Mercurial > touhou
annotate pytouhou/ui/opengl/texture.pyx @ 567:b2269b9c6119
Add a configuration parser, and pass those options to argparse as defaults. Also include an xdg helper.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
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date | Tue, 01 Jul 2014 23:17:40 +0200 |
parents | 1be60813f7cb |
children | b8df946d394d |
rev | line source |
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52
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Add some documentation, GPLv3 headers, README and COPYING file.
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1 # -*- encoding: utf-8 -*- |
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2 ## |
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3 ## Copyright (C) 2011 Thibaut Girka <thib@sitedethib.com> |
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4 ## |
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5 ## This program is free software; you can redistribute it and/or modify |
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6 ## it under the terms of the GNU General Public License as published |
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7 ## by the Free Software Foundation; version 3 only. |
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8 ## |
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9 ## This program is distributed in the hope that it will be useful, |
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10 ## but WITHOUT ANY WARRANTY; without even the implied warranty of |
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11 ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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12 ## GNU General Public License for more details. |
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13 ## |
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14 |
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15 from pytouhou.lib.opengl cimport \ |
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16 (glTexParameteri, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MAG_FILTER, |
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17 GL_LINEAR, GL_BGRA, GL_RGBA, GL_RGB, GL_LUMINANCE, GL_UNSIGNED_BYTE, |
559
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18 GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_4_4_4_4, |
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19 glGenTextures, glBindTexture, glTexImage2D, GL_TEXTURE_2D, GLuint) |
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20 |
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21 from pytouhou.lib.sdl cimport load_png, create_rgb_surface |
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22 from pytouhou.lib.sdl import SDLError |
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23 from pytouhou.formats.thtx import Texture #TODO: perhaps define that elsewhere? |
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24 from pytouhou.game.text cimport NativeText |
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26 import os |
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27 |
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28 from pytouhou.utils.helpers import get_logger |
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29 logger = get_logger(__name__) |
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30 |
14 | 31 |
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32 cdef class TextureManager: |
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33 def __init__(self, loader=None, renderer=None, texture_class=None): |
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34 self.loader = loader |
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35 self.renderer = renderer |
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36 self.texture_class = texture_class |
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37 |
158 | 38 |
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39 cdef void load(self, dict anms): |
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40 for anm in sorted(anms.values(), key=is_ascii): |
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41 for entry in anm: |
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42 if entry.texture is None: |
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43 texture = decode_png(self.loader, entry.first_name, entry.secondary_name) |
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44 elif not isinstance(entry.texture, self.texture_class): |
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45 texture = entry.texture |
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46 entry.texture = self.texture_class(load_texture(texture), self.renderer) |
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47 anms.clear() |
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Preload enemy and background textures
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48 |
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49 |
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50 def is_ascii(anm): |
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51 return anm[0].first_name.endswith('ascii.png') |
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52 |
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53 |
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54 cdef class FontManager: |
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55 def __init__(self, fontname, fontsize=16, renderer=None, texture_class=None): |
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56 self.font = Font(fontname, fontsize) |
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57 self.renderer = renderer |
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58 self.texture_class = texture_class |
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59 |
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60 |
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61 cdef void load(self, dict labels): |
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62 cdef NativeText label |
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63 |
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64 for i, label in labels.items(): |
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65 if label.texture is None: |
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66 try: |
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67 surface = self.font.render(label.text) |
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68 except SDLError as e: |
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69 logger.error(u'Rendering of label “%s” failed: %s', label.text, e) |
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70 del labels[i] # Prevents it from retrying to render. |
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71 continue |
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72 |
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73 label.width, label.height = surface.surface.w, surface.surface.h |
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74 |
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75 if label.align == 'center': |
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76 label.x -= label.width // 2 |
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77 elif label.align == 'right': |
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78 label.x -= label.width |
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79 else: |
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80 assert label.align == 'left' |
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81 |
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82 texture = Texture(label.width, label.height, -4, surface.pixels) |
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83 label.texture = self.texture_class(load_texture(texture), self.renderer) |
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84 |
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85 |
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86 cdef decode_png(loader, first_name, secondary_name): |
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87 image_file = load_png(loader.get_file(os.path.basename(first_name))) |
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88 width, height = image_file.surface.w, image_file.surface.h |
368 | 89 |
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90 # Support only 32 bits RGBA. Paletted surfaces are awful to work with. |
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91 #TODO: verify it doesn’t blow up on big-endian systems. |
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92 new_image = create_rgb_surface(width, height, 32, 0x000000ff, 0x0000ff00, 0x00ff0000, 0xff000000) |
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93 new_image.blit(image_file) |
14 | 94 |
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95 if secondary_name: |
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96 alpha_file = load_png(loader.get_file(os.path.basename(secondary_name))) |
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97 assert (width == alpha_file.surface.w and height == alpha_file.surface.h) |
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99 new_alpha_file = create_rgb_surface(width, height, 24) |
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100 new_alpha_file.blit(alpha_file) |
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102 new_image.set_alpha(new_alpha_file) |
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103 |
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104 return Texture(width, height, -4, new_image.pixels) |
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105 |
9e2cbb2c2c64
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Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
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106 |
515
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Add an indirection layer for textures, to cope with drivers assigning them random names.
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107 cdef GLuint load_texture(thtx) except? 65535: |
426
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108 cdef GLuint texture |
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109 cdef long fmt = thtx.fmt |
15 | 110 |
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111 if fmt == 1: |
559
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Get OpenGL ES 2.0 to work thanks to libepoxy. PCB textures will need swizzle in the shaders since BGRA isn’t natively supported on GLES.
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112 #format_ = GL_BGRA |
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113 format_ = GL_RGBA #XXX: should be GL_BGRA |
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114 type_ = GL_UNSIGNED_BYTE |
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115 composants = GL_RGBA |
515
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116 elif fmt == 3: |
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117 format_ = GL_RGB |
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118 type_ = GL_UNSIGNED_SHORT_5_6_5 |
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119 composants = GL_RGB |
515
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120 elif fmt == 5: |
559
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Get OpenGL ES 2.0 to work thanks to libepoxy. PCB textures will need swizzle in the shaders since BGRA isn’t natively supported on GLES.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
525
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121 #format_ = GL_BGRA |
1be60813f7cb
Get OpenGL ES 2.0 to work thanks to libepoxy. PCB textures will need swizzle in the shaders since BGRA isn’t natively supported on GLES.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
525
diff
changeset
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122 format_ = GL_RGBA #XXX: should be GL_BGRA |
1be60813f7cb
Get OpenGL ES 2.0 to work thanks to libepoxy. PCB textures will need swizzle in the shaders since BGRA isn’t natively supported on GLES.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
525
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123 #type_ = GL_UNSIGNED_SHORT_4_4_4_4_REV |
1be60813f7cb
Get OpenGL ES 2.0 to work thanks to libepoxy. PCB textures will need swizzle in the shaders since BGRA isn’t natively supported on GLES.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
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124 type_ = GL_UNSIGNED_SHORT_4_4_4_4 #XXX: should be GL_UNSIGNED_SHORT_4_4_4_4_REV |
426
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125 composants = GL_RGBA |
515
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parents:
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126 elif fmt == 7: |
426
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127 format_ = GL_LUMINANCE |
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128 type_ = GL_UNSIGNED_BYTE |
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129 composants = GL_LUMINANCE |
515
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parents:
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130 elif fmt == -4: #XXX: non-standard |
426
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131 format_ = GL_RGBA |
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132 type_ = GL_UNSIGNED_BYTE |
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133 composants = GL_RGBA |
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134 else: |
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135 raise Exception('Unknown texture type') |
14 | 136 |
426
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137 glGenTextures(1, &texture) |
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138 glBindTexture(GL_TEXTURE_2D, texture) |
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139 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR) |
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140 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR) |
16
66ce9bb440ac
Refactor in order to support multiple textures
Thibaut Girka <thib@sitedethib.com>
parents:
15
diff
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141 |
426
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142 glTexImage2D(GL_TEXTURE_2D, 0, |
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143 composants, |
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144 thtx.width, thtx.height, |
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145 0, |
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146 format_, type_, |
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147 <char*>thtx.data) |
393
9e2cbb2c2c64
Implement THTX, uncompressed textures stored inside ANM files, and use it instead of pyglet’s own wrapper.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
392
diff
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148 |
505
bfea9e9a6845
Manage the texture-specific indices in the Texture, and some more renderer optimisations.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
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149 return texture |