annotate pytouhou/game/bullettype.py @ 276:754ff6452d7e

Fix spellcard number 0. Spellcard number 0 was evaluated as False in truth checks. Now, the spellcard is a tuple, with (number, name) and will always evaluate as True.
author Thibaut Girka <thib@sitedethib.com>
date Sun, 05 Feb 2012 23:45:41 +0100
parents 0595315d3880
children 8d1768fa4cbb
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174324a4da51 Add support for launch animations! (Warning: slow :()
Thibaut Girka <thib@sitedethib.com>
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1 class BulletType(object):
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2 def __init__(self, anm_wrapper, anim_index, cancel_anim_index,
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3 launch_anim2_index, launch_anim4_index, launch_anim8_index,
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3af65541dfd3 Add EoSD's hitboxes
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4 hitbox_size,
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5 launch_anim_penalties=(0.5, 0.4, 1./3.),
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0595315d3880 Fix SHT handling; change a few things to be closer to ZUN’s mind; and first stub of PCB support.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
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6 launch_anim_offsets=(0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 4, 4, 4, 0)):
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7 self.anm_wrapper = anm_wrapper
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8 self.anim_index = anim_index
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9 self.cancel_anim_index = cancel_anim_index
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10 self.launch_anim2_index = launch_anim2_index
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11 self.launch_anim4_index = launch_anim4_index
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12 self.launch_anim8_index = launch_anim8_index
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13 self.hitbox_size = hitbox_size
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14 self.launch_anim_penalties = launch_anim_penalties
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15 self.launch_anim_offsets = launch_anim_offsets
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16