annotate pytouhou/ui/opengl/framebuffer.pxd @ 612:73f134f84c7f

Request a RGB888 context, since SDL2’s default of RGB332 sucks. On X11/GLX, it will select the first config available, that is the best one, while on EGL it will iterate over them to select the one closest to what the application requested. Of course, anything lower than RGB888 looks bad and we really don’t want that.
author Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
date Thu, 26 Mar 2015 20:20:37 +0100
parents 1b31169dc344
children a6af3ff86612
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4b0593da29d5 Simplify framebuffer rendering with glDrawArrays, and move it all to its own file.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
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1 from pytouhou.lib.opengl cimport GLuint
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parents: 587
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2 from pytouhou.utils.matrix cimport Matrix
1b31169dc344 Move the passthrough shader to the Framebuffer class, since it isn’t used in the use_framebuffer_blit path.
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3 from .shader cimport Shader
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4
4b0593da29d5 Simplify framebuffer rendering with glDrawArrays, and move it all to its own file.
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5 cdef struct PassthroughVertex:
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6 short x, y
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7 float u, v
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4b0593da29d5 Simplify framebuffer rendering with glDrawArrays, and move it all to its own file.
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10 cdef class Framebuffer:
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parents: 587
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11 cdef GLuint fbo, texture, rbo
1b31169dc344 Move the passthrough shader to the Framebuffer class, since it isn’t used in the use_framebuffer_blit path.
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parents: 587
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12
1b31169dc344 Move the passthrough shader to the Framebuffer class, since it isn’t used in the use_framebuffer_blit path.
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parents: 587
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13 # Used by the use_framebuffer_blit path
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parents: 587
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14 cdef int x, y, width, height
1b31169dc344 Move the passthrough shader to the Framebuffer class, since it isn’t used in the use_framebuffer_blit path.
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parents: 587
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15
1b31169dc344 Move the passthrough shader to the Framebuffer class, since it isn’t used in the use_framebuffer_blit path.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 587
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16 # Used by the other one.
1b31169dc344 Move the passthrough shader to the Framebuffer class, since it isn’t used in the use_framebuffer_blit path.
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parents: 587
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17 cdef GLuint vbo, vao
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parents: 587
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18 cdef Shader shader
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parents: 587
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19 cdef Matrix *mvp
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20 cdef PassthroughVertex[4] buf
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21
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22 cpdef bind(self)
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23 cdef void set_state(self) nogil
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parents: 587
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24 cdef void render(self, int x, int y, int width, int height) except *