Mercurial > touhou
annotate pytouhou/utils/matrix.pyx @ 439:723a3e67a223
Make pytouhou.game.sprite an extension type.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
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date | Sat, 10 Aug 2013 20:48:17 +0200 |
parents | 878273a984c4 |
children | 26c082870dcf |
rev | line source |
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52
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1 # -*- encoding: utf-8 -*- |
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2 ## |
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3 ## Copyright (C) 2011 Thibaut Girka <thib@sitedethib.com> |
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4 ## |
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5 ## This program is free software; you can redistribute it and/or modify |
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6 ## it under the terms of the GNU General Public License as published |
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7 ## by the Free Software Foundation; version 3 only. |
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8 ## |
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9 ## This program is distributed in the hope that it will be useful, |
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10 ## but WITHOUT ANY WARRANTY; without even the implied warranty of |
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11 ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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12 ## GNU General Public License for more details. |
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13 ## |
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14 |
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15 from libc.math cimport sin, cos |
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16 from libc.stdlib cimport malloc, free |
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17 |
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18 |
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19 cdef class Matrix: |
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20 def __init__(self, data=None): |
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21 if data is None: |
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22 data = [1, 0, 0, 0, |
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23 0, 1, 0, 0, |
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24 0, 0, 1, 0, |
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25 0, 0, 0, 1] |
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26 for i in xrange(4): |
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27 for j in xrange(4): |
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28 self.data[i*4+j] = data[4*i+j] |
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29 |
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30 |
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31 def __mul__(Matrix self, Matrix other): |
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32 cdef float *d1, *d2, *d3 |
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33 |
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34 out = Matrix() |
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35 d1 = self.data |
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36 d2 = other.data |
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37 d3 = out.data |
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38 for i in xrange(4): |
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39 for j in xrange(4): |
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40 d3[4*i+j] = 0 |
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41 for k in xrange(4): |
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42 d3[4*i+j] += d1[4*i+k] * d2[4*k+j] |
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43 return out |
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44 |
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45 |
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46 cdef void flip(self) nogil: |
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47 cdef float *data |
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48 |
123 | 49 data = self.data |
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50 for i in xrange(4): |
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51 data[i] = -data[i] |
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52 |
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53 |
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54 cdef void scale(self, float x, float y, float z) nogil: |
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55 cdef float *data, coordinate[3] |
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56 |
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57 data = self.data |
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58 coordinate[0] = x |
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59 coordinate[1] = y |
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60 coordinate[2] = z |
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61 |
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62 for i in xrange(3): |
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63 for j in xrange(4): |
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64 data[4*i+j] *= coordinate[i] |
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65 |
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66 |
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67 cdef void scale2d(self, float x, float y) nogil: |
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68 cdef float *data |
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69 |
123 | 70 data = self.data |
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71 for i in xrange(4): |
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72 data[ i] *= x |
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73 data[4+i] *= y |
31 | 74 |
75 | |
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76 cdef void translate(self, float x, float y, float z) nogil: |
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77 cdef float *data, coordinate[3], item[3] |
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78 |
123 | 79 data = self.data |
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80 coordinate[0] = x |
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81 coordinate[1] = y |
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82 coordinate[2] = z |
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83 for i in xrange(3): |
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84 item[i] = data[12+i] * coordinate[i] |
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85 |
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86 for i in xrange(3): |
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87 for j in xrange(4): |
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88 data[4*i+j] += item[i] |
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89 |
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90 |
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91 cdef void rotate_x(self, float angle) nogil: |
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92 cdef float cos_a, sin_a |
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93 cdef float lines[8], *data |
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94 |
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95 data = self.data |
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96 cos_a = cos(angle) |
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97 sin_a = sin(angle) |
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98 for i in xrange(8): |
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99 lines[i] = data[i+4] |
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100 for i in xrange(4): |
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101 data[4+i] = cos_a * lines[i] - sin_a * lines[4+i] |
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102 data[8+i] = sin_a * lines[i] + cos_a * lines[4+i] |
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103 |
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104 |
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105 cdef void rotate_y(self, float angle) nogil: |
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106 cdef float cos_a, sin_a |
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107 cdef float lines[8], *data |
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108 |
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109 data = self.data |
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110 cos_a = cos(angle) |
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111 sin_a = sin(angle) |
435
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Improve Matrix representation, using float[16] instead of imbricated python lists.
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112 for i in xrange(4): |
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parents:
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113 lines[i] = data[i] |
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parents:
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114 lines[i+4] = data[i+8] |
878273a984c4
Improve Matrix representation, using float[16] instead of imbricated python lists.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
424
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115 for i in xrange(4): |
878273a984c4
Improve Matrix representation, using float[16] instead of imbricated python lists.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
424
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116 data[ i] = cos_a * lines[i] + sin_a * lines[4+i] |
878273a984c4
Improve Matrix representation, using float[16] instead of imbricated python lists.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
424
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117 data[8+i] = -sin_a * lines[i] + cos_a * lines[4+i] |
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Massive sprite updating/matrix handling optimizations
Thibaut Girka <thib@sitedethib.com>
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118 |
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Massive sprite updating/matrix handling optimizations
Thibaut Girka <thib@sitedethib.com>
parents:
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119 |
435
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Improve Matrix representation, using float[16] instead of imbricated python lists.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
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120 cdef void rotate_z(self, float angle) nogil: |
878273a984c4
Improve Matrix representation, using float[16] instead of imbricated python lists.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
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121 cdef float cos_a, sin_a |
878273a984c4
Improve Matrix representation, using float[16] instead of imbricated python lists.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
424
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122 cdef float lines[8], *data |
878273a984c4
Improve Matrix representation, using float[16] instead of imbricated python lists.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
424
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123 |
878273a984c4
Improve Matrix representation, using float[16] instead of imbricated python lists.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
424
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124 data = self.data |
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Thibaut Girka <thib@sitedethib.com>
parents:
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125 cos_a = cos(angle) |
f405b947624d
Massive sprite updating/matrix handling optimizations
Thibaut Girka <thib@sitedethib.com>
parents:
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126 sin_a = sin(angle) |
435
878273a984c4
Improve Matrix representation, using float[16] instead of imbricated python lists.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
424
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127 for i in xrange(8): |
878273a984c4
Improve Matrix representation, using float[16] instead of imbricated python lists.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
424
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128 lines[i] = data[i] |
878273a984c4
Improve Matrix representation, using float[16] instead of imbricated python lists.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
424
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129 for i in xrange(4): |
878273a984c4
Improve Matrix representation, using float[16] instead of imbricated python lists.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
424
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130 data[ i] = cos_a * lines[i] - sin_a * lines[4+i] |
878273a984c4
Improve Matrix representation, using float[16] instead of imbricated python lists.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
424
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131 data[4+i] = sin_a * lines[i] + cos_a * lines[4+i] |