anm_wrapper, max_length=280, maximum=1, value=0):
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155 self.sprite = Sprite()
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156 self.anmrunner = ANMRunner(anm_wrapper, 21, self.sprite)
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157 self.anmrunner.run_frame()
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158 self.removed = False
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159 self.sprite.corner_relative_placement = True #TODO: perhaps not right
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160
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161 self.x, self.y = pos
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162 self.max_length = max_length
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163 self.maximum = maximum
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164
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165 self.set_value(value)
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166
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167
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168 def set_value(self, value):
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169 self.value = value
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170 self.sprite.width_override = self.max_length * value / self.maximum
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171 self.sprite.changed = True #TODO
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172
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173
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174 def update(self):
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175 #XXX
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176 if self.value == 0:
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177 self.sprite.visible = False
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178 else:
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179 self.sprite.visible = True
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180 if self.anmrunner and not self.anmrunner.run_frame():
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181 self.anmrunner = None
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182
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183