Mercurial > touhou
annotate pytouhou/ui/sdl/sprite.pyx @ 564:a0fa01cd9f70
Make Enemy.get_angle able to target any Element, not only Player.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
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date | Thu, 12 Jun 2014 18:41:01 +0200 |
parents | dacdcca59b66 |
children | 4ce3ef053a25 |
rev | line source |
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1 # -*- encoding: utf-8 -*- |
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2 ## |
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3 ## Copyright (C) 2011 Thibaut Girka <thib@sitedethib.com> |
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4 ## |
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5 ## This program is free software; you can redistribute it and/or modify |
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6 ## it under the terms of the GNU General Public License as published |
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7 ## by the Free Software Foundation; version 3 only. |
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8 ## |
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9 ## This program is distributed in the hope that it will be useful, |
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10 ## but WITHOUT ANY WARRANTY; without even the implied warranty of |
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11 ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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12 ## GNU General Public License for more details. |
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13 ## |
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14 |
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15 |
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16 from libc.stdlib cimport malloc |
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17 from libc.math cimport M_PI as pi |
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18 |
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19 |
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20 cdef RenderingData* get_sprite_rendering_data(Sprite sprite) nogil: |
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21 if sprite.changed: |
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22 render_sprite(sprite) |
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23 return <RenderingData*>sprite._rendering_data |
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24 |
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25 |
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26 cdef void render_sprite(Sprite sprite) nogil: |
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27 if sprite._rendering_data == NULL: |
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28 sprite._rendering_data = malloc(sizeof(RenderingData)) |
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29 |
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30 data = <RenderingData*>sprite._rendering_data |
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31 |
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32 x = 0 |
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33 y = 0 |
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34 |
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35 tx, ty, tw, th = sprite._texcoords[0], sprite._texcoords[1], sprite._texcoords[2], sprite._texcoords[3] |
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36 sx, sy = sprite._rescale[0], sprite._rescale[1] |
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37 width = sprite.width_override or (tw * sx) |
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38 height = sprite.height_override or (th * sy) |
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39 |
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40 rz = sprite._rotations_3d[2] |
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41 if sprite.automatic_orientation: |
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42 rz += pi/2. - sprite.angle |
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43 elif sprite.force_rotation: |
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44 rz += sprite.angle |
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45 |
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46 if sprite.allow_dest_offset: |
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47 x += sprite._dest_offset[0] |
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48 y += sprite._dest_offset[1] |
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49 if not sprite.corner_relative_placement: # Reposition |
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50 x -= width / 2 |
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51 y -= height / 2 |
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52 |
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53 data.x = <int>x |
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54 data.y = <int>y |
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55 data.width = <int>width |
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56 data.height = <int>height |
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57 |
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58 x_1 = sprite.anm.size_inv[0] |
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59 y_1 = sprite.anm.size_inv[1] |
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60 tox, toy = sprite._texoffsets[0], sprite._texoffsets[1] |
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61 data.left = tx * x_1 + tox |
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62 data.right = (tx + tw) * x_1 + tox |
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63 data.bottom = ty * y_1 + toy |
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64 data.top = (ty + th) * y_1 + toy |
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65 |
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66 data.r, data.g, data.b, data.a = sprite._color[0], sprite._color[1], sprite._color[2], sprite._color[3] |
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67 |
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68 data.blendfunc = sprite.blendfunc |
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69 data.rotation = -rz * 180 / pi |
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70 data.flip = sprite.mirrored |
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71 |
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72 sprite.changed = False |