annotate pytouhou/formats/anm0.pxd @ 552:aad758aef26d

Don’t store framerate limit in the Window while it already is in the Clock.
author Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
date Tue, 27 May 2014 19:25:33 +0200
parents 43ecf0f98f4d
children
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
rev   line source
525
43ecf0f98f4d Precalculate the inverse of the texture size at ANM load, to not recalculate at every sprite change.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
diff changeset
1 cdef class ANM:
43ecf0f98f4d Precalculate the inverse of the texture size at ANM load, to not recalculate at every sprite change.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
diff changeset
2 cdef public long version
43ecf0f98f4d Precalculate the inverse of the texture size at ANM load, to not recalculate at every sprite change.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
diff changeset
3 cdef public unicode first_name, secondary_name
43ecf0f98f4d Precalculate the inverse of the texture size at ANM load, to not recalculate at every sprite change.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
diff changeset
4 cdef public dict sprites, scripts
43ecf0f98f4d Precalculate the inverse of the texture size at ANM load, to not recalculate at every sprite change.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
diff changeset
5 cdef public object texture
43ecf0f98f4d Precalculate the inverse of the texture size at ANM load, to not recalculate at every sprite change.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
diff changeset
6
43ecf0f98f4d Precalculate the inverse of the texture size at ANM load, to not recalculate at every sprite change.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
diff changeset
7 cdef double size_inv[2]