annotate pytouhou/game/sprite.py @ 435:878273a984c4

Improve Matrix representation, using float[16] instead of imbricated python lists.
author Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
date Wed, 07 Aug 2013 11:34:40 +0200
parents d4874ebaa06e
children 723a3e67a223
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
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1 # -*- encoding: utf-8 -*-
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2 ##
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3 ## Copyright (C) 2011 Thibaut Girka <thib@sitedethib.com>
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4 ##
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5 ## This program is free software; you can redistribute it and/or modify
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6 ## it under the terms of the GNU General Public License as published
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7 ## by the Free Software Foundation; version 3 only.
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8 ##
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9 ## This program is distributed in the hope that it will be useful,
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10 ## but WITHOUT ANY WARRANTY; without even the implied warranty of
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11 ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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12 ## GNU General Public License for more details.
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13 ##
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14
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16 from pytouhou.utils.interpolator import Interpolator
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18
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19 class Sprite(object):
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20 __slots__ = ('anm', 'removed', 'changed', 'width_override', 'height_override',
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21 'angle', 'force_rotation', 'scale_interpolator',
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22 'fade_interpolator', 'offset_interpolator',
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23 'rotation_interpolator', 'color_interpolator',
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24 'automatic_orientation', 'blendfunc', 'texcoords',
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25 'dest_offset', 'allow_dest_offset', 'texoffsets', 'mirrored',
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26 'rescale', 'scale_speed', 'rotations_3d',
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27 'rotations_speed_3d', 'corner_relative_placement', 'frame',
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28 'color', 'alpha', 'visible', '_rendering_data')
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29 def __init__(self, width_override=0, height_override=0):
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30 self.anm = None
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31 self.removed = False
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32 self.changed = True
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33 self.visible = True
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35 self.width_override = width_override
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36 self.height_override = height_override
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37 self.angle = 0
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38 self.force_rotation = False
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39
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40 self.scale_interpolator = None
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41 self.fade_interpolator = None
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42 self.offset_interpolator = None
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43 self.rotation_interpolator = None
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44 self.color_interpolator = None
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46 self.automatic_orientation = False
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48 self.blendfunc = 0 # 0 = Normal, 1 = saturate #TODO: proper constants
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49
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50 self.texcoords = (0, 0, 0, 0) # x, y, width, height
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51 self.dest_offset = (0., 0., 0.)
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52 self.allow_dest_offset = False
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53 self.texoffsets = (0., 0.)
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54 self.mirrored = False
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55 self.rescale = (1., 1.)
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56 self.scale_speed = (0., 0.)
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57 self.rotations_3d = (0., 0., 0.)
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58 self.rotations_speed_3d = (0., 0., 0.)
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59 self.corner_relative_placement = False
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60 self.frame = 0
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61 self.color = (255, 255, 255)
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62 self.alpha = 255
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64 self._rendering_data = None
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67 def fade(self, duration, alpha, formula):
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68 self.fade_interpolator = Interpolator((self.alpha,), self.frame,
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69 (alpha,), self.frame + duration,
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70 formula)
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73 def scale_in(self, duration, sx, sy, formula):
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74 self.scale_interpolator = Interpolator(self.rescale, self.frame,
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75 (sx, sy), self.frame + duration,
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76 formula)
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79 def move_in(self, duration, x, y, z, formula):
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80 self.offset_interpolator = Interpolator(self.dest_offset, self.frame,
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81 (x, y, z), self.frame + duration,
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82 formula)
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84
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85 def rotate_in(self, duration, rx, ry, rz, formula):
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86 self.rotation_interpolator = Interpolator(self.rotations_3d, self.frame,
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87 (rx, ry, rz), self.frame + duration,
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88 formula)
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91 def change_color_in(self, duration, r, g, b, formula):
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92 self.color_interpolator = Interpolator(self.color, self.frame,
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93 (r, g, b), self.frame + duration,
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94 formula)
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97 def update_orientation(self, angle_base=0., force_rotation=False):
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98 if (self.angle != angle_base or self.force_rotation != force_rotation):
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99 self.angle = angle_base
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100 self.force_rotation = force_rotation
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101 self.changed = True
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102
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103
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104 def update(self):
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105 self.frame += 1
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106
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107 if self.rotations_speed_3d != (0., 0., 0.):
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108 ax, ay, az = self.rotations_3d
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109 sax, say, saz = self.rotations_speed_3d
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110 self.rotations_3d = ax + sax, ay + say, az + saz
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111 self.changed = True
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112 elif self.rotation_interpolator:
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113 self.rotation_interpolator.update(self.frame)
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114 self.rotations_3d = self.rotation_interpolator.values
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115 self.changed = True
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116
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117 if self.scale_speed != (0., 0.):
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118 rx, ry = self.rescale
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119 rsx, rsy = self.scale_speed
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120 self.rescale = rx + rsx, ry + rsy
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121 self.changed = True
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122
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123 if self.fade_interpolator:
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124 self.fade_interpolator.update(self.frame)
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125 self.alpha = int(self.fade_interpolator.values[0])
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126 self.changed = True
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127
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128 if self.scale_interpolator:
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129 self.scale_interpolator.update(self.frame)
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130 self.rescale = self.scale_interpolator.values
d4874ebaa06e Split ANMRunner.run_frame into Sprite.update.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 429
diff changeset
131 self.changed = True
d4874ebaa06e Split ANMRunner.run_frame into Sprite.update.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 429
diff changeset
132
d4874ebaa06e Split ANMRunner.run_frame into Sprite.update.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 429
diff changeset
133 if self.offset_interpolator:
d4874ebaa06e Split ANMRunner.run_frame into Sprite.update.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 429
diff changeset
134 self.offset_interpolator.update(self.frame)
d4874ebaa06e Split ANMRunner.run_frame into Sprite.update.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 429
diff changeset
135 self.dest_offset = self.offset_interpolator.values
d4874ebaa06e Split ANMRunner.run_frame into Sprite.update.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 429
diff changeset
136 self.changed = True
d4874ebaa06e Split ANMRunner.run_frame into Sprite.update.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 429
diff changeset
137
d4874ebaa06e Split ANMRunner.run_frame into Sprite.update.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 429
diff changeset
138 if self.color_interpolator:
d4874ebaa06e Split ANMRunner.run_frame into Sprite.update.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 429
diff changeset
139 self.color_interpolator.update(self.frame)
d4874ebaa06e Split ANMRunner.run_frame into Sprite.update.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 429
diff changeset
140 self.color = self.color_interpolator.values
d4874ebaa06e Split ANMRunner.run_frame into Sprite.update.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 429
diff changeset
141 self.changed = True