annotate pytouhou/ui/opengl/background.pxd @ 656:988e5130fb00

Add a simpler Sprite::new() which doesn’t override width/height.
author Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
date Fri, 09 Aug 2019 01:03:43 +0200
parents a6af3ff86612
children
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b18f0bd30ad0 Optimise background rendering.
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1 from pytouhou.lib.opengl cimport GLuint, GLushort, GLsizei
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5d7bb2fd74f7 Never keep texture on the host when it has been uploaded, and prevent them from being decoded again.
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2
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3 cdef struct Vertex:
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4 float x, y, z
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5 float u, v
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6 unsigned char r, g, b, a
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7
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8
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9 cdef class BackgroundRenderer:
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10 cdef GLuint texture
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11 cdef GLsizei nb_indices
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12
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13 # For modern GL.
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14 cdef GLuint vbo, ibo
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94725968dabb Use vertex array objects, to be compatible with OpenGL 3.1+ core profile.
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15 cdef GLuint vao
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16
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17 # For fixed pipeline.
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18 cdef Vertex *vertex_buffer
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a6a191e371c7 Add back a GL_QUADS path for legacy applications.
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19 cdef GLushort nb_vertices
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20
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21 cdef void set_state(self) nogil
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3c2f96f1d715 Fix compilation under Cython 0.22, by making the pyx and the pxd declarations’ except clause similar.
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22 cdef void render_background(self) nogil
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a6af3ff86612 Change all “void except *” function into “bint except True”, to prevent PyErr_Occurred() from being called at each call.
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23 cdef bint load(self, background, GLuint[MAX_TEXTURES] textures) except True