Mercurial > touhou
annotate pytouhou/ui/texture.pyx @ 454:a502887557ac
Add an option to choose which game to play; currently only EoSD is supported.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
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date | Sat, 31 Aug 2013 07:39:04 +0200 |
parents | d56536ef28e8 |
children | 6864a38b2413 |
rev | line source |
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52
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1 # -*- encoding: utf-8 -*- |
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2 ## |
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3 ## Copyright (C) 2011 Thibaut Girka <thib@sitedethib.com> |
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4 ## |
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5 ## This program is free software; you can redistribute it and/or modify |
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6 ## it under the terms of the GNU General Public License as published |
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7 ## by the Free Software Foundation; version 3 only. |
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8 ## |
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9 ## This program is distributed in the hope that it will be useful, |
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10 ## but WITHOUT ANY WARRANTY; without even the implied warranty of |
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11 ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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12 ## GNU General Public License for more details. |
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13 ## |
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14 |
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15 from pytouhou.lib.opengl cimport \ |
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16 (glTexParameteri, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MAG_FILTER, |
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17 GL_LINEAR, GL_BGRA, GL_RGBA, GL_RGB, GL_LUMINANCE, GL_UNSIGNED_BYTE, |
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18 GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_4_4_4_4_REV, |
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19 glGenTextures, glBindTexture, glTexImage2D, GL_TEXTURE_2D, GLuint, |
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20 glDeleteTextures) |
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21 |
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22 from pytouhou.lib.sdl import load_png, create_rgb_surface |
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23 from pytouhou.formats.thtx import Texture #TODO: perhaps define that elsewhere? |
14 | 24 |
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25 import os |
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26 |
14 | 27 |
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28 class TextureId(int): |
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29 def __del__(self): |
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30 cdef GLuint texture = self |
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31 glDeleteTextures(1, &texture) |
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32 self.renderer.remove_texture(self) |
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33 |
158 | 34 |
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35 class TextureManager(object): |
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36 def __init__(self, loader=None, renderer=None): |
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37 self.loader = loader |
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38 self.renderer = renderer |
14 | 39 |
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40 |
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41 def load(self, anm_list): |
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42 for anm in sorted(anm_list, key=lambda x: x[0].first_name.endswith('ascii.png')): |
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43 for entry in anm: |
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44 if not hasattr(entry, 'texture'): |
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45 texture = decode_png(self.loader, entry.first_name, entry.secondary_name) |
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46 entry.texture = load_texture(texture) |
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47 elif not isinstance(entry.texture, TextureId): |
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48 entry.texture = load_texture(entry.texture) |
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49 self.renderer.add_texture(entry.texture) |
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50 entry.texture.renderer = self.renderer |
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51 |
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52 |
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53 cdef decode_png(loader, first_name, secondary_name): |
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54 image_file = load_png(loader.get_file(os.path.basename(first_name))) |
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55 width, height = image_file.width, image_file.height |
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57 # Support only 32 bits RGBA. Paletted surfaces are awful to work with. |
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58 #TODO: verify it doesn’t blow up on big-endian systems. |
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59 new_image = create_rgb_surface(width, height, 32, 0x000000ff, 0x0000ff00, 0x00ff0000, 0xff000000) |
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60 new_image.blit(image_file) |
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62 if secondary_name: |
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63 alpha_file = load_png(loader.get_file(os.path.basename(secondary_name))) |
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64 assert (width == alpha_file.width and height == alpha_file.height) |
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66 new_alpha_file = create_rgb_surface(width, height, 24) |
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67 new_alpha_file.blit(alpha_file) |
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69 new_image.set_alpha(new_alpha_file) |
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70 |
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71 return Texture(width, height, -4, new_image.pixels) |
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72 |
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73 |
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74 cdef load_texture(thtx): |
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75 cdef GLuint texture |
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77 if thtx.fmt == 1: |
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78 format_ = GL_BGRA |
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79 type_ = GL_UNSIGNED_BYTE |
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80 composants = GL_RGBA |
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81 elif thtx.fmt == 3: |
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82 format_ = GL_RGB |
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83 type_ = GL_UNSIGNED_SHORT_5_6_5 |
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84 composants = GL_RGB |
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85 elif thtx.fmt == 5: |
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86 format_ = GL_BGRA |
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87 type_ = GL_UNSIGNED_SHORT_4_4_4_4_REV |
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88 composants = GL_RGBA |
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89 elif thtx.fmt == 7: |
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90 format_ = GL_LUMINANCE |
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91 type_ = GL_UNSIGNED_BYTE |
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92 composants = GL_LUMINANCE |
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93 elif thtx.fmt == -4: #XXX: non-standard |
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94 format_ = GL_RGBA |
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95 type_ = GL_UNSIGNED_BYTE |
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96 composants = GL_RGBA |
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97 else: |
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98 raise Exception('Unknown texture type') |
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100 glGenTextures(1, &texture) |
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101 glBindTexture(GL_TEXTURE_2D, texture) |
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102 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR) |
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103 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR) |
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104 |
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105 glTexImage2D(GL_TEXTURE_2D, 0, |
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106 composants, |
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107 thtx.width, thtx.height, |
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Never keep texture on the host when it has been uploaded, and prevent them from being decoded again.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
423
diff
changeset
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108 0, |
5d7bb2fd74f7
Never keep texture on the host when it has been uploaded, and prevent them from being decoded again.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
423
diff
changeset
|
109 format_, type_, |
5d7bb2fd74f7
Never keep texture on the host when it has been uploaded, and prevent them from being decoded again.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
423
diff
changeset
|
110 <char*>thtx.data) |
393
9e2cbb2c2c64
Implement THTX, uncompressed textures stored inside ANM files, and use it instead of pyglet’s own wrapper.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
392
diff
changeset
|
111 |
426
5d7bb2fd74f7
Never keep texture on the host when it has been uploaded, and prevent them from being decoded again.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
423
diff
changeset
|
112 return TextureId(texture) |