annotate pytouhou/game/sprite.pxd @ 524:7f016dfbdfb1

Make vector a struct, allocate it directly on the stack, and thus pass it by copy, which is much less expensive than a python allocation.
author Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
date Wed, 18 Dec 2013 18:15:40 +0100
parents 5bb7d2c0ff46
children 43ecf0f98f4d
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723a3e67a223 Make pytouhou.game.sprite an extension type.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
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1 from pytouhou.utils.interpolator cimport Interpolator
723a3e67a223 Make pytouhou.game.sprite an extension type.
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2
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3 cdef class Sprite:
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5bb7d2c0ff46 Fix lasers sprite handling
Thibaut Girka <thib@sitedethib.com>
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4 cdef public long blendfunc, frame
5bb7d2c0ff46 Fix lasers sprite handling
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5 cdef public double width_override, height_override, angle
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723a3e67a223 Make pytouhou.game.sprite an extension type.
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6 cdef public bint removed, changed, visible, force_rotation
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7 cdef public bint automatic_orientation, allow_dest_offset, mirrored
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8 cdef public bint corner_relative_placement
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9 cdef public Interpolator scale_interpolator, fade_interpolator
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10 cdef public Interpolator offset_interpolator, rotation_interpolator
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11 cdef public Interpolator color_interpolator
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12 cdef public tuple texcoords, dest_offset, texoffsets, rescale, scale_speed
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13 cdef public tuple rotations_3d, rotations_speed_3d, color
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14 cdef public unsigned char alpha
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15 cdef public object anm, _rendering_data
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16
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17 cpdef fade(self, unsigned long duration, alpha, formula=*)
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18 cpdef scale_in(self, unsigned long duration, sx, sy, formula=*)
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19 cpdef move_in(self, unsigned long duration, x, y, z, formula=*)
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20 cpdef rotate_in(self, unsigned long duration, rx, ry, rz, formula=*)
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21 cpdef change_color_in(self, unsigned long duration, r, g, b, formula=*)
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22 cpdef update_orientation(self, double angle_base=*, bint force_rotation=*)
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23 cpdef Sprite copy(self)
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24 cpdef update(self)