annotate pytouhou/game/item.pyx @ 612:73f134f84c7f

Request a RGB888 context, since SDL2’s default of RGB332 sucks. On X11/GLX, it will select the first config available, that is the best one, while on EGL it will iterate over them to select the one closest to what the application requested. Of course, anything lower than RGB888 looks bad and we really don’t want that.
author Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
date Thu, 26 Mar 2015 20:20:37 +0100
parents 3c2f96f1d715
children a6af3ff86612
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1 # -*- encoding: utf-8 -*-
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2 ##
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3 ## Copyright (C) 2011 Thibaut Girka <thib@sitedethib.com>
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4 ##
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5 ## This program is free software; you can redistribute it and/or modify
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6 ## it under the terms of the GNU General Public License as published
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7 ## by the Free Software Foundation; version 3 only.
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8 ##
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9 ## This program is distributed in the hope that it will be useful,
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10 ## but WITHOUT ANY WARRANTY; without even the implied warranty of
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11 ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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12 ## GNU General Public License for more details.
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13 ##
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14
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15 from libc.math cimport cos, sin, atan2, M_PI as pi
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17
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18 cdef class Indicator(Element):
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19 def __init__(self, Item item):
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20 Element.__init__(self)
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21
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22 self._item = item
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23 self.sprite = item._item_type.indicator_sprite.copy()
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24
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25 self.x = self._item.x
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26 self.y = self.sprite._texcoords[3] / 2.
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27
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28
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29 cdef void update(self) nogil:
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30 #TODO: alpha
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31 self.x = self._item.x
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32
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34
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35 cdef class Item(Element):
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36 def __init__(self, start_pos, long _type, ItemType item_type, Game game,
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37 double angle=pi/2, player=None, end_pos=None,
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38 target=None):
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39 Element.__init__(self, start_pos)
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40
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41 self._game = game
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42 self._type = _type
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43 self._item_type = item_type
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44 self.sprite = item_type.sprite
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45
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46 self.frame = 0
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47 self.angle = angle
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48 self.indicator = None
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50 # The only player allowed to collect that item. If not None,
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51 # autocollection is disabled too.
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52 self.player = player
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54 # The player who has autocollected that item.
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55 # TODO: do we allow stealing in case another player is in the way?
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56 self.target = target
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58 #TODO: find the formulae in the binary.
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59 self.speed_interpolator = None
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60 if end_pos:
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61 self.pos_interpolator = Interpolator(start_pos, 0,
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62 end_pos, 60)
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63 else:
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64 self.speed_interpolator = Interpolator((-2.,), 0,
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65 (0.,), 60)
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66
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67 self.sprite.angle = angle
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70 property objects:
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71 def __get__(self):
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72 if self.indicator is not None:
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73 return [self.indicator]
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74 return [self]
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76
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77 cdef void autocollect(self, Player player) except *:
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78 if self.target is None and self.player is None:
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79 self.target = player
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80 self.speed = player.sht.autocollection_speed
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81
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82
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83 cdef void on_collect(self, Player player) except *:
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84 cdef long level, poc
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85
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86 if not (self.player is None or self.player is player):
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87 return
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88
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89 old_power = player.power
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90 score = 0
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91 label = None
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92 color = 'white'
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93 player.play_sound('item00')
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94
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95 if self._type == 0 or self._type == 2: # power or big power
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96 if old_power < 128:
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97 player.power_bonus = 0
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98 score = 10
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99 player.power += (1 if self._type == 0 else 8)
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100 if player.power > 128:
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101 player.power = 128
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102 for level in (8, 16, 32, 48, 64, 96):
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103 if old_power < level and player.power >= level:
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104 label = self._game.new_label((self.x, self.y), b':') # Actually a “PowerUp” character.
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105 color = 'blue'
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106 label.set_color(color)
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107 labeled = True
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108 else:
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109 bonus = player.power_bonus + (1 if self._type == 0 else 8)
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110 if bonus > 30:
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111 bonus = 30
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112 if bonus < 9:
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113 score = (bonus + 1) * 10
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114 elif bonus < 18:
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115 score = (bonus - 8) * 100
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116 elif bonus < 30:
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117 score = (bonus - 17) * 1000
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118 elif bonus == 30:
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119 score = 51200
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120 color = 'yellow'
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121 player.power_bonus = bonus
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122 self._game.modify_difficulty(+1)
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123
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124 elif self._type == 1: # point
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125 player.points += 1
229
5afc75f71fed Add “SHT” support to EoSD, and do a little cleanup.
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diff changeset
126 poc = player.sht.point_of_collection
494
6be9c99a3a24 Merge PlayerState into Player, fix player respawn position.
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parents: 473
diff changeset
127 if player.y < poc:
197
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parents: 156
diff changeset
128 score = 100000
198
13918723d1bc Modify difficulty when it has to.
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parents: 197
diff changeset
129 self._game.modify_difficulty(+30)
327
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parents: 315
diff changeset
130 color = 'yellow'
197
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parents: 156
diff changeset
131 else:
571
e992927f07a8 Give point items a score even when collected bellow the Point of Collection.
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parents: 527
diff changeset
132 score = (728 - int(self.y)) * 100 #TODO: check the formula some more.
198
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parents: 197
diff changeset
133 self._game.modify_difficulty(+3)
197
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diff changeset
134
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diff changeset
135 elif self._type == 3: # bomb
494
6be9c99a3a24 Merge PlayerState into Player, fix player respawn position.
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parents: 473
diff changeset
136 if player.bombs < 8:
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parents: 473
diff changeset
137 player.bombs += 1
198
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parents: 197
diff changeset
138 self._game.modify_difficulty(+5)
197
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parents: 156
diff changeset
139
e1bc8c4cbb1a Do the right action when collecting an item.
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parents: 156
diff changeset
140 elif self._type == 4: # full power
264
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parents: 229
diff changeset
141 score = 1000
494
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parents: 473
diff changeset
142 player.power = 128
197
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parents: 156
diff changeset
143
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parents: 156
diff changeset
144 elif self._type == 5: # 1up
494
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parents: 473
diff changeset
145 if player.lives < 8:
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parents: 473
diff changeset
146 player.lives += 1
198
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parents: 197
diff changeset
147 self._game.modify_difficulty(+200)
343
94fdb6c782c1 Implement sfx for player and enemies.
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parents: 327
diff changeset
148 player.play_sound('extend')
197
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parents: 156
diff changeset
149
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parents: 156
diff changeset
150 elif self._type == 6: # star
264
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parents: 229
diff changeset
151 score = 500
197
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parents: 156
diff changeset
152
494
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parents: 473
diff changeset
153 if old_power < 128 and player.power == 128:
197
e1bc8c4cbb1a Do the right action when collecting an item.
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parents: 156
diff changeset
154 #TODO: display “full power”.
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parents: 156
diff changeset
155 self._game.change_bullets_into_star_items()
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parents: 156
diff changeset
156
264
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parents: 229
diff changeset
157 if score > 0:
494
6be9c99a3a24 Merge PlayerState into Player, fix player respawn position.
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parents: 473
diff changeset
158 player.score += score
446
3a33ed7f3b85 Make pytouhou.game.item an extension type.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 445
diff changeset
159 if label is None:
590
e15672733c93 Switch to Python 3.x instead of 2.7.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 571
diff changeset
160 label = self._game.new_label((self.x, self.y), str(score).encode())
327
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parents: 315
diff changeset
161 if color != 'white':
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parents: 315
diff changeset
162 label.set_color(color)
264
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parents: 229
diff changeset
163
304
f3099ebf4f61 Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents: 264
diff changeset
164 self.removed = True
197
e1bc8c4cbb1a Do the right action when collecting an item.
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parents: 156
diff changeset
165
e1bc8c4cbb1a Do the right action when collecting an item.
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parents: 156
diff changeset
166
446
3a33ed7f3b85 Make pytouhou.game.item an extension type.
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parents: 445
diff changeset
167 cpdef update(self):
3a33ed7f3b85 Make pytouhou.game.item an extension type.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 445
diff changeset
168 cdef bint offscreen
384
690b5faaa0e6 Make rendering of multiple-sprites elements work like single-sprites.
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parents: 343
diff changeset
169
153
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parents: 152
diff changeset
170 if self.frame == 60:
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parents: 152
diff changeset
171 self.speed_interpolator = Interpolator((0.,), 60,
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parents: 152
diff changeset
172 (3.,), 180)
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parents: 152
diff changeset
173
502
3d3285918ba1 Disallow collection of items dropped by the other player in netplay, also fixes a longstanding bug where autocollection worked with those items.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 494
diff changeset
174 if self.target is not None:
3d3285918ba1 Disallow collection of items dropped by the other player in netplay, also fixes a longstanding bug where autocollection worked with those items.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 494
diff changeset
175 self.angle = atan2(self.target.y - self.y, self.target.x - self.x)
153
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parents: 152
diff changeset
176 self.x += cos(self.angle) * self.speed
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parents: 152
diff changeset
177 self.y += sin(self.angle) * self.speed
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parents: 152
diff changeset
178 elif self.speed_interpolator is None:
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parents: 152
diff changeset
179 self.pos_interpolator.update(self.frame)
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Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 152
diff changeset
180 self.x, self.y = self.pos_interpolator.values
150
4f46717390aa Introduce items, implement ECL instruction 83
Thibaut Girka <thib@sitedethib.com>
parents:
diff changeset
181 else:
153
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Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 152
diff changeset
182 self.speed_interpolator.update(self.frame)
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Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 152
diff changeset
183 self.speed, = self.speed_interpolator.values
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Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 152
diff changeset
184 dx, dy = cos(self.angle) * self.speed, sin(self.angle) * self.speed
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parents: 152
diff changeset
185 self.x += dx
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parents: 152
diff changeset
186 self.y += dy
150
4f46717390aa Introduce items, implement ECL instruction 83
Thibaut Girka <thib@sitedethib.com>
parents:
diff changeset
187
527
db28538cd399 Use Sprite C arrays instead of their tuple representation where it makes sense.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 502
diff changeset
188 offscreen = self.y < -self.sprite._texcoords[3] / 2.
315
e935ed8dc5e6 Add out-of-screen item indicators.
Thibaut Girka <thib@sitedethib.com>
parents: 306
diff changeset
189 if offscreen:
446
3a33ed7f3b85 Make pytouhou.game.item an extension type.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 445
diff changeset
190 if self.indicator is None:
3a33ed7f3b85 Make pytouhou.game.item an extension type.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 445
diff changeset
191 self.indicator = Indicator(self)
3a33ed7f3b85 Make pytouhou.game.item an extension type.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 445
diff changeset
192 self.indicator.update()
315
e935ed8dc5e6 Add out-of-screen item indicators.
Thibaut Girka <thib@sitedethib.com>
parents: 306
diff changeset
193 else:
e935ed8dc5e6 Add out-of-screen item indicators.
Thibaut Girka <thib@sitedethib.com>
parents: 306
diff changeset
194 self.indicator = None
e935ed8dc5e6 Add out-of-screen item indicators.
Thibaut Girka <thib@sitedethib.com>
parents: 306
diff changeset
195
153
37df8c618c2e Add falling items.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 152
diff changeset
196 self.frame += 1