annotate pytouhou/game/sprite.pxd @ 611:a6a191e371c7

Add back a GL_QUADS path for legacy applications.
author Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
date Sun, 21 Dec 2014 19:15:59 +0100
parents 725bd24235a2
children 98603f2c32b4
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723a3e67a223 Make pytouhou.game.sprite an extension type.
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1 from pytouhou.utils.interpolator cimport Interpolator
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2 from pytouhou.formats.animation cimport Animation
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4 cdef class Sprite:
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5 cdef public long blendfunc, frame
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6 cdef public double width_override, height_override, angle
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7 cdef public bint removed, changed, visible, force_rotation
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8 cdef public bint automatic_orientation, allow_dest_offset, mirrored
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9 cdef public bint corner_relative_placement
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10 cdef public Interpolator scale_interpolator, fade_interpolator
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11 cdef public Interpolator offset_interpolator, rotation_interpolator
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12 cdef public Interpolator color_interpolator
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13 cdef public Animation anm
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dacdcca59b66 Don’t put back the rendering data into a tuple, use a specialised struct inside Sprite to pass it to the renderer.
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dacdcca59b66 Don’t put back the rendering data into a tuple, use a specialised struct inside Sprite to pass it to the renderer.
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15 cdef void *_rendering_data
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0b2a92a25245 Store data in C arrays in Sprite, and add an interface to access them as tuples.
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17 cdef float _dest_offset[3]
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18 cdef double _texcoords[4]
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19 cdef double _texoffsets[2]
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20 cdef double _rescale[2]
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21 cdef double _scale_speed[2]
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22 cdef double _rotations_3d[3]
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23 cdef double _rotations_speed_3d[3]
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24 cdef unsigned char _color[4]
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26 cpdef fade(self, unsigned long duration, alpha, formula=*)
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27 cpdef scale_in(self, unsigned long duration, sx, sy, formula=*)
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28 cpdef move_in(self, unsigned long duration, x, y, z, formula=*)
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29 cpdef rotate_in(self, unsigned long duration, rx, ry, rz, formula=*)
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30 cpdef change_color_in(self, unsigned long duration, r, g, b, formula=*)
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31 cpdef update_orientation(self, double angle_base=*, bint force_rotation=*)
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32 cpdef Sprite copy(self)
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33 cpdef update(self)