annotate pytouhou/game/face.py @ 564:a0fa01cd9f70

Make Enemy.get_angle able to target any Element, not only Player.
author Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
date Thu, 12 Jun 2014 18:41:01 +0200
parents e35bef07290d
children
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1 # -*- encoding: utf-8 -*-
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2 ##
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3 ## Copyright (C) 2012 Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
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4 ##
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5 ## This program is free software; you can redistribute it and/or modify
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6 ## it under the terms of the GNU General Public License as published
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7 ## by the Free Software Foundation; version 3 only.
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8 ##
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9 ## This program is distributed in the hope that it will be useful,
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10 ## but WITHOUT ANY WARRANTY; without even the implied warranty of
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11 ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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12 ## GNU General Public License for more details.
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13 ##
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14
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15
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16 from pytouhou.game.element import Element
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17 from pytouhou.game.sprite import Sprite
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18 from pytouhou.vm import ANMRunner
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20
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21 class Face(Element):
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22 __slots__ = ('_anms', 'side')
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24 def __init__(self, anms, effect, side):
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25 Element.__init__(self, (-32, -16))
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26
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27 self._anms = anms
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28 self.sprite = Sprite()
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29 self.anmrunner = ANMRunner(self._anms[0][0][0], side * 2, self.sprite)
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30 self.side = side
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31 self.load(0)
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32 self.animate(effect)
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34 #FIXME: the same as game.effect.
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35 self.sprite.allow_dest_offset = True
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38 def animate(self, effect):
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39 self.anmrunner.interrupt(effect)
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42 def load(self, index):
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43 self.sprite.anm, self.sprite.texcoords = self._anms[self.side][index]
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46 def update(self):
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47 self.anmrunner.run_frame()