Mercurial > touhou
annotate pytouhou/formats/exe.py @ 687:ac092b70c39a
Fix PRNG not to panic, pass it to Enemy, and initialise it with time in eclrenderer.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
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date | Sat, 17 Aug 2019 13:49:31 +0200 |
parents | d1f0bb0b7a17 |
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rev | line source |
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1 # -*- encoding: utf-8 -*- |
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2 ## |
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3 ## Copyright (C) 2011 Thibaut Girka <thib@sitedethib.com> |
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4 ## Copyright (C) 2011 Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
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5 ## |
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6 ## This program is free software; you can redistribute it and/or modify |
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7 ## it under the terms of the GNU General Public License as published |
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8 ## by the Free Software Foundation; version 3 only. |
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9 ## |
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10 ## This program is distributed in the hope that it will be useful, |
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11 ## but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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13 ## GNU General Public License for more details. |
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14 ## |
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15 |
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16 from copy import copy |
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17 from struct import Struct, unpack |
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18 |
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19 from pytouhou.utils.pe import PEFile |
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20 |
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21 from pytouhou.utils.helpers import get_logger |
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22 |
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23 logger = get_logger(__name__) |
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24 |
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25 |
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26 SQ2 = 2. ** 0.5 / 2. |
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27 |
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28 |
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29 class InvalidExeException(Exception): |
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30 pass |
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31 |
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32 |
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33 class Shot: |
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34 def __init__(self): |
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35 self.interval = 0 |
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36 self.delay = 0 |
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37 self.pos = (0., 0.) |
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38 self.hitbox = (0., 0.) |
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39 self.angle = 0. |
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40 self.speed = 0. |
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41 self.damage = 0 |
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42 self.orb = 0 |
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43 self.type = 0 |
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44 self.sprite = 0 |
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45 self.unknown1 = None |
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46 |
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47 |
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48 class SHT: |
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49 def __init__(self): |
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50 #self.unknown1 = None |
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51 #self.bombs = 0. |
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52 #self.unknown2 = None |
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53 self.hitbox = 2. |
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54 self.graze_hitbox = 21. |
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55 self.autocollection_speed = 8. |
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56 self.item_hitbox = 19. |
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57 # No percentage_of_cherry_loss_on_die |
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58 self.point_of_collection = 128 #TODO: find the real default. |
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59 self.horizontal_vertical_speed = 0. |
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60 self.horizontal_vertical_focused_speed = 0. |
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61 self.diagonal_speed = 0. |
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62 self.diagonal_focused_speed = 0. |
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63 self.shots = {} |
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64 |
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65 |
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66 @classmethod |
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67 def find_character_defs(cls, pe_file): |
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68 """Generator returning the possible VA of character definition blocks. |
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69 |
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70 Based on knowledge of the structure, it tries to find valid definition blocks |
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71 without embedding any copyrighted material or hard-coded offsets that would |
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72 only be useful for a specific build of the game. |
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73 """ |
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74 |
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75 format = Struct('<4f2I') |
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76 data_section = [section for section in pe_file.sections |
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77 if section.Name.startswith(b'.data')][0] |
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78 text_section = [section for section in pe_file.sections |
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79 if section.Name.startswith(b'.text')][0] |
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80 data_va = pe_file.image_base + data_section.VirtualAddress |
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81 data_size = data_section.SizeOfRawData |
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82 text_va = pe_file.image_base + text_section.VirtualAddress |
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83 text_size = text_section.SizeOfRawData |
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84 |
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85 # Search the whole data segment for 4 successive character definitions |
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86 for addr in range(data_va, data_va + data_size, 4): |
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87 for character_id in range(4): |
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88 pe_file.seek_to_va(addr + character_id * 24) |
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89 (speed1, speed2, speed3, speed4, |
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90 ptr1, ptr2) = format.unpack(pe_file.file.read(format.size)) |
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91 |
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92 # Check whether the character's speed make sense, |
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93 # and whether the function pointers point to valid addresses |
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94 if not (all(0. < x < 10. for x in (speed1, speed2, speed3, speed4)) |
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95 and speed2 <= speed1 |
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96 and 0 <= ptr1 - text_va < text_size - 8 |
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97 and 0 <= ptr2 - text_va < text_size - 8): |
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98 break |
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99 |
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100 # So far, this character definition seems to be valid. |
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101 # Now, make sure the shoot function wrappers pass valid addresses |
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102 |
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103 # Search for the “push” instruction |
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104 for i in range(20): |
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105 # Find the “push” instruction |
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106 pe_file.seek_to_va(ptr1 + i) |
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107 instr1, shtptr1 = unpack('<BI', pe_file.file.read(5)) |
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108 pe_file.seek_to_va(ptr2 + i) |
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109 instr2, shtptr2 = unpack('<BI', pe_file.file.read(5)) |
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110 if instr1 == 0x68 and instr2 == 0x68 and (0 <= shtptr1 - data_va < data_size - 12 |
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111 and 0 <= shtptr2 - data_va < data_size - 12): |
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112 # It is unlikely this character record is *not* valid, but |
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113 # just to be sure, let's check the first SHT definition. |
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114 pe_file.seek_to_va(shtptr1) |
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115 nb_shots, power, shotsptr = unpack('<III', pe_file.file.read(12)) |
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116 if (0 < nb_shots <= 1000 |
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117 and 0 <= power < 1000 |
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118 and 0 <= shotsptr - data_va < data_size - 36*nb_shots): |
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119 break |
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120 # Check if everything is fine... |
230
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121 if not (0 <= shtptr1 - data_va < data_size - 12 |
261
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122 and 0 <= shtptr2 - data_va < data_size - 12 |
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123 and 0 < nb_shots <= 1000 |
230
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124 and 0 <= power < 1000 |
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125 and 0 <= shotsptr - data_va < data_size - 36*nb_shots): |
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126 break |
230
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127 |
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128 else: |
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129 # XXX: Obscure python feature! This only gets executed if the |
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130 # XXX: loop ended without a break statement. |
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131 # In our case, it's only executed if all the 4 character |
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132 # definitions are considered valid. |
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133 yield addr |
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134 |
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135 |
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136 @classmethod |
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137 def read(cls, file): |
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138 pe_file = PEFile(file) |
261
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139 data_section = [section for section in pe_file.sections |
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140 if section.Name.startswith(b'.data')][0] |
261
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141 data_va = pe_file.image_base + data_section.VirtualAddress |
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142 data_size = data_section.SizeOfRawData |
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143 |
367 | 144 try: |
145 character_records_va = next(cls.find_character_defs(pe_file)) | |
146 except StopIteration: | |
298
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147 raise InvalidExeException |
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148 |
229
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149 characters = [] |
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150 shots_offsets = {} |
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151 for character in range(4): |
229
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152 sht = cls() |
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153 |
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154 pe_file.seek_to_va(character_records_va + 6*4*character) |
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155 |
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156 data = unpack('<4f2I', file.read(6*4)) |
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157 (speed, speed_focused, speed_unknown1, speed_unknown2, |
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158 shots_func_offset, shots_func_offset_focused) = data |
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159 |
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160 sht.horizontal_vertical_speed = speed |
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161 sht.horizontal_vertical_focused_speed = speed_focused |
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162 sht.diagonal_speed = speed * SQ2 |
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163 sht.diagonal_focused_speed = speed_focused * SQ2 |
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164 |
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165 # Characters might have different shot types whether they are |
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166 # focused or not, but properties read earlier apply to both modes. |
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167 focused_sht = copy(sht) |
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168 characters.append((sht, focused_sht)) |
229
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169 |
235
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170 for sht, func_offset in ((sht, shots_func_offset), (focused_sht, shots_func_offset_focused)): |
261
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171 # Search for the “push” instruction |
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172 for i in range(20): |
261
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173 # Find the “push” instruction |
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174 pe_file.seek_to_va(func_offset + i) |
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175 instr, offset = unpack('<BI', file.read(5)) |
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176 if instr == 0x68 and 0 <= offset - data_va < data_size - 12: |
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177 pe_file.seek_to_va(offset) |
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178 nb_shots, power, shotsptr = unpack('<III', pe_file.file.read(12)) |
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179 if (0 < nb_shots <= 1000 |
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180 and 0 <= power < 1000 |
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181 and 0 <= shotsptr - data_va < data_size - 36*nb_shots): |
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182 break |
235
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183 if offset not in shots_offsets: |
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184 shots_offsets[offset] = [] |
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185 shots_offsets[offset].append(sht) |
229
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186 |
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187 for shots_offset, shts in shots_offsets.items(): |
229
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188 pe_file.seek_to_va(shots_offset) |
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189 |
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190 level_count = 9 |
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191 levels = [] |
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192 for i in range(level_count): |
229
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193 shots_count, power, offset = unpack('<III', file.read(3*4)) |
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194 levels.append((shots_count, power, offset)) |
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195 |
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196 shots = {} |
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197 |
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198 for shots_count, power, offset in levels: |
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199 shots[power] = [] |
229
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200 pe_file.seek_to_va(offset) |
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201 |
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202 for i in range(shots_count): |
229
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203 shot = Shot() |
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204 |
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205 data = unpack('<HH6fHBBhh', file.read(36)) |
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206 (shot.interval, shot.delay, x, y, hitbox_x, hitbox_y, |
230
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207 shot.angle, shot.speed, shot.damage, shot.orb, shot.type, |
229
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208 shot.sprite, shot.unknown1) = data |
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209 |
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210 shot.pos = (x, y) |
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211 shot.hitbox = (hitbox_x, hitbox_y) |
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212 |
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213 shots[power].append(shot) |
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214 |
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230
diff
changeset
|
215 for sht in shts: |
e59bd7979ddc
Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
230
diff
changeset
|
216 sht.shots = shots |
229
5afc75f71fed
Add “SHT” support to EoSD, and do a little cleanup.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
diff
changeset
|
217 |
5afc75f71fed
Add “SHT” support to EoSD, and do a little cleanup.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
diff
changeset
|
218 |
5afc75f71fed
Add “SHT” support to EoSD, and do a little cleanup.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
diff
changeset
|
219 return characters |
5afc75f71fed
Add “SHT” support to EoSD, and do a little cleanup.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
diff
changeset
|
220 |