Mercurial > touhou
annotate pytouhou/game/sprite.py @ 310:81c5b0b51093
Implement hardcoded function 11.
author | Thibaut Girka <thib@sitedethib.com> |
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date | Wed, 14 Mar 2012 17:00:43 +0100 |
parents | f3099ebf4f61 |
children | 40d5f3083ebc |
rev | line source |
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Add some documentation, GPLv3 headers, README and COPYING file.
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1 # -*- encoding: utf-8 -*- |
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2 ## |
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3 ## Copyright (C) 2011 Thibaut Girka <thib@sitedethib.com> |
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4 ## |
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5 ## This program is free software; you can redistribute it and/or modify |
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6 ## it under the terms of the GNU General Public License as published |
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7 ## by the Free Software Foundation; version 3 only. |
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8 ## |
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9 ## This program is distributed in the hope that it will be useful, |
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10 ## but WITHOUT ANY WARRANTY; without even the implied warranty of |
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11 ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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12 ## GNU General Public License for more details. |
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13 ## |
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14 |
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15 |
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16 from pytouhou.utils.interpolator import Interpolator |
15 | 17 |
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18 |
15 | 19 class Sprite(object): |
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20 __slots__ = ('anm', 'removed', 'changed', 'width_override', 'height_override', |
120
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21 'angle', 'force_rotation', 'scale_interpolator', 'fade_interpolator', |
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22 'offset_interpolator', 'automatic_orientation', 'blendfunc', |
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23 'texcoords', 'dest_offset', 'allow_dest_offset', 'texoffsets', |
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24 'mirrored', 'rescale', 'scale_speed', 'rotations_3d', |
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25 'rotations_speed_3d', 'corner_relative_placement', 'frame', |
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26 'color', 'alpha', 'visible', '_rendering_data') |
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27 def __init__(self, width_override=0, height_override=0): |
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28 self.anm = None |
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29 self.removed = False |
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30 self.changed = True |
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31 self.visible = True |
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32 |
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33 self.width_override = width_override |
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34 self.height_override = height_override |
90 | 35 self.angle = 0 |
36 self.force_rotation = False | |
37 | |
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38 self.scale_interpolator = None |
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39 self.fade_interpolator = None |
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40 self.offset_interpolator = None |
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41 |
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Handle one more ANM instruction, and handle sprite indexes offsets
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42 self.automatic_orientation = False |
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43 |
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Handle a few more ANM instructions. pytouhou.game.background needs some serious refactoring.
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44 self.blendfunc = 0 # 0 = Normal, 1 = saturate #TODO: proper constants |
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45 |
15 | 46 self.texcoords = (0, 0, 0, 0) # x, y, width, height |
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47 self.dest_offset = (0., 0., 0.) |
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48 self.allow_dest_offset = False |
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49 self.texoffsets = (0., 0.) |
15 | 50 self.mirrored = False |
51 self.rescale = (1., 1.) | |
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52 self.scale_speed = (0., 0.) |
15 | 53 self.rotations_3d = (0., 0., 0.) |
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54 self.rotations_speed_3d = (0., 0., 0.) |
15 | 55 self.corner_relative_placement = False |
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56 self.frame = 0 |
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57 self.color = (255, 255, 255) |
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58 self.alpha = 255 |
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59 |
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60 self._rendering_data = None |
15 | 61 |
62 | |
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63 def fade(self, duration, alpha, formula): |
280 | 64 self.fade_interpolator = Interpolator((self.alpha,), self.frame, |
65 (alpha,), self.frame + duration, | |
66 formula) | |
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67 |
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68 |
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69 def scale_in(self, duration, sx, sy, formula): |
280 | 70 self.scale_interpolator = Interpolator(self.rescale, self.frame, |
71 (sx, sy), self.frame + duration, | |
72 formula) | |
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73 |
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74 |
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75 def move_in(self, duration, x, y, z, formula): |
280 | 76 self.offset_interpolator = Interpolator(self.dest_offset, self.frame, |
77 (x, y, z), self.frame + duration, | |
78 formula) | |
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79 |
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80 |
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81 def update_orientation(self, angle_base=0., force_rotation=False): |
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82 if (self.angle != angle_base or self.force_rotation != force_rotation): |
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83 self.angle = angle_base |
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84 self.force_rotation = force_rotation |
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85 self.changed = True |
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86 |