annotate pytouhou/vm/msgrunner.py @ 582:6e79756b7f42

Don’t call gl*DebugGroup if it isn’t exposed by the driver.
author Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
date Sun, 05 Oct 2014 17:46:51 +0200
parents e35a083d4208
children e15672733c93
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1 # -*- encoding: utf-8 -*-
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2 ##
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3 ## Copyright (C) 2012 Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
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4 ##
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5 ## This program is free software; you can redistribute it and/or modify
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6 ## it under the terms of the GNU General Public License as published
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7 ## by the Free Software Foundation; version 3 only.
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8 ##
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9 ## This program is distributed in the hope that it will be useful,
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10 ## but WITHOUT ANY WARRANTY; without even the implied warranty of
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11 ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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12 ## GNU General Public License for more details.
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13 ##
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14
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15
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16 from pytouhou.utils.helpers import get_logger
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17
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18 from pytouhou.vm.common import MetaRegistry, instruction
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19 from pytouhou.game import NextStage
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20
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21 logger = get_logger(__name__)
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22
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23
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24 class MSGRunner(object):
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25 __metaclass__ = MetaRegistry
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26 __slots__ = ('_msg', '_game', 'frame', 'sleep_time', 'allow_skip',
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27 'skipping', 'frozen', 'ended', 'instruction_pointer',
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28 'handlers')
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29
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30 def __init__(self, msg, script, game):
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31 self._msg = msg.msgs[script + 10 * (game.players[0].character // 2)]
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32 self._game = game
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33 self.handlers = self._handlers[6]
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34 self.frame = 0
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35 self.sleep_time = 0
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36 self.allow_skip = True
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37 self.skipping = False
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38 self.frozen = False
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39 self.ended = False
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40
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41 self.instruction_pointer = 0
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42
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43
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44 def run_iteration(self):
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45 while True:
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46 if self.ended:
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47 return False
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48
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49 try:
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50 frame, instr_type, args = self._msg[self.instruction_pointer]
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51 except IndexError:
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52 self.end()
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53 return False
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54
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55 if frame > self.frame:
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56 break
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57 else:
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58 self.instruction_pointer += 1
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59
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60 if frame == self.frame:
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61 try:
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62 callback = self.handlers[instr_type]
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63 except KeyError:
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64 logger.warn('unhandled msg opcode %d (args: %r)', instr_type, args)
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65 else:
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66 callback(self, *args)
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67
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68 if not self.frozen:
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69 if self.sleep_time > 0:
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70 self.sleep_time -= 1
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71 else:
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72 self.frame += 1
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73
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74 return True
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75
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76
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77 def skip(self):
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78 self.sleep_time = 0
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79
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80
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81 def end(self):
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82 self._game.msg_runner = None
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83 self._game.msg_wait = False
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84 self.ended = True
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85 texts = self._game.texts
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86 if 'boss_name' in texts:
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87 del texts['boss_name']
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88 if 'boss_title' in texts:
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89 del texts['boss_title']
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90 if 'dialog_0' in texts:
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91 del texts['dialog_0']
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92 if 'dialog_1' in texts:
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93 del texts['dialog_1']
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94
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95
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96 @instruction(0)
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97 def unknown0(self):
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98 if self.allow_skip:
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99 raise Exception #TODO: seems to crash the game, but why?
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100 self.end()
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101
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102
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103 @instruction(1)
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104 def enter(self, side, effect):
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105 self._game.new_face(side, effect)
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106
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107
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108 @instruction(2)
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109 def change_face(self, side, index):
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110 face = self._game.faces[side]
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111 if face:
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112 face.load(index)
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113
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114
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115 @instruction(3)
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116 def display_text(self, side, index, text):
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117 texts = self._game.texts
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118 if index == 0:
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119 if 'dialog_0' in texts:
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120 del texts['dialog_0']
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121 if 'dialog_1' in texts:
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122 del texts['dialog_1']
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123 texts['dialog_%d' % index] = self._game.new_native_text((64, 372 + index * 24), text)
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124 texts['dialog_%d' % index].set_timeout(0, effect='fadeout', duration=15)
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125
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126
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127 @instruction(4)
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128 def pause(self, duration):
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129 if not (self.skipping and self.allow_skip):
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130 self.sleep_time = duration
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131
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132
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133 @instruction(5)
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134 def animate(self, side, effect):
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135 face = self._game.faces[side]
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136 if face:
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137 face.animate(effect)
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138
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139
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140 @instruction(6)
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141 def spawn_enemy_sprite(self):
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142 self._game.msg_wait = False
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143
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144
321
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145 @instruction(7)
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146 def change_music(self, track):
341
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147 self._game.music.play(track)
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148
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149
456
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150 @instruction(8)
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151 def display_description(self, side, index, text):
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152 assert side == 1 # It shouldn’t crash when it’s something else.
516
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153 key = 'boss_name' if index == 0 else 'boss_title'
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154 self._game.texts[key] = self._game.new_native_text((336, 320 + index * 18), text, align='right')
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155
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156
286
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157 @instruction(10)
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158 def freeze(self):
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159 self.frozen = True
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160
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161
331
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162 @instruction(11)
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163 def next_stage(self):
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164 raise NextStage
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165
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166
286
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167 @instruction(13)
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168 def set_allow_skip(self, boolean):
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169 self.allow_skip = bool(boolean)