Mercurial > touhou
annotate pytouhou/game/sprite.py @ 435:878273a984c4
Improve Matrix representation, using float[16] instead of imbricated python lists.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
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date | Wed, 07 Aug 2013 11:34:40 +0200 |
parents | d4874ebaa06e |
children | 723a3e67a223 |
rev | line source |
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1 # -*- encoding: utf-8 -*- |
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2 ## |
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3 ## Copyright (C) 2011 Thibaut Girka <thib@sitedethib.com> |
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4 ## |
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5 ## This program is free software; you can redistribute it and/or modify |
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6 ## it under the terms of the GNU General Public License as published |
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7 ## by the Free Software Foundation; version 3 only. |
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8 ## |
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9 ## This program is distributed in the hope that it will be useful, |
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10 ## but WITHOUT ANY WARRANTY; without even the implied warranty of |
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11 ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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12 ## GNU General Public License for more details. |
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13 ## |
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14 |
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15 |
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16 from pytouhou.utils.interpolator import Interpolator |
15 | 17 |
21
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18 |
15 | 19 class Sprite(object): |
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20 __slots__ = ('anm', 'removed', 'changed', 'width_override', 'height_override', |
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21 'angle', 'force_rotation', 'scale_interpolator', |
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22 'fade_interpolator', 'offset_interpolator', |
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23 'rotation_interpolator', 'color_interpolator', |
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24 'automatic_orientation', 'blendfunc', 'texcoords', |
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25 'dest_offset', 'allow_dest_offset', 'texoffsets', 'mirrored', |
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26 'rescale', 'scale_speed', 'rotations_3d', |
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27 'rotations_speed_3d', 'corner_relative_placement', 'frame', |
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28 'color', 'alpha', 'visible', '_rendering_data') |
120
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29 def __init__(self, width_override=0, height_override=0): |
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30 self.anm = None |
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31 self.removed = False |
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32 self.changed = True |
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33 self.visible = True |
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34 |
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35 self.width_override = width_override |
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36 self.height_override = height_override |
90 | 37 self.angle = 0 |
38 self.force_rotation = False | |
39 | |
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40 self.scale_interpolator = None |
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41 self.fade_interpolator = None |
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42 self.offset_interpolator = None |
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43 self.rotation_interpolator = None |
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44 self.color_interpolator = None |
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45 |
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46 self.automatic_orientation = False |
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47 |
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48 self.blendfunc = 0 # 0 = Normal, 1 = saturate #TODO: proper constants |
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49 |
15 | 50 self.texcoords = (0, 0, 0, 0) # x, y, width, height |
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51 self.dest_offset = (0., 0., 0.) |
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52 self.allow_dest_offset = False |
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53 self.texoffsets = (0., 0.) |
15 | 54 self.mirrored = False |
55 self.rescale = (1., 1.) | |
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56 self.scale_speed = (0., 0.) |
15 | 57 self.rotations_3d = (0., 0., 0.) |
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58 self.rotations_speed_3d = (0., 0., 0.) |
15 | 59 self.corner_relative_placement = False |
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60 self.frame = 0 |
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61 self.color = (255, 255, 255) |
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62 self.alpha = 255 |
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63 |
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64 self._rendering_data = None |
15 | 65 |
66 | |
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67 def fade(self, duration, alpha, formula): |
280 | 68 self.fade_interpolator = Interpolator((self.alpha,), self.frame, |
69 (alpha,), self.frame + duration, | |
70 formula) | |
71
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71 |
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72 |
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73 def scale_in(self, duration, sx, sy, formula): |
280 | 74 self.scale_interpolator = Interpolator(self.rescale, self.frame, |
75 (sx, sy), self.frame + duration, | |
76 formula) | |
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77 |
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78 |
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79 def move_in(self, duration, x, y, z, formula): |
280 | 80 self.offset_interpolator = Interpolator(self.dest_offset, self.frame, |
81 (x, y, z), self.frame + duration, | |
82 formula) | |
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83 |
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84 |
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85 def rotate_in(self, duration, rx, ry, rz, formula): |
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86 self.rotation_interpolator = Interpolator(self.rotations_3d, self.frame, |
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87 (rx, ry, rz), self.frame + duration, |
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88 formula) |
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89 |
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90 |
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91 def change_color_in(self, duration, r, g, b, formula): |
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92 self.color_interpolator = Interpolator(self.color, self.frame, |
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93 (r, g, b), self.frame + duration, |
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94 formula) |
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95 |
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96 |
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97 def update_orientation(self, angle_base=0., force_rotation=False): |
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98 if (self.angle != angle_base or self.force_rotation != force_rotation): |
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99 self.angle = angle_base |
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100 self.force_rotation = force_rotation |
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101 self.changed = True |
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102 |
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103 |
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104 def update(self): |
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105 self.frame += 1 |
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106 |
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107 if self.rotations_speed_3d != (0., 0., 0.): |
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108 ax, ay, az = self.rotations_3d |
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109 sax, say, saz = self.rotations_speed_3d |
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110 self.rotations_3d = ax + sax, ay + say, az + saz |
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111 self.changed = True |
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112 elif self.rotation_interpolator: |
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113 self.rotation_interpolator.update(self.frame) |
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114 self.rotations_3d = self.rotation_interpolator.values |
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115 self.changed = True |
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116 |
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117 if self.scale_speed != (0., 0.): |
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118 rx, ry = self.rescale |
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119 rsx, rsy = self.scale_speed |
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120 self.rescale = rx + rsx, ry + rsy |
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121 self.changed = True |
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122 |
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123 if self.fade_interpolator: |
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124 self.fade_interpolator.update(self.frame) |
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125 self.alpha = int(self.fade_interpolator.values[0]) |
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126 self.changed = True |
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parents:
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changeset
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127 |
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Split ANMRunner.run_frame into Sprite.update.
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parents:
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changeset
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128 if self.scale_interpolator: |
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Split ANMRunner.run_frame into Sprite.update.
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parents:
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changeset
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129 self.scale_interpolator.update(self.frame) |
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Split ANMRunner.run_frame into Sprite.update.
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parents:
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changeset
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130 self.rescale = self.scale_interpolator.values |
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Split ANMRunner.run_frame into Sprite.update.
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131 self.changed = True |
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parents:
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changeset
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132 |
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Split ANMRunner.run_frame into Sprite.update.
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parents:
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changeset
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133 if self.offset_interpolator: |
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Split ANMRunner.run_frame into Sprite.update.
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parents:
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changeset
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134 self.offset_interpolator.update(self.frame) |
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Split ANMRunner.run_frame into Sprite.update.
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parents:
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changeset
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135 self.dest_offset = self.offset_interpolator.values |
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Split ANMRunner.run_frame into Sprite.update.
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parents:
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changeset
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136 self.changed = True |
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Split ANMRunner.run_frame into Sprite.update.
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parents:
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changeset
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137 |
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Split ANMRunner.run_frame into Sprite.update.
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parents:
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changeset
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138 if self.color_interpolator: |
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Split ANMRunner.run_frame into Sprite.update.
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parents:
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changeset
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139 self.color_interpolator.update(self.frame) |
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Split ANMRunner.run_frame into Sprite.update.
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parents:
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diff
changeset
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140 self.color = self.color_interpolator.values |
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Split ANMRunner.run_frame into Sprite.update.
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parents:
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diff
changeset
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141 self.changed = True |