Mercurial > touhou
annotate pytouhou/opengl/texture.py @ 152:86807b8a63bd
Add collisions with enemies and items.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
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date | Sun, 09 Oct 2011 15:32:43 -0700 |
parents | fad7b44cebf2 |
children | 7769ce7be03c |
rev | line source |
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1 # -*- encoding: utf-8 -*- |
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2 ## |
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3 ## Copyright (C) 2011 Thibaut Girka <thib@sitedethib.com> |
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4 ## |
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5 ## This program is free software; you can redistribute it and/or modify |
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6 ## it under the terms of the GNU General Public License as published |
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7 ## by the Free Software Foundation; version 3 only. |
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8 ## |
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9 ## This program is distributed in the hope that it will be useful, |
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10 ## but WITHOUT ANY WARRANTY; without even the implied warranty of |
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11 ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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12 ## GNU General Public License for more details. |
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13 ## |
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14 |
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15 import pyglet |
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16 from pyglet.gl import * |
14 | 17 import os |
18 | |
19 | |
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20 class TextureManager(object): |
97 | 21 def __init__(self, loader=None): |
22 self.loader = loader | |
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23 self.textures = {} |
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24 |
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25 def __getitem__(self, key): |
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26 if not key in self.textures: |
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27 self.textures[key] = self.load_texture(key) |
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28 return self.textures[key] |
14 | 29 |
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30 |
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31 def preload(self, anm_wrapper): |
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32 try: |
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33 anms = anm_wrapper.anm_files |
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34 except AttributeError: |
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35 anms = anm_wrapper |
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36 |
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37 for anm in anms: |
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38 key = anm.first_name, anm.secondary_name |
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39 texture = self[key] |
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40 |
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41 |
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42 def load_texture(self, key): |
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43 first_name, secondary_name = key |
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44 |
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45 image_file = pyglet.image.load(first_name, file=self.loader.get_file(os.path.basename(first_name))) |
14 | 46 |
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47 if secondary_name: |
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48 alpha_file = pyglet.image.load(secondary_name, file=self.loader.get_file(os.path.basename(secondary_name))) |
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49 assert (image_file.width, image_file.height) == (alpha_file.width, image_file.height) |
14 | 50 |
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51 data = image_file.get_data('RGB', image_file.width * 3) |
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52 alpha_data = alpha_file.get_data('RGB', image_file.width * 3) |
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53 image_file = pyglet.image.ImageData(image_file.width, image_file.height, 'RGBA', b''.join(data[i*3:i*3+3] + alpha_data[i*3] for i in range(image_file.width * image_file.height))) |
14 | 54 |
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55 #TODO |
14 | 56 |
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57 texture = image_file.get_texture() |
15 | 58 |
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59 glTexParameteri(texture.target, GL_TEXTURE_MAG_FILTER, GL_LINEAR) |
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60 glTexParameteri(texture.target, GL_TEXTURE_MIN_FILTER, GL_LINEAR) |
14 | 61 |
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62 return texture |
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63 |