annotate pytouhou/game/text.py @ 470:98995d8ac744

Reset ANMRunner.sprite_index_offset after the first frame, fixes bullettype 7; also forbid glitch bullet types.
author Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
date Mon, 16 Sep 2013 18:41:51 +0200
parents cae1ae9de430
children 1c891c71cf22
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1 # -*- encoding: utf-8 -*-
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2 ##
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3 ## Copyright (C) 2011 Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
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4 ##
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5 ## This program is free software; you can redistribute it and/or modify
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6 ## it under the terms of the GNU General Public License as published
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7 ## by the Free Software Foundation; version 3 only.
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8 ##
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9 ## This program is distributed in the hope that it will be useful,
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10 ## but WITHOUT ANY WARRANTY; without even the implied warranty of
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11 ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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12 ## GNU General Public License for more details.
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13 ##
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14
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15 from pytouhou.game.element import Element
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16 from pytouhou.game.sprite import Sprite
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17 from pytouhou.vm.anmrunner import ANMRunner
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18 from pytouhou.utils.interpolator import Interpolator
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19
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20
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21 class Glyph(Element):
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22 def __init__(self, sprite, pos):
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23 Element.__init__(self, pos)
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24 self.sprite = sprite
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25
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26
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27 class Widget(Element):
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28 def __init__(self, pos, back_anm=None, back_script=22):
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29 Element.__init__(self, pos)
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30 self.changed = True
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31 self.frame = 0
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32
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33 # Set up the backround sprite
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34 self.back_anm = back_anm
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35 if back_anm:
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36 self.sprite = Sprite()
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37 self.anmrunner = ANMRunner(back_anm, back_script, self.sprite)
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38
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39 def update(self):
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40 self.frame += 1
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41 if self.changed:
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42 if self.anmrunner and not self.anmrunner.run_frame():
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43 self.anmrunner = None
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44 self.changed = False
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47
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48 class GlyphCollection(Widget):
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49 def __init__(self, pos, anm, back_anm=None, ref_script=0,
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50 xspacing=14, back_script=22):
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51 Widget.__init__(self, pos, back_anm, back_script)
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52
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53 self.ref_sprite = Sprite()
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54 self.anm = anm
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55 self.glyphes = []
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56 self.xspacing = xspacing
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57
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58 # Set up ref sprite
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59 ANMRunner(anm, ref_script, self.ref_sprite)
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60 self.ref_sprite.corner_relative_placement = True #TODO: perhaps not right
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62
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63 @property
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64 def objects(self):
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65 return [self] + self.glyphes
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67
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68 def set_length(self, length):
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69 current_length = len(self.glyphes)
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70 if length > current_length:
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71 self.glyphes.extend(Glyph(self.ref_sprite.copy(),
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72 (self.x + self.xspacing * i, self.y))
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73 for i in range(current_length, length))
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74 elif length < current_length:
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75 self.glyphes[:] = self.glyphes[:length]
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76
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77
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78 def set_sprites(self, sprite_indexes):
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79 self.set_length(len(sprite_indexes))
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80 for glyph, idx in zip(self.glyphes, sprite_indexes):
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81 glyph.sprite.anm = self.anm
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82 glyph.sprite.texcoords = self.anm.sprites[idx]
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83 glyph.sprite.changed = True
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84
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85
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86 def set_color(self, color, text=True):
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87 if text:
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88 colors = {'white': (255, 255, 255), 'yellow': (255, 255, 0),
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89 'blue': (192, 192, 255), 'darkblue': (160, 128, 255),
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90 'purple': (224, 128, 255), 'red': (255, 64, 0)}
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91 color = colors[color]
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92 self.ref_sprite.color = color
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93 for glyph in self.glyphes:
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94 glyph.sprite.color = color
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95
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96
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97 def set_alpha(self, alpha):
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98 self.ref_sprite.alpha = alpha
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99 for glyph in self.glyphes:
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100 glyph.sprite.alpha = alpha
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101
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102
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103
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104 class Text(GlyphCollection):
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105 def __init__(self, pos, ascii_anm, back_anm=None, text='',
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106 xspacing=14, shift=21, back_script=22, align='left'):
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107 GlyphCollection.__init__(self, pos, ascii_anm, back_anm,
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108 xspacing=xspacing, back_script=back_script)
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109 self.text = ''
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110 self.shift = shift
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111
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112 if align == 'center':
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113 self.x -= xspacing * len(text) // 2
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114 elif align == 'right':
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115 self.x -= xspacing * len(text)
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116 else:
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117 assert align == 'left'
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118
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119 self.set_text(text)
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120
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121
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122 def set_text(self, text):
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123 if text == self.text:
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124 return
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125
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126 self.set_sprites([ord(c) - self.shift for c in text])
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127 self.text = text
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128 self.changed = True
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129
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130
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131 def timeout_update(self):
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132 GlyphCollection.update(self)
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133 if self.frame == self.timeout:
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134 self.removed = True
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135
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136
387
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137 def move_timeout_update(self):
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138 if self.frame % 2:
327
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139 for glyph in self.glyphes:
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140 glyph.y -= 1
456
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141 self.timeout_update()
327
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142
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143
387
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144 def fadeout_timeout_update(self):
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145 if self.frame >= self.start:
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146 if self.frame == self.start:
404
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147 self.fade(self.duration, 255, lambda x: x)
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148 elif self.frame == self.timeout - self.duration:
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149 self.fade(self.duration, 0, lambda x: x)
456
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150 self.fade_interpolator.update(self.frame)
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151 self.alpha = int(self.fade_interpolator.values[0])
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152 for glyph in self.glyphes:
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153 glyph.sprite.alpha = self.alpha
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154 glyph.sprite.changed = True
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155 self.timeout_update()
387
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156
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157
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158 def fade(self, duration, alpha, formula):
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159 self.fade_interpolator = Interpolator((self.alpha,), self.frame,
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160 (alpha,), self.frame + duration,
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161 formula)
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162
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163
404
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164 def set_timeout(self, timeout, effect=None, duration=0, start=0):
456
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165 self.timeout = timeout + start
404
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166 if effect == 'move':
387
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167 self.update = self.move_timeout_update
404
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168 elif effect == 'fadeout':
387
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169 self.alpha = 0
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170 for glyph in self.glyphes:
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171 glyph.sprite.alpha = 0
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172 self.update = self.fadeout_timeout_update
404
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173 self.duration = duration
387
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174 self.start = start
404
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175 else:
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176 self.update = self.timeout_update
327
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177
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178
323
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179
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180 class Counter(GlyphCollection):
430
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181 def __init__(self, pos, anm, back_anm=None, script=0,
381
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182 xspacing=16, value=0, back_script=22):
430
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183 GlyphCollection.__init__(self, pos, anm,
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184 back_anm=back_anm, ref_script=script,
381
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185 xspacing=xspacing, back_script=back_script)
323
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186
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diff changeset
187 self.value = value
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188 self.set_value(value)
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189
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190
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191 def set_value(self, value):
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192 if value < 0:
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193 value = 0
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194 if value == self.value:
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195 return
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196
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197 self.set_length(value)
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198 self.value = value
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199 self.changed = True
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200
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201
346
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202
440
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203 class Gauge(Element):
430
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204 def __init__(self, pos, anm, max_length=280, maximum=1, value=0):
440
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205 Element.__init__(self, pos)
346
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206 self.sprite = Sprite()
430
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207 self.anmrunner = ANMRunner(anm, 21, self.sprite)
346
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208 self.sprite.corner_relative_placement = True #TODO: perhaps not right
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209
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diff changeset
210 self.max_length = max_length
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diff changeset
211 self.maximum = maximum
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212
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diff changeset
213 self.set_value(value)
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214
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215
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216 def set_value(self, value):
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217 self.value = value
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218 self.sprite.width_override = self.max_length * value / self.maximum
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diff changeset
219 self.sprite.changed = True #TODO
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diff changeset
220
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diff changeset
221
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diff changeset
222 def update(self):
347
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diff changeset
223 #XXX
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diff changeset
224 if self.value == 0:
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diff changeset
225 self.sprite.visible = False
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diff changeset
226 else:
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diff changeset
227 self.sprite.visible = True
346
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diff changeset
228 if self.anmrunner and not self.anmrunner.run_frame():
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diff changeset
229 self.anmrunner = None
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230
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231
456
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232
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diff changeset
233 class NativeText(object):
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diff changeset
234 def __init__(self, pos, text, gradient=None, alpha=255, shadow=False, align='left'):
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235 self.removed = False
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diff changeset
236 self.x, self.y = pos
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diff changeset
237 self.text = text
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diff changeset
238 self.alpha = alpha
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diff changeset
239 self.shadow = shadow
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diff changeset
240 self.align = align
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diff changeset
241 self.frame = 0
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diff changeset
242
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diff changeset
243 self.gradient = gradient or [(255, 255, 255), (255, 255, 255),
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diff changeset
244 (128, 128, 255), (128, 128, 255)]
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diff changeset
245
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diff changeset
246 self.update = self.normal_update
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diff changeset
247
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248
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diff changeset
249 def normal_update(self):
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diff changeset
250 self.frame += 1
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diff changeset
251
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diff changeset
252
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diff changeset
253 def timeout_update(self):
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diff changeset
254 self.normal_update()
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diff changeset
255 if self.frame == self.timeout:
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diff changeset
256 self.removed = True
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diff changeset
257
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diff changeset
258
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diff changeset
259 def move_timeout_update(self):
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diff changeset
260 if self.frame % 2:
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diff changeset
261 self.y -= 1
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diff changeset
262 self.timeout_update()
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diff changeset
263
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diff changeset
264
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diff changeset
265 def move_ex_timeout_update(self):
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parents: 440
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266 if self.frame >= self.start:
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267 if self.frame == self.start:
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268 self.move_in(self.duration, self.to[0], self.to[1], lambda x: x)
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269 elif self.frame == self.timeout - self.duration:
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270 self.move_in(self.duration, self.end[0], self.end[1], lambda x: x)
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271 if self.offset_interpolator:
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272 self.offset_interpolator.update(self.frame)
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273 self.x, self.y = self.offset_interpolator.values
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274 self.timeout_update()
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275
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276
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277 def fadeout_timeout_update(self):
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278 if self.frame >= self.start:
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279 if self.frame == self.start:
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280 self.fade(self.duration, 255, lambda x: x)
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281 elif self.frame == self.timeout - self.duration:
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282 self.fade(self.duration, 0, lambda x: x)
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283 self.fade_interpolator.update(self.frame)
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284 self.alpha = int(self.fade_interpolator.values[0])
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285 self.timeout_update()
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286
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287
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288 def fade(self, duration, alpha, formula):
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289 self.fade_interpolator = Interpolator((self.alpha,), self.frame,
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290 (alpha,), self.frame + duration,
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291 formula)
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292
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293
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294 def move_in(self, duration, x, y, formula):
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295 self.offset_interpolator = Interpolator((self.x, self.y), self.frame,
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296 (x, y), self.frame + duration,
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297 formula)
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298
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299
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300 def set_timeout(self, timeout, effect=None, duration=0, start=0, to=None, end=None):
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301 self.timeout = timeout + start
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302 if effect == 'move':
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303 self.update = self.move_timeout_update
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304 elif effect == 'move_ex':
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305 self.update = self.move_ex_timeout_update
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306 self.duration = duration
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307 self.start = start
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308 self.to = to
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309 self.end = end
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310 elif effect == 'fadeout':
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311 self.alpha = 0
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312 self.update = self.fadeout_timeout_update
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313 self.duration = duration
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314 self.start = start
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315 else:
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316 self.update = self.timeout_update