annotate pytouhou/vm/eclrunner.py @ 567:b2269b9c6119

Add a configuration parser, and pass those options to argparse as defaults. Also include an xdg helper.
author Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
date Tue, 01 Jul 2014 23:17:40 +0200
parents a0fa01cd9f70
children e4c9eafab6d0
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1 # -*- encoding: utf-8 -*-
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2 ##
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3 ## Copyright (C) 2011 Thibaut Girka <thib@sitedethib.com>
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4 ##
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5 ## This program is free software; you can redistribute it and/or modify
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6 ## it under the terms of the GNU General Public License as published
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7 ## by the Free Software Foundation; version 3 only.
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8 ##
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9 ## This program is distributed in the hope that it will be useful,
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10 ## but WITHOUT ANY WARRANTY; without even the implied warranty of
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11 ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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12 ## GNU General Public License for more details.
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13 ##
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14
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15
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16 from math import atan2, cos, sin, pi, hypot
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17
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18 from pytouhou.utils.helpers import get_logger
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19
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20 from pytouhou.vm.common import MetaRegistry, instruction
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21
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22 logger = get_logger(__name__)
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26 class ECLMainRunner(object):
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27 __metaclass__ = MetaRegistry
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28 __slots__ = ('_main', '_subs', '_game', 'frame',
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29 'instruction_pointer', 'boss_wait', 'handlers')
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30
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31 def __init__(self, main, subs, game):
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32 self._main = main
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33 self._subs = subs
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34 self._game = game
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35 self.handlers = self._handlers[6]
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36 self.frame = 0
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37 self.boss_wait = False
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38
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39 self.instruction_pointer = 0
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41
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42 def run_iter(self):
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43 if not self._game.boss:
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44 self.boss_wait = False
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45
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46 while True:
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47 try:
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48 frame, sub, instr_type, args = self._main[self.instruction_pointer]
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49 except IndexError:
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50 break
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51
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52 # The msg_wait instruction stops the reading of the ECL, not just the frame incrementation.
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53 if frame > self.frame or self._game.msg_wait or self.boss_wait:
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54 break
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55 else:
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56 self.instruction_pointer += 1
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57
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58 if frame == self.frame:
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59 try:
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60 callback = self.handlers[instr_type]
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61 except KeyError:
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62 logger.warn('unhandled main opcode %d (args: %r)', instr_type, args)
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63 else:
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64 callback(self, sub, instr_type, *args)
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65
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66 if not (self._game.msg_wait or self.boss_wait):
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67 self.frame += 1
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70 def _pop_enemy(self, sub, instr_type, x, y, z, life, bonus_dropped, die_score):
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71 if instr_type & 4:
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72 if x < -990: #102h.exe@0x411820
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73 x = self._game.prng.rand_double() * 368
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74 if y < -990: #102h.exe@0x41184b
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75 y = self._game.prng.rand_double() * 416
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76 if z < -990: #102h.exe@0x411881
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77 z = self._game.prng.rand_double() * 800
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78 enemy = self._game.new_enemy((x, y, z), life, instr_type,
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79 bonus_dropped, die_score)
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80 enemy.process = ECLRunner(self._subs, sub, enemy, self._game, self._pop_enemy) #TODO
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81 enemy.process.run_iteration()
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82
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83
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84 @instruction(0)
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85 @instruction(2)
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86 @instruction(4)
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87 @instruction(6)
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88 def pop_enemy(self, sub, instr_type, x, y, z, life, bonus_dropped, die_score):
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89 if self._game.boss:
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90 return
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91 self._pop_enemy(sub, instr_type, x, y, z, life, bonus_dropped, die_score)
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92
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93
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94 @instruction(8)
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95 def call_msg(self, sub, instr_type):
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96 self._game.new_msg(sub)
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97
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98
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99 @instruction(9)
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100 def wait_msg(self, sub, instr_type):
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101 self._game.msg_wait = True
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102
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103
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104 @instruction(10)
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105 def resume_ecl(self, sub, instr_type, unk1, unk2):
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106 boss = self._game.boss
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107 self._game.msg_wait = False
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108 if not boss.boss_callback:
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109 raise Exception #TODO
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110 boss.boss_callback.fire()
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111
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112
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113 @instruction(12)
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114 def wait_for_boss_death(self, sub, instr_type):
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115 self.boss_wait = True
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116
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117
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119
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120 class ECLRunner(object):
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121 __metaclass__ = MetaRegistry
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122 __slots__ = ('_subs', '_enemy', '_game', '_pop_enemy', 'variables', 'sub',
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123 'frame', 'instruction_pointer', 'comparison_reg', 'stack',
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124 'running', 'handlers')
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125
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126 def __init__(self, subs, sub, enemy, game, pop_enemy):
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127 # Things not supposed to change
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128 self._subs = subs
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129 self._enemy = enemy
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130 self._game = game
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diff changeset
131 self._pop_enemy = pop_enemy
376
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diff changeset
132 self.handlers = self._handlers[6]
49
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parents: 48
diff changeset
133
316
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diff changeset
134 self.running = True
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parents: 313
diff changeset
135
49
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parents: 48
diff changeset
136 # Things supposed to change (and be put in the stack)
47
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diff changeset
137 self.variables = [0, 0, 0, 0,
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diff changeset
138 0., 0., 0., 0.,
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diff changeset
139 0, 0, 0, 0]
51
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diff changeset
140 self.comparison_reg = 0
307
5930b33a0370 Minor refactoring
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parents: 306
diff changeset
141 self.switch_to_sub(sub)
23
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parents:
diff changeset
142
47
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diff changeset
143 self.stack = []
23
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parents:
diff changeset
144
49
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parents: 48
diff changeset
145
364
b07e2f71f240 Empty ECL stack when calling a callback.
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parents: 362
diff changeset
146 def switch_to_sub(self, sub, preserve_stack=False):
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diff changeset
147 if not preserve_stack:
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parents: 362
diff changeset
148 self.stack = []
316
f0be7ea62330 Fix a bug with ECL instruction 96, and fix overall ECL handling.
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diff changeset
149 self.running = True
291
f6b8483a990d Refactor a bit and fix Rumia's disparition.
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diff changeset
150 self.frame = 0
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parents: 287
diff changeset
151 self.sub = sub
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parents: 287
diff changeset
152 self.instruction_pointer = 0
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parents: 287
diff changeset
153
f6b8483a990d Refactor a bit and fix Rumia's disparition.
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parents: 287
diff changeset
154
49
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diff changeset
155 def run_iteration(self):
316
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diff changeset
156 # Process script
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diff changeset
157 while self.running:
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diff changeset
158 try:
372
704bea2e4360 Use a future-proof ECL parser.
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parents: 365
diff changeset
159 frame, instr_type, rank_mask, param_mask, args = self._subs[self.sub][self.instruction_pointer]
50
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diff changeset
160 except IndexError:
316
f0be7ea62330 Fix a bug with ECL instruction 96, and fix overall ECL handling.
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diff changeset
161 self.running = False
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diff changeset
162 break
49
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diff changeset
163
50
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diff changeset
164 if frame > self.frame:
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diff changeset
165 break
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parents: 49
diff changeset
166 else:
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diff changeset
167 self.instruction_pointer += 1
57
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parents: 55
diff changeset
168
151
5cf927cbd9c5 Merge GameState into Game. TODO: Merge PlayerState into Player
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parents: 150
diff changeset
169 if not rank_mask & (0x100 << self._game.rank):
57
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diff changeset
170 continue
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diff changeset
171
50
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diff changeset
172 if frame == self.frame:
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diff changeset
173 try:
376
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parents: 372
diff changeset
174 callback = self.handlers[instr_type]
50
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diff changeset
175 except KeyError:
365
238d06c6603e Add more information to ECL debug messages
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diff changeset
176 logger.warn('[%d %r - %04d] unhandled opcode %d (args: %r)',
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diff changeset
177 id(self), [self.sub] + [e[0] for e in self.stack],
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diff changeset
178 self.frame, instr_type, args)
50
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diff changeset
179 else:
365
238d06c6603e Add more information to ECL debug messages
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diff changeset
180 logger.debug('[%d %r - %04d] ins_%d%r', id(self),
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parents: 364
diff changeset
181 [self.sub] + [e[0] for e in self.stack],
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parents: 364
diff changeset
182 self.frame, instr_type, args)
50
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diff changeset
183 callback(self, *args)
49
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diff changeset
184
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
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diff changeset
185 self.frame += 1
316
f0be7ea62330 Fix a bug with ECL instruction 96, and fix overall ECL handling.
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parents: 313
diff changeset
186
47
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diff changeset
187
49
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diff changeset
188 def _getval(self, value):
48
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diff changeset
189 if -10012 <= value <= -10001:
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diff changeset
190 return self.variables[int(-10001-value)]
49
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diff changeset
191 elif -10025 <= value <= -10013:
50
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diff changeset
192 if value == -10013:
151
5cf927cbd9c5 Merge GameState into Game. TODO: Merge PlayerState into Player
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parents: 150
diff changeset
193 return self._game.rank
50
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diff changeset
194 elif value == -10014:
151
5cf927cbd9c5 Merge GameState into Game. TODO: Merge PlayerState into Player
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parents: 150
diff changeset
195 return self._game.difficulty
50
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diff changeset
196 elif value == -10015:
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diff changeset
197 return self._enemy.x
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diff changeset
198 elif value == -10016:
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diff changeset
199 return self._enemy.y
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diff changeset
200 elif value == -10017:
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diff changeset
201 return self._enemy.z
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diff changeset
202 elif value == -10018:
79
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
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parents: 78
diff changeset
203 player = self._enemy.select_player()
494
6be9c99a3a24 Merge PlayerState into Player, fix player respawn position.
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parents: 489
diff changeset
204 return player.x
50
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diff changeset
205 elif value == -10019:
79
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
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parents: 78
diff changeset
206 player = self._enemy.select_player()
494
6be9c99a3a24 Merge PlayerState into Player, fix player respawn position.
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parents: 489
diff changeset
207 return player.y
50
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diff changeset
208 elif value == -10021:
564
a0fa01cd9f70 Make Enemy.get_angle able to target any Element, not only Player.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 545
diff changeset
209 player = self._enemy.select_player()
a0fa01cd9f70 Make Enemy.get_angle able to target any Element, not only Player.
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parents: 545
diff changeset
210 return self._enemy.get_angle(player)
50
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diff changeset
211 elif value == -10022:
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diff changeset
212 return self._enemy.frame
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diff changeset
213 elif value == -10024:
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diff changeset
214 return self._enemy.life
57
694f25881d0f Fix move_to interpolation, add support for a few ANM and ECL instructions
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parents: 55
diff changeset
215 elif value == -10025:
494
6be9c99a3a24 Merge PlayerState into Player, fix player respawn position.
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parents: 489
diff changeset
216 return self._enemy.select_player().character #TODO
57
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diff changeset
217 raise NotImplementedError(value) #TODO
48
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diff changeset
218 else:
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diff changeset
219 return value
8353c33d53d4 Support a few more instructions
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diff changeset
220
8353c33d53d4 Support a few more instructions
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diff changeset
221
49
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diff changeset
222 def _setval(self, variable_id, value):
50
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diff changeset
223 if -10012 <= variable_id <= -10001:
49
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diff changeset
224 self.variables[int(-10001-variable_id)] = value
50
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diff changeset
225 elif -10025 <= variable_id <= -10013:
55
de358a7684c8 Fix a few bugs
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parents: 53
diff changeset
226 if variable_id == -10015:
50
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diff changeset
227 self._enemy.x = value
55
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diff changeset
228 elif variable_id == -10016:
50
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diff changeset
229 self._enemy.y = value
55
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diff changeset
230 elif variable_id == -10017:
50
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diff changeset
231 self._enemy.z = value
55
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diff changeset
232 elif variable_id == -10022:
50
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diff changeset
233 self._enemy.frame = value
55
de358a7684c8 Fix a few bugs
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parents: 53
diff changeset
234 elif variable_id == -10024:
50
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diff changeset
235 self._enemy.life = value
55
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diff changeset
236 else:
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diff changeset
237 raise IndexError #TODO: proper exception
49
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
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diff changeset
238 else:
50
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diff changeset
239 raise IndexError #TODO: proper exception
49
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diff changeset
240
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
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diff changeset
241
51
0707ff53e7b5 Add support for a few instructions
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diff changeset
242 @instruction(0)
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parents: 50
diff changeset
243 def noop(self):
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parents: 50
diff changeset
244 pass #TODO: Really?
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diff changeset
245
0707ff53e7b5 Add support for a few instructions
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parents: 50
diff changeset
246
49
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
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diff changeset
247 @instruction(1)
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diff changeset
248 def destroy(self, arg):
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diff changeset
249 #TODO: arg?
304
f3099ebf4f61 Update attribute names to reflect the actual interface.
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parents: 302
diff changeset
250 self._enemy.removed = True
48
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diff changeset
251
8353c33d53d4 Support a few more instructions
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parents: 47
diff changeset
252
49
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
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diff changeset
253 @instruction(2)
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diff changeset
254 def relative_jump(self, frame, instruction_pointer):
52
ab826bc29aa2 Add some documentation, GPLv3 headers, README and COPYING file.
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parents: 51
diff changeset
255 """Jumps to a relative offset in the same subroutine.
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parents: 51
diff changeset
256
ab826bc29aa2 Add some documentation, GPLv3 headers, README and COPYING file.
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parents: 51
diff changeset
257 Warning: the relative offset has been translated to an instruction pointer
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parents: 51
diff changeset
258 by the ECL parsing code (see pytouhou.formats.ecl).
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parents: 51
diff changeset
259 """
49
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
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diff changeset
260 self.frame, self.instruction_pointer = frame, instruction_pointer
48
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parents: 47
diff changeset
261
8353c33d53d4 Support a few more instructions
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parents: 47
diff changeset
262
49
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
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parents: 48
diff changeset
263 @instruction(3)
53
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264 def relative_jump_ex(self, frame, instruction_pointer, variable_id):
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265 """If the given variable is non-zero, decrease it by 1 and jump to a
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266 relative offset in the same subroutine.
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267
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268 Warning: the relative offset has been translated to an instruction pointer
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269 by the ECL parsing code (see pytouhou.formats.ecl).
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270 """
91
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271 counter_value = self._getval(variable_id) - 1
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272 if counter_value > 0:
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273 self._setval(variable_id, counter_value)
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274 self.frame, self.instruction_pointer = frame, instruction_pointer
47
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275
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276
49
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277 @instruction(4)
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278 @instruction(5)
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279 def set_variable(self, variable_id, value):
50
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280 self._setval(variable_id, self._getval(value))
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281
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282
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283 @instruction(6)
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284 def set_random_int(self, variable_id, maxval):
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285 """Set the specified variable to a random int in the [0, maxval) range.
52
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286 """
151
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287 self._setval(variable_id, int(self._getval(maxval) * self._game.prng.rand_double()))
50
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288
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289
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290 @instruction(8)
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291 def set_random_float(self, variable_id, maxval):
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292 """Set the specified variable to a random float in [0, maxval) range.
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293 """
151
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294 self._setval(variable_id, self._getval(maxval) * self._game.prng.rand_double())
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295
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296
59
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297 @instruction(9)
144
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298 def set_random_float2(self, variable_id, amp, minval):
151
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299 self._setval(variable_id, self._getval(minval) + self._getval(amp) * self._game.prng.rand_double())
59
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300
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301
75
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302 @instruction(10)
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303 def store_x(self, variable_id):
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304 self._setval(variable_id, self._enemy.x)
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305
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306
63
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307 @instruction(14)
65
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308 @instruction(21)
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309 def substract(self, variable_id, a, b):
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310 #TODO: 14 takes only ints and 21 only floats.
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311 # The original engine dereferences the variables in the type it waits for, so this isn't exactly the correct implementation, but the data don't contain such case.
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312 self._setval(variable_id, self._getval(a) - self._getval(b))
63
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313
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314
87
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315 @instruction(13)
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316 @instruction(20)
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317 def add(self, variable_id, a, b):
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318 #TODO: 13 takes only ints and 20 only floats.
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319 # The original engine dereferences the variables in the type it waits for, so this isn't exactly the correct implementation, but the data don't contain such case.
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320 self._setval(variable_id, self._getval(a) + self._getval(b))
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321
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322
63
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323 @instruction(15)
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324 def multiply_int(self, variable_id, a, b):
65
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325 #TODO: takes only ints.
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326 self._setval(variable_id, self._getval(a) * self._getval(b))
63
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327
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328
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329 @instruction(16)
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330 def divide_int(self, variable_id, a, b):
65
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331 #TODO: takes only ints.
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332 self._setval(variable_id, self._getval(a) // self._getval(b))
63
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333
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334
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335 @instruction(17)
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336 def modulo(self, variable_id, a, b):
65
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337 self._setval(variable_id, self._getval(a) % self._getval(b))
63
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338
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339
96
54929d495654 Handle ECL instruction 18
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340 @instruction(18)
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341 def increment(self, variable_id):
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342 self._setval(variable_id, self._getval(variable_id) + 1)
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343
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344
63
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345 @instruction(23)
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346 def divide_float(self, variable_id, a, b):
65
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diff changeset
347 #TODO: takes only floats.
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348 self._setval(variable_id, self._getval(a) / self._getval(b))
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349
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diff changeset
350
77
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diff changeset
351 @instruction(25)
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diff changeset
352 def get_direction(self, variable_id, x1, y1, x2, y2):
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diff changeset
353 #TODO: takes only floats.
147
a61c96265779 Fix a crash with ECL instruction 25
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diff changeset
354 self._setval(variable_id, atan2(self._getval(y2) - self._getval(y1), self._getval(x2) - self._getval(x1)))
77
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diff changeset
355
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diff changeset
356
155
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diff changeset
357 @instruction(26)
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diff changeset
358 def float_to_unit_circle(self, variable_id):
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diff changeset
359 #TODO: takes only floats.
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diff changeset
360 self._setval(variable_id, (self._getval(variable_id) + pi) % (2*pi) - pi)
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diff changeset
361
ed86bec43b93 Implement two new instructions.
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diff changeset
362
51
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diff changeset
363 @instruction(27)
63
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diff changeset
364 @instruction(28)
65
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diff changeset
365 def compare(self, a, b):
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366 #TODO: 27 takes only ints and 28 only floats.
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diff changeset
367 a, b = self._getval(a), self._getval(b)
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diff changeset
368 if a < b:
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369 self.comparison_reg = -1
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370 elif a == b:
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371 self.comparison_reg = 0
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372 else:
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373 self.comparison_reg = 1
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374
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diff changeset
375
64
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diff changeset
376 @instruction(29)
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377 def relative_jump_if_lower_than(self, frame, instruction_pointer):
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diff changeset
378 if self.comparison_reg == -1:
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379 self.relative_jump(frame, instruction_pointer)
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diff changeset
380
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381
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diff changeset
382 @instruction(30)
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383 def relative_jump_if_lower_or_equal(self, frame, instruction_pointer):
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diff changeset
384 if self.comparison_reg != 1:
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diff changeset
385 self.relative_jump(frame, instruction_pointer)
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diff changeset
386
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diff changeset
387
51
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diff changeset
388 @instruction(31)
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389 def relative_jump_if_equal(self, frame, instruction_pointer):
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diff changeset
390 if self.comparison_reg == 0:
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391 self.relative_jump(frame, instruction_pointer)
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diff changeset
392
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diff changeset
393
64
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diff changeset
394 @instruction(32)
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diff changeset
395 def relative_jump_if_greater_than(self, frame, instruction_pointer):
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diff changeset
396 if self.comparison_reg == 1:
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diff changeset
397 self.relative_jump(frame, instruction_pointer)
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diff changeset
398
d469012368b3 Implement conditional jumps.
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diff changeset
399
d469012368b3 Implement conditional jumps.
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diff changeset
400 @instruction(33)
d469012368b3 Implement conditional jumps.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 63
diff changeset
401 def relative_jump_if_greater_or_equal(self, frame, instruction_pointer):
d469012368b3 Implement conditional jumps.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 63
diff changeset
402 if self.comparison_reg != -1:
d469012368b3 Implement conditional jumps.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 63
diff changeset
403 self.relative_jump(frame, instruction_pointer)
d469012368b3 Implement conditional jumps.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 63
diff changeset
404
d469012368b3 Implement conditional jumps.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 63
diff changeset
405
d469012368b3 Implement conditional jumps.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 63
diff changeset
406 @instruction(34)
d469012368b3 Implement conditional jumps.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 63
diff changeset
407 def relative_jump_if_not_equal(self, frame, instruction_pointer):
d469012368b3 Implement conditional jumps.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 63
diff changeset
408 if self.comparison_reg != 0:
d469012368b3 Implement conditional jumps.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 63
diff changeset
409 self.relative_jump(frame, instruction_pointer)
d469012368b3 Implement conditional jumps.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 63
diff changeset
410
d469012368b3 Implement conditional jumps.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 63
diff changeset
411
49
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
412 @instruction(35)
47
1f1793e7ec8e Handle a few more opcodes
Thibaut Girka <thib@sitedethib.com>
parents: 43
diff changeset
413 def call(self, sub, param1, param2):
1f1793e7ec8e Handle a few more opcodes
Thibaut Girka <thib@sitedethib.com>
parents: 43
diff changeset
414 self.stack.append((self.sub, self.frame, self.instruction_pointer,
195
52c0b9399413 Fix ECL function calls... again
Thibaut Girka <thib@sitedethib.com>
parents: 194
diff changeset
415 list(self.variables), self.comparison_reg))
185
68e6d3faeee6 Don’t reinitialize variables when another sub is called.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 183
diff changeset
416 self.variables[0] = param1
194
efa847ee8b3c Fix ECL function calls
Thibaut Girka <thib@sitedethib.com>
parents: 193
diff changeset
417 self.variables[4] = param2
364
b07e2f71f240 Empty ECL stack when calling a callback.
Thibaut Girka <thib@sitedethib.com>
parents: 362
diff changeset
418 self.switch_to_sub(sub, preserve_stack=True)
47
1f1793e7ec8e Handle a few more opcodes
Thibaut Girka <thib@sitedethib.com>
parents: 43
diff changeset
419
1f1793e7ec8e Handle a few more opcodes
Thibaut Girka <thib@sitedethib.com>
parents: 43
diff changeset
420
49
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
421 @instruction(36)
47
1f1793e7ec8e Handle a few more opcodes
Thibaut Girka <thib@sitedethib.com>
parents: 43
diff changeset
422 def ret(self):
51
0707ff53e7b5 Add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents: 50
diff changeset
423 self.sub, self.frame, self.instruction_pointer, self.variables, self.comparison_reg = self.stack.pop()
47
1f1793e7ec8e Handle a few more opcodes
Thibaut Girka <thib@sitedethib.com>
parents: 43
diff changeset
424
1f1793e7ec8e Handle a few more opcodes
Thibaut Girka <thib@sitedethib.com>
parents: 43
diff changeset
425
50
811cefefb5c8 Fix a few bugs and add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents: 49
diff changeset
426 @instruction(39)
811cefefb5c8 Fix a few bugs and add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents: 49
diff changeset
427 def call_if_equal(self, sub, param1, param2, a, b):
811cefefb5c8 Fix a few bugs and add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents: 49
diff changeset
428 if self._getval(a) == self._getval(b):
811cefefb5c8 Fix a few bugs and add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents: 49
diff changeset
429 self.call(sub, param1, param2)
49
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
430
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
431
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
432 @instruction(43)
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
433 def set_pos(self, x, y, z):
74
adac26098408 Handle variables in set_pos instruction (Daiyousei...)
Thibaut Girka <thib@sitedethib.com>
parents: 70
diff changeset
434 self._enemy.set_pos(self._getval(x), self._getval(y), self._getval(z))
49
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
435
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
436
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
437 @instruction(45)
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
438 def set_angle_speed(self, angle, speed):
251
4b549894ef6b Change position/speed interpoletor handling to match the original game more closely.
Thibaut Girka <thib@sitedethib.com>
parents: 250
diff changeset
439 self._enemy.update_mode = 0
270
7a9135b88853 Partially fix some of Flandre's spellcards.
Thibaut Girka <thib@sitedethib.com>
parents: 269
diff changeset
440 self._enemy.angle, self._enemy.speed = self._getval(angle), self._getval(speed)
49
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
441
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
442
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
443 @instruction(46)
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
444 def set_rotation_speed(self, speed):
251
4b549894ef6b Change position/speed interpoletor handling to match the original game more closely.
Thibaut Girka <thib@sitedethib.com>
parents: 250
diff changeset
445 self._enemy.update_mode = 0
295
2a60642e8892 Fix Remilia’s bat form.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 291
diff changeset
446 self._enemy.rotation_speed = self._getval(speed)
23
444ac7bca7bc Refacto ECL stuff, add support for a few instructions, and add some culling
Thibaut Girka <thib@sitedethib.com>
parents:
diff changeset
447
444ac7bca7bc Refacto ECL stuff, add support for a few instructions, and add some culling
Thibaut Girka <thib@sitedethib.com>
parents:
diff changeset
448
49
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
449 @instruction(47)
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
450 def set_speed(self, speed):
251
4b549894ef6b Change position/speed interpoletor handling to match the original game more closely.
Thibaut Girka <thib@sitedethib.com>
parents: 250
diff changeset
451 self._enemy.update_mode = 0
295
2a60642e8892 Fix Remilia’s bat form.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 291
diff changeset
452 self._enemy.speed = self._getval(speed)
49
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
453
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
454
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
455 @instruction(48)
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
456 def set_acceleration(self, acceleration):
251
4b549894ef6b Change position/speed interpoletor handling to match the original game more closely.
Thibaut Girka <thib@sitedethib.com>
parents: 250
diff changeset
457 self._enemy.update_mode = 0
295
2a60642e8892 Fix Remilia’s bat form.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 291
diff changeset
458 self._enemy.acceleration = self._getval(acceleration)
49
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
459
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
460
70
7c1f20407b3e Add set_random_angle support
Thibaut Girka <thib@sitedethib.com>
parents: 69
diff changeset
461 @instruction(49)
7c1f20407b3e Add set_random_angle support
Thibaut Girka <thib@sitedethib.com>
parents: 69
diff changeset
462 def set_random_angle(self, min_angle, max_angle):
151
5cf927cbd9c5 Merge GameState into Game. TODO: Merge PlayerState into Player
Thibaut Girka <thib@sitedethib.com>
parents: 150
diff changeset
463 angle = self._game.prng.rand_double() * (max_angle - min_angle) + min_angle
70
7c1f20407b3e Add set_random_angle support
Thibaut Girka <thib@sitedethib.com>
parents: 69
diff changeset
464 self._enemy.angle = angle
7c1f20407b3e Add set_random_angle support
Thibaut Girka <thib@sitedethib.com>
parents: 69
diff changeset
465
7c1f20407b3e Add set_random_angle support
Thibaut Girka <thib@sitedethib.com>
parents: 69
diff changeset
466
51
0707ff53e7b5 Add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents: 50
diff changeset
467 @instruction(50)
70
7c1f20407b3e Add set_random_angle support
Thibaut Girka <thib@sitedethib.com>
parents: 69
diff changeset
468 def set_random_angle_ex(self, min_angle, max_angle):
59
4fe37a620b22 Handle set_random_angle properly! At last!
Thibaut Girka <thib@sitedethib.com>
parents: 58
diff changeset
469 if self._enemy.screen_box:
4fe37a620b22 Handle set_random_angle properly! At last!
Thibaut Girka <thib@sitedethib.com>
parents: 58
diff changeset
470 minx, miny, maxx, maxy = self._enemy.screen_box
4fe37a620b22 Handle set_random_angle properly! At last!
Thibaut Girka <thib@sitedethib.com>
parents: 58
diff changeset
471 else:
4fe37a620b22 Handle set_random_angle properly! At last!
Thibaut Girka <thib@sitedethib.com>
parents: 58
diff changeset
472 minx, miny, maxx, maxy = (0., 0., 0., 0.)
4fe37a620b22 Handle set_random_angle properly! At last!
Thibaut Girka <thib@sitedethib.com>
parents: 58
diff changeset
473
151
5cf927cbd9c5 Merge GameState into Game. TODO: Merge PlayerState into Player
Thibaut Girka <thib@sitedethib.com>
parents: 150
diff changeset
474 angle = self._game.prng.rand_double() * (max_angle - min_angle) + min_angle
59
4fe37a620b22 Handle set_random_angle properly! At last!
Thibaut Girka <thib@sitedethib.com>
parents: 58
diff changeset
475 sa, ca = sin(angle), cos(angle)
4fe37a620b22 Handle set_random_angle properly! At last!
Thibaut Girka <thib@sitedethib.com>
parents: 58
diff changeset
476
4fe37a620b22 Handle set_random_angle properly! At last!
Thibaut Girka <thib@sitedethib.com>
parents: 58
diff changeset
477 if self._enemy.x > maxx - 96.0:
4fe37a620b22 Handle set_random_angle properly! At last!
Thibaut Girka <thib@sitedethib.com>
parents: 58
diff changeset
478 ca = -abs(ca)
4fe37a620b22 Handle set_random_angle properly! At last!
Thibaut Girka <thib@sitedethib.com>
parents: 58
diff changeset
479 elif self._enemy.x < minx + 96.0:
4fe37a620b22 Handle set_random_angle properly! At last!
Thibaut Girka <thib@sitedethib.com>
parents: 58
diff changeset
480 ca = abs(ca)
4fe37a620b22 Handle set_random_angle properly! At last!
Thibaut Girka <thib@sitedethib.com>
parents: 58
diff changeset
481
4fe37a620b22 Handle set_random_angle properly! At last!
Thibaut Girka <thib@sitedethib.com>
parents: 58
diff changeset
482 if self._enemy.y > maxy - 48.0:
4fe37a620b22 Handle set_random_angle properly! At last!
Thibaut Girka <thib@sitedethib.com>
parents: 58
diff changeset
483 sa = -abs(sa)
4fe37a620b22 Handle set_random_angle properly! At last!
Thibaut Girka <thib@sitedethib.com>
parents: 58
diff changeset
484 elif self._enemy.y < miny + 48.0:
4fe37a620b22 Handle set_random_angle properly! At last!
Thibaut Girka <thib@sitedethib.com>
parents: 58
diff changeset
485 sa = abs(sa)
4fe37a620b22 Handle set_random_angle properly! At last!
Thibaut Girka <thib@sitedethib.com>
parents: 58
diff changeset
486 self._enemy.angle = atan2(sa, ca)
51
0707ff53e7b5 Add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents: 50
diff changeset
487
0707ff53e7b5 Add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents: 50
diff changeset
488
49
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
489 @instruction(51)
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
490 def target_player(self, unknown, speed):
50
811cefefb5c8 Fix a few bugs and add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents: 49
diff changeset
491 #TODO: unknown
564
a0fa01cd9f70 Make Enemy.get_angle able to target any Element, not only Player.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 545
diff changeset
492 player = self._enemy.select_player()
a0fa01cd9f70 Make Enemy.get_angle able to target any Element, not only Player.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 545
diff changeset
493
251
4b549894ef6b Change position/speed interpoletor handling to match the original game more closely.
Thibaut Girka <thib@sitedethib.com>
parents: 250
diff changeset
494 self._enemy.update_mode = 0
50
811cefefb5c8 Fix a few bugs and add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents: 49
diff changeset
495 self._enemy.speed = speed
564
a0fa01cd9f70 Make Enemy.get_angle able to target any Element, not only Player.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 545
diff changeset
496 self._enemy.angle = self._enemy.get_angle(player)
43
7195aaf95f6e Fix set_counter, and relative_jump(_ex)
Thibaut Girka <thib@sitedethib.com>
parents: 42
diff changeset
497
7195aaf95f6e Fix set_counter, and relative_jump(_ex)
Thibaut Girka <thib@sitedethib.com>
parents: 42
diff changeset
498
183
b6d7ce644f34 Implement two new ECL instructions.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 182
diff changeset
499 @instruction(52)
b6d7ce644f34 Implement two new ECL instructions.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 182
diff changeset
500 def move_in_decel(self, duration, angle, speed):
b6d7ce644f34 Implement two new ECL instructions.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 182
diff changeset
501 self._enemy.angle, self._enemy.speed = angle, speed
b6d7ce644f34 Implement two new ECL instructions.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 182
diff changeset
502 self._enemy.stop_in(duration, lambda x: 2. * x - x ** 2)
b6d7ce644f34 Implement two new ECL instructions.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 182
diff changeset
503
b6d7ce644f34 Implement two new ECL instructions.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 182
diff changeset
504
76
f305c0e406d6 Handle all move_to_* ECL instructions.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 75
diff changeset
505 @instruction(56)
f305c0e406d6 Handle all move_to_* ECL instructions.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 75
diff changeset
506 def move_to_linear(self, duration, x, y, z):
140
a9d46c4b5764 Fix move_to (handle variables) and spawn_enemy
Thibaut Girka <thib@sitedethib.com>
parents: 134
diff changeset
507 self._enemy.move_to(duration,
a9d46c4b5764 Fix move_to (handle variables) and spawn_enemy
Thibaut Girka <thib@sitedethib.com>
parents: 134
diff changeset
508 self._getval(x), self._getval(y), self._getval(z),
489
59bd29568753 Remove identity lambda for interpolators, improves performances slightly.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 471
diff changeset
509 None)
76
f305c0e406d6 Handle all move_to_* ECL instructions.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 75
diff changeset
510
f305c0e406d6 Handle all move_to_* ECL instructions.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 75
diff changeset
511
49
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
512 @instruction(57)
76
f305c0e406d6 Handle all move_to_* ECL instructions.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 75
diff changeset
513 def move_to_decel(self, duration, x, y, z):
140
a9d46c4b5764 Fix move_to (handle variables) and spawn_enemy
Thibaut Girka <thib@sitedethib.com>
parents: 134
diff changeset
514 self._enemy.move_to(duration,
a9d46c4b5764 Fix move_to (handle variables) and spawn_enemy
Thibaut Girka <thib@sitedethib.com>
parents: 134
diff changeset
515 self._getval(x), self._getval(y), self._getval(z),
a9d46c4b5764 Fix move_to (handle variables) and spawn_enemy
Thibaut Girka <thib@sitedethib.com>
parents: 134
diff changeset
516 lambda x: 2. * x - x ** 2)
62
1f591adcea04 Fix animation determination (ins_98 stuff) and some interpolation functions
Thibaut Girka <thib@sitedethib.com>
parents: 59
diff changeset
517
1f591adcea04 Fix animation determination (ins_98 stuff) and some interpolation functions
Thibaut Girka <thib@sitedethib.com>
parents: 59
diff changeset
518
1f591adcea04 Fix animation determination (ins_98 stuff) and some interpolation functions
Thibaut Girka <thib@sitedethib.com>
parents: 59
diff changeset
519 @instruction(59)
76
f305c0e406d6 Handle all move_to_* ECL instructions.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 75
diff changeset
520 def move_to_accel(self, duration, x, y, z):
140
a9d46c4b5764 Fix move_to (handle variables) and spawn_enemy
Thibaut Girka <thib@sitedethib.com>
parents: 134
diff changeset
521 self._enemy.move_to(duration,
a9d46c4b5764 Fix move_to (handle variables) and spawn_enemy
Thibaut Girka <thib@sitedethib.com>
parents: 134
diff changeset
522 self._getval(x), self._getval(y), self._getval(z),
a9d46c4b5764 Fix move_to (handle variables) and spawn_enemy
Thibaut Girka <thib@sitedethib.com>
parents: 134
diff changeset
523 lambda x: x ** 2)
49
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
524
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
525
57
694f25881d0f Fix move_to interpolation, add support for a few ANM and ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents: 55
diff changeset
526 @instruction(61)
694f25881d0f Fix move_to interpolation, add support for a few ANM and ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents: 55
diff changeset
527 def stop_in(self, duration):
489
59bd29568753 Remove identity lambda for interpolators, improves performances slightly.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 471
diff changeset
528 self._enemy.stop_in(duration, None)
75
b3bd421bb895 Handle a few more ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents: 74
diff changeset
529
b3bd421bb895 Handle a few more ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents: 74
diff changeset
530
b3bd421bb895 Handle a few more ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents: 74
diff changeset
531 @instruction(63)
b3bd421bb895 Handle a few more ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents: 74
diff changeset
532 def stop_in_accel(self, duration):
b3bd421bb895 Handle a few more ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents: 74
diff changeset
533 self._enemy.stop_in(duration, lambda x: 1. - x)
57
694f25881d0f Fix move_to interpolation, add support for a few ANM and ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents: 55
diff changeset
534
694f25881d0f Fix move_to interpolation, add support for a few ANM and ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents: 55
diff changeset
535
50
811cefefb5c8 Fix a few bugs and add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents: 49
diff changeset
536 @instruction(65)
811cefefb5c8 Fix a few bugs and add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents: 49
diff changeset
537 def set_screen_box(self, xmin, ymin, xmax, ymax):
811cefefb5c8 Fix a few bugs and add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents: 49
diff changeset
538 self._enemy.screen_box = xmin, ymin, xmax, ymax
811cefefb5c8 Fix a few bugs and add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents: 49
diff changeset
539
811cefefb5c8 Fix a few bugs and add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents: 49
diff changeset
540
811cefefb5c8 Fix a few bugs and add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents: 49
diff changeset
541 @instruction(66)
811cefefb5c8 Fix a few bugs and add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents: 49
diff changeset
542 def clear_screen_box(self):
811cefefb5c8 Fix a few bugs and add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents: 49
diff changeset
543 self._enemy.screen_box = None
811cefefb5c8 Fix a few bugs and add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents: 49
diff changeset
544
811cefefb5c8 Fix a few bugs and add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents: 49
diff changeset
545
57
694f25881d0f Fix move_to interpolation, add support for a few ANM and ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents: 55
diff changeset
546 @instruction(67)
82
de48213a02bf Fix a few things
Thibaut Girka <thib@sitedethib.com>
parents: 79
diff changeset
547 def set_bullet_attributes1(self, anim, sprite_idx_offset, bullets_per_shot,
79
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
548 number_of_shots, speed, speed2, launch_angle,
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
549 angle, flags):
82
de48213a02bf Fix a few things
Thibaut Girka <thib@sitedethib.com>
parents: 79
diff changeset
550 self._enemy.set_bullet_attributes(67, anim,
de48213a02bf Fix a few things
Thibaut Girka <thib@sitedethib.com>
parents: 79
diff changeset
551 self._getval(sprite_idx_offset),
79
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
552 self._getval(bullets_per_shot),
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
553 self._getval(number_of_shots),
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
554 self._getval(speed),
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
555 self._getval(speed2),
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
556 self._getval(launch_angle),
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
557 self._getval(angle),
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
558 flags)
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
559
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
560
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
561 @instruction(68)
82
de48213a02bf Fix a few things
Thibaut Girka <thib@sitedethib.com>
parents: 79
diff changeset
562 def set_bullet_attributes2(self, anim, sprite_idx_offset, bullets_per_shot,
79
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
563 number_of_shots, speed, speed2, launch_angle,
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
564 angle, flags):
82
de48213a02bf Fix a few things
Thibaut Girka <thib@sitedethib.com>
parents: 79
diff changeset
565 self._enemy.set_bullet_attributes(68, anim,
de48213a02bf Fix a few things
Thibaut Girka <thib@sitedethib.com>
parents: 79
diff changeset
566 self._getval(sprite_idx_offset),
79
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
567 self._getval(bullets_per_shot),
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
568 self._getval(number_of_shots),
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
569 self._getval(speed),
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
570 self._getval(speed2),
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
571 self._getval(launch_angle),
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
572 self._getval(angle),
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
573 flags)
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
574
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
575
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
576 @instruction(69)
82
de48213a02bf Fix a few things
Thibaut Girka <thib@sitedethib.com>
parents: 79
diff changeset
577 def set_bullet_attributes3(self, anim, sprite_idx_offset, bullets_per_shot,
79
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
578 number_of_shots, speed, speed2, launch_angle,
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
579 angle, flags):
82
de48213a02bf Fix a few things
Thibaut Girka <thib@sitedethib.com>
parents: 79
diff changeset
580 self._enemy.set_bullet_attributes(69, anim,
de48213a02bf Fix a few things
Thibaut Girka <thib@sitedethib.com>
parents: 79
diff changeset
581 self._getval(sprite_idx_offset),
79
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
582 self._getval(bullets_per_shot),
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
583 self._getval(number_of_shots),
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
584 self._getval(speed),
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
585 self._getval(speed2),
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
586 self._getval(launch_angle),
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
587 self._getval(angle),
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
588 flags)
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
589
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
590
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
591 @instruction(70)
82
de48213a02bf Fix a few things
Thibaut Girka <thib@sitedethib.com>
parents: 79
diff changeset
592 def set_bullet_attributes4(self, anim, sprite_idx_offset, bullets_per_shot,
79
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
593 number_of_shots, speed, speed2, launch_angle,
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
594 angle, flags):
82
de48213a02bf Fix a few things
Thibaut Girka <thib@sitedethib.com>
parents: 79
diff changeset
595 self._enemy.set_bullet_attributes(70, anim,
de48213a02bf Fix a few things
Thibaut Girka <thib@sitedethib.com>
parents: 79
diff changeset
596 self._getval(sprite_idx_offset),
79
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
597 self._getval(bullets_per_shot),
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
598 self._getval(number_of_shots),
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
599 self._getval(speed),
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
600 self._getval(speed2),
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
601 self._getval(launch_angle),
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
602 self._getval(angle),
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
603 flags)
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
604
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
605
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
606 @instruction(71)
82
de48213a02bf Fix a few things
Thibaut Girka <thib@sitedethib.com>
parents: 79
diff changeset
607 def set_bullet_attributes5(self, anim, sprite_idx_offset, bullets_per_shot,
79
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
608 number_of_shots, speed, speed2, launch_angle,
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
609 angle, flags):
82
de48213a02bf Fix a few things
Thibaut Girka <thib@sitedethib.com>
parents: 79
diff changeset
610 self._enemy.set_bullet_attributes(71, anim,
de48213a02bf Fix a few things
Thibaut Girka <thib@sitedethib.com>
parents: 79
diff changeset
611 self._getval(sprite_idx_offset),
79
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
612 self._getval(bullets_per_shot),
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
613 self._getval(number_of_shots),
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
614 self._getval(speed),
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
615 self._getval(speed2),
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
616 self._getval(launch_angle),
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
617 self._getval(angle),
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
618 flags)
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
619
57
694f25881d0f Fix move_to interpolation, add support for a few ANM and ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents: 55
diff changeset
620
83
fc0294c745b6 Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents: 82
diff changeset
621 @instruction(74)
fc0294c745b6 Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents: 82
diff changeset
622 def set_bullet_attributes6(self, anim, sprite_idx_offset, bullets_per_shot,
fc0294c745b6 Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents: 82
diff changeset
623 number_of_shots, speed, speed2, launch_angle,
fc0294c745b6 Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents: 82
diff changeset
624 angle, flags):
fc0294c745b6 Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents: 82
diff changeset
625 #TODO
fc0294c745b6 Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents: 82
diff changeset
626 self._enemy.set_bullet_attributes(74, anim,
fc0294c745b6 Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents: 82
diff changeset
627 self._getval(sprite_idx_offset),
fc0294c745b6 Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents: 82
diff changeset
628 self._getval(bullets_per_shot),
fc0294c745b6 Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents: 82
diff changeset
629 self._getval(number_of_shots),
fc0294c745b6 Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents: 82
diff changeset
630 self._getval(speed),
fc0294c745b6 Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents: 82
diff changeset
631 self._getval(speed2),
fc0294c745b6 Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents: 82
diff changeset
632 self._getval(launch_angle),
fc0294c745b6 Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents: 82
diff changeset
633 self._getval(angle),
fc0294c745b6 Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents: 82
diff changeset
634 flags)
fc0294c745b6 Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents: 82
diff changeset
635
fc0294c745b6 Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents: 82
diff changeset
636
fc0294c745b6 Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents: 82
diff changeset
637 @instruction(75)
106
c7847bfed427 Minor refactoring
Thibaut Girka <thib@sitedethib.com>
parents: 105
diff changeset
638 def set_bullet_attributes7(self, anim, sprite_idx_offset, bullets_per_shot,
83
fc0294c745b6 Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents: 82
diff changeset
639 number_of_shots, speed, speed2, launch_angle,
fc0294c745b6 Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents: 82
diff changeset
640 angle, flags):
fc0294c745b6 Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents: 82
diff changeset
641 #TODO
fc0294c745b6 Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents: 82
diff changeset
642 self._enemy.set_bullet_attributes(75, anim,
fc0294c745b6 Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents: 82
diff changeset
643 self._getval(sprite_idx_offset),
fc0294c745b6 Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents: 82
diff changeset
644 self._getval(bullets_per_shot),
fc0294c745b6 Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents: 82
diff changeset
645 self._getval(number_of_shots),
fc0294c745b6 Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents: 82
diff changeset
646 self._getval(speed),
fc0294c745b6 Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents: 82
diff changeset
647 self._getval(speed2),
fc0294c745b6 Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents: 82
diff changeset
648 self._getval(launch_angle),
fc0294c745b6 Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents: 82
diff changeset
649 self._getval(angle),
fc0294c745b6 Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents: 82
diff changeset
650 flags)
fc0294c745b6 Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents: 82
diff changeset
651
fc0294c745b6 Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents: 82
diff changeset
652
78
bcf965ede96c Fix/rename/comment a few things
Thibaut Girka <thib@sitedethib.com>
parents: 77
diff changeset
653 @instruction(76)
49
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
654 def set_bullet_interval(self, value):
182
20843875ad8f (Hopefully) use difficulty as it should.
Thibaut Girka <thib@sitedethib.com>
parents: 181
diff changeset
655 self._enemy.set_bullet_launch_interval(value)
49
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
656
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
657
78
bcf965ede96c Fix/rename/comment a few things
Thibaut Girka <thib@sitedethib.com>
parents: 77
diff changeset
658 @instruction(77)
bcf965ede96c Fix/rename/comment a few things
Thibaut Girka <thib@sitedethib.com>
parents: 77
diff changeset
659 def set_bullet_interval_ex(self, value):
329
1bb78c469f64 Fix difficulty influence on bullet launch interval, and fix instruction 77's rand usage
Thibaut Girka <thib@sitedethib.com>
parents: 320
diff changeset
660 self._enemy.set_bullet_launch_interval(value, self._game.prng.rand_uint32())
78
bcf965ede96c Fix/rename/comment a few things
Thibaut Girka <thib@sitedethib.com>
parents: 77
diff changeset
661
bcf965ede96c Fix/rename/comment a few things
Thibaut Girka <thib@sitedethib.com>
parents: 77
diff changeset
662
49
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
663 @instruction(78)
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
664 def set_delay_attack(self):
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
665 self._enemy.delay_attack = True
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
666
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
667
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
668 @instruction(79)
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
669 def set_no_delay_attack(self):
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
670 self._enemy.delay_attack = False
23
444ac7bca7bc Refacto ECL stuff, add support for a few instructions, and add some culling
Thibaut Girka <thib@sitedethib.com>
parents:
diff changeset
671
444ac7bca7bc Refacto ECL stuff, add support for a few instructions, and add some culling
Thibaut Girka <thib@sitedethib.com>
parents:
diff changeset
672
49
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
673 @instruction(81)
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
674 def set_bullet_launch_offset(self, x, y, z):
134
e9ac3640280b Add support for enemy spawnling enemies.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 128
diff changeset
675 self._enemy.bullet_launch_offset = (self._getval(x), self._getval(y))
49
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
676
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
677
79
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
678 @instruction(82)
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
679 def set_extended_bullet_attributes(self, *attributes):
102
ad9297e0fbf2 Handle variables in ECL instruction 82
Thibaut Girka <thib@sitedethib.com>
parents: 100
diff changeset
680 self._enemy.extended_bullet_attributes = tuple(self._getval(attr) for attr in attributes)
79
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
681
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
682
150
4f46717390aa Introduce items, implement ECL instruction 83
Thibaut Girka <thib@sitedethib.com>
parents: 147
diff changeset
683 @instruction(83)
4f46717390aa Introduce items, implement ECL instruction 83
Thibaut Girka <thib@sitedethib.com>
parents: 147
diff changeset
684 def change_bullets_into_star_items(self):
151
5cf927cbd9c5 Merge GameState into Game. TODO: Merge PlayerState into Player
Thibaut Girka <thib@sitedethib.com>
parents: 150
diff changeset
685 self._game.change_bullets_into_star_items()
150
4f46717390aa Introduce items, implement ECL instruction 83
Thibaut Girka <thib@sitedethib.com>
parents: 147
diff changeset
686
4f46717390aa Introduce items, implement ECL instruction 83
Thibaut Girka <thib@sitedethib.com>
parents: 147
diff changeset
687
274
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 273
diff changeset
688 @instruction(85)
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 273
diff changeset
689 def new_laser(self, laser_type, sprite_idx_offset, angle, speed,
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 273
diff changeset
690 start_offset, end_offset, max_length, width,
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 273
diff changeset
691 start_duration, duration, end_duration,
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 273
diff changeset
692 grazing_delay, grazing_extra_duration, unknown):
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 273
diff changeset
693 self._enemy.new_laser(85, laser_type, sprite_idx_offset, self._getval(angle), speed,
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 273
diff changeset
694 start_offset, end_offset, max_length, width,
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 273
diff changeset
695 start_duration, duration, end_duration,
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 273
diff changeset
696 grazing_delay, grazing_extra_duration, unknown)
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 273
diff changeset
697
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 273
diff changeset
698
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 273
diff changeset
699 @instruction(86)
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 273
diff changeset
700 def new_laser_towards_player(self, laser_type, sprite_idx_offset, angle, speed,
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 273
diff changeset
701 start_offset, end_offset, max_length, width,
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 273
diff changeset
702 start_duration, duration, end_duration,
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 273
diff changeset
703 grazing_delay, grazing_extra_duration, unknown):
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 273
diff changeset
704 self._enemy.new_laser(86, laser_type, sprite_idx_offset, self._getval(angle), speed,
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 273
diff changeset
705 start_offset, end_offset, max_length, width,
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 273
diff changeset
706 start_duration, duration, end_duration,
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 273
diff changeset
707 grazing_delay, grazing_extra_duration, unknown)
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 273
diff changeset
708
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 273
diff changeset
709
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 273
diff changeset
710 @instruction(87)
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 273
diff changeset
711 def set_upcoming_laser_id(self, laser_id):
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 273
diff changeset
712 self._enemy.current_laser_id = laser_id
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 273
diff changeset
713
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 273
diff changeset
714
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 273
diff changeset
715 @instruction(88)
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 273
diff changeset
716 def alter_laser_angle(self, laser_id, delta):
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 273
diff changeset
717 try:
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 273
diff changeset
718 laser = self._enemy.laser_by_id[laser_id]
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 273
diff changeset
719 except KeyError:
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 273
diff changeset
720 pass #TODO
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 273
diff changeset
721 else:
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 273
diff changeset
722 laser.angle += self._getval(delta)
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 273
diff changeset
723
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 273
diff changeset
724
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 273
diff changeset
725 @instruction(90)
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 273
diff changeset
726 def reposition_laser(self, laser_id, ox, oy, oz):
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 273
diff changeset
727 try:
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 273
diff changeset
728 laser = self._enemy.laser_by_id[laser_id]
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 273
diff changeset
729 except KeyError:
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 273
diff changeset
730 pass #TODO
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 273
diff changeset
731 else:
471
06f0eeb519bb Make Laser and Orb extension types, and use that where possible.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 457
diff changeset
732 laser.set_base_pos(self._enemy.x + ox, self._enemy.y + oy)
274
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 273
diff changeset
733
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 273
diff changeset
734
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 273
diff changeset
735 @instruction(92)
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 273
diff changeset
736 def cancel_laser(self, laser_id):
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 273
diff changeset
737 try:
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 273
diff changeset
738 laser = self._enemy.laser_by_id[laser_id]
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 273
diff changeset
739 except KeyError:
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 273
diff changeset
740 pass #TODO
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 273
diff changeset
741 else:
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 273
diff changeset
742 laser.cancel()
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 273
diff changeset
743
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 273
diff changeset
744
95
e2d8f2a56ea4 Handle ECL opcodes with string.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 93
diff changeset
745 @instruction(93)
276
754ff6452d7e Fix spellcard number 0.
Thibaut Girka <thib@sitedethib.com>
parents: 275
diff changeset
746 def set_spellcard(self, face, number, name):
95
e2d8f2a56ea4 Handle ECL opcodes with string.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 93
diff changeset
747 #TODO: display it on the game.
308
7a464291dd9d Fix difficulty modifiers within spellcards.
Thibaut Girka <thib@sitedethib.com>
parents: 307
diff changeset
748 self._enemy.difficulty_coeffs = (-.5, .5, 0, 0, 0, 0)
160
606468ab4f7b Clean up bullets when starting a spellcard
Thibaut Girka <thib@sitedethib.com>
parents: 159
diff changeset
749 self._game.change_bullets_into_star_items()
457
4ccc47828002 Display the name of a spellcard and the face of its invoker.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 445
diff changeset
750 self._game.spellcard = (number, name, face)
306
52d791bb7c32 Rename a few attributes/methods to make a little more sense.
Thibaut Girka <thib@sitedethib.com>
parents: 304
diff changeset
751 self._game.enable_spellcard_effect()
155
ed86bec43b93 Implement two new instructions.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 154
diff changeset
752
ed86bec43b93 Implement two new instructions.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 154
diff changeset
753
ed86bec43b93 Implement two new instructions.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 154
diff changeset
754 @instruction(94)
ed86bec43b93 Implement two new instructions.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 154
diff changeset
755 def end_spellcard(self):
ed86bec43b93 Implement two new instructions.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 154
diff changeset
756 #TODO: return everything back to normal
ed86bec43b93 Implement two new instructions.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 154
diff changeset
757 #TODO: give the spellcard bonus.
320
1a4ffdda8735 Cancel the bullets when a boss is killed and transfer them to the score.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 318
diff changeset
758 if self._game.spellcard is not None:
180
5a1533677a9a Freeze time during spellcards
Thibaut Girka <thib@sitedethib.com>
parents: 178
diff changeset
759 self._game.change_bullets_into_star_items()
5a1533677a9a Freeze time during spellcards
Thibaut Girka <thib@sitedethib.com>
parents: 178
diff changeset
760 self._game.spellcard = None
306
52d791bb7c32 Rename a few attributes/methods to make a little more sense.
Thibaut Girka <thib@sitedethib.com>
parents: 304
diff changeset
761 self._game.disable_spellcard_effect()
95
e2d8f2a56ea4 Handle ECL opcodes with string.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 93
diff changeset
762
e2d8f2a56ea4 Handle ECL opcodes with string.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 93
diff changeset
763
134
e9ac3640280b Add support for enemy spawnling enemies.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 128
diff changeset
764 @instruction(95)
171
2f3665a77f11 Add support for the last unknown value of the enemy spawning.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 169
diff changeset
765 def pop_enemy(self, sub, x, y, z, life, bonus_dropped, die_score):
372
704bea2e4360 Use a future-proof ECL parser.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 365
diff changeset
766 self._pop_enemy(sub, 0, self._getval(x),
704bea2e4360 Use a future-proof ECL parser.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 365
diff changeset
767 self._getval(y),
704bea2e4360 Use a future-proof ECL parser.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 365
diff changeset
768 self._getval(z),
704bea2e4360 Use a future-proof ECL parser.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 365
diff changeset
769 life, bonus_dropped, die_score)
134
e9ac3640280b Add support for enemy spawnling enemies.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 128
diff changeset
770
e9ac3640280b Add support for enemy spawnling enemies.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 128
diff changeset
771
154
364935f6e313 Implement enemy killing.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 152
diff changeset
772 @instruction(96)
364935f6e313 Implement enemy killing.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 152
diff changeset
773 def kill_enemies(self):
359
130d258217f3 Fix crash in ECL's kill_enemies
Thibaut Girka <thib@sitedethib.com>
parents: 358
diff changeset
774 self._game.kill_enemies()
154
364935f6e313 Implement enemy killing.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 152
diff changeset
775
364935f6e313 Implement enemy killing.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 152
diff changeset
776
49
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
777 @instruction(97)
242
1d3c8c7473a2 Implement auxiliary animations of enemies like magic circles, and interruptions from ecl.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 224
diff changeset
778 def set_anim(self, script):
1d3c8c7473a2 Implement auxiliary animations of enemies like magic circles, and interruptions from ecl.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 224
diff changeset
779 self._enemy.set_anim(script)
49
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
780
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
781
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
782 @instruction(98)
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
783 def set_multiple_anims(self, default, end_left, end_right, left, right):
295
2a60642e8892 Fix Remilia’s bat form.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 291
diff changeset
784 if left == -1:
2a60642e8892 Fix Remilia’s bat form.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 291
diff changeset
785 self._enemy.movement_dependant_sprites = None
2a60642e8892 Fix Remilia’s bat form.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 291
diff changeset
786 else:
2a60642e8892 Fix Remilia’s bat form.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 291
diff changeset
787 self._enemy.movement_dependant_sprites = end_left, end_right, left, right
2a60642e8892 Fix Remilia’s bat form.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 291
diff changeset
788 self._enemy.set_anim(default)
49
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
789
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
790
242
1d3c8c7473a2 Implement auxiliary animations of enemies like magic circles, and interruptions from ecl.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 224
diff changeset
791 @instruction(99)
1d3c8c7473a2 Implement auxiliary animations of enemies like magic circles, and interruptions from ecl.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 224
diff changeset
792 def set_aux_anm(self, number, script):
1d3c8c7473a2 Implement auxiliary animations of enemies like magic circles, and interruptions from ecl.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 224
diff changeset
793 self._enemy.set_aux_anm(number, script)
1d3c8c7473a2 Implement auxiliary animations of enemies like magic circles, and interruptions from ecl.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 224
diff changeset
794
1d3c8c7473a2 Implement auxiliary animations of enemies like magic circles, and interruptions from ecl.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 224
diff changeset
795
49
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
796 @instruction(100)
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
797 def set_death_anim(self, sprite_index):
181
184196480f59 Don’t use the useless eff00.anm and implement particles (grazing, death, and more).
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 180
diff changeset
798 self._enemy.death_anim = sprite_index
49
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
799
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
800
57
694f25881d0f Fix move_to interpolation, add support for a few ANM and ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents: 55
diff changeset
801 @instruction(101)
177
6e8653ff2b23 Fix boss mode and don’t suicide the boss when she just want to kill the other enemies.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 171
diff changeset
802 def set_boss_mode(self, value):
6e8653ff2b23 Fix boss mode and don’t suicide the boss when she just want to kill the other enemies.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 171
diff changeset
803 #TODO: if there are multiple boss, spawned by a 95,
6e8653ff2b23 Fix boss mode and don’t suicide the boss when she just want to kill the other enemies.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 171
diff changeset
804 # only the last one has her life displayed,
6e8653ff2b23 Fix boss mode and don’t suicide the boss when she just want to kill the other enemies.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 171
diff changeset
805 # but standard enemies are blocked only until any of them is killed.
6e8653ff2b23 Fix boss mode and don’t suicide the boss when she just want to kill the other enemies.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 171
diff changeset
806 if value == 0:
545
bcff39c920ab Set boss mode directly from the enemy.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 497
diff changeset
807 self._enemy.set_boss(True)
177
6e8653ff2b23 Fix boss mode and don’t suicide the boss when she just want to kill the other enemies.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 171
diff changeset
808 elif value == -1:
545
bcff39c920ab Set boss mode directly from the enemy.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 497
diff changeset
809 self._enemy.set_boss(False)
177
6e8653ff2b23 Fix boss mode and don’t suicide the boss when she just want to kill the other enemies.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 171
diff changeset
810 else:
6e8653ff2b23 Fix boss mode and don’t suicide the boss when she just want to kill the other enemies.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 171
diff changeset
811 raise Exception #TODO
57
694f25881d0f Fix move_to interpolation, add support for a few ANM and ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents: 55
diff changeset
812
694f25881d0f Fix move_to interpolation, add support for a few ANM and ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents: 55
diff changeset
813
49
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
814 @instruction(103)
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
815 def set_hitbox(self, width, height, depth):
441
e8dc95a2a287 Make pytouhou.game.enemy an extension type.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 430
diff changeset
816 self._enemy.set_hitbox(width, height)
49
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
817
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
818
79
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
819 @instruction(104)
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
820 def set_collidable(self, collidable):
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
821 """Defines whether the enemy is “collidable”.
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
822 A collision between a collidable enemy and the player will kill the player.
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
823 """
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
824 self._enemy.collidable = bool(collidable & 1)
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
825
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
826
49
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
827 @instruction(105)
75
b3bd421bb895 Handle a few more ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents: 74
diff changeset
828 def set_damageable(self, damageable):
b3bd421bb895 Handle a few more ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents: 74
diff changeset
829 self._enemy.damageable = bool(damageable & 1)
b3bd421bb895 Handle a few more ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents: 74
diff changeset
830
b3bd421bb895 Handle a few more ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents: 74
diff changeset
831
343
94fdb6c782c1 Implement sfx for player and enemies.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 329
diff changeset
832 @instruction(106)
94fdb6c782c1 Implement sfx for player and enemies.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 329
diff changeset
833 def play_sound(self, index):
94fdb6c782c1 Implement sfx for player and enemies.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 329
diff changeset
834 self._enemy.play_sound(index)
94fdb6c782c1 Implement sfx for player and enemies.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 329
diff changeset
835
94fdb6c782c1 Implement sfx for player and enemies.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 329
diff changeset
836
75
b3bd421bb895 Handle a few more ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents: 74
diff changeset
837 @instruction(107)
b3bd421bb895 Handle a few more ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents: 74
diff changeset
838 def set_death_flags(self, death_flags):
b3bd421bb895 Handle a few more ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents: 74
diff changeset
839 self._enemy.death_flags = death_flags
49
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
840
23
444ac7bca7bc Refacto ECL stuff, add support for a few instructions, and add some culling
Thibaut Girka <thib@sitedethib.com>
parents:
diff changeset
841
49
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
842 @instruction(108)
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
843 def set_death_callback(self, sub):
497
3da7395f39e3 Make enemy callbacks programmables.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 494
diff changeset
844 self._enemy.death_callback.enable(self.switch_to_sub, (sub,))
49
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
845
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
846
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
847 @instruction(109)
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
848 def memory_write(self, value, index):
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
849 if index == 0:
497
3da7395f39e3 Make enemy callbacks programmables.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 494
diff changeset
850 self._enemy.boss_callback.enable(self.switch_to_sub, (value,))
103
789994275968 Fix boss callback, handle a few more callbacks
Thibaut Girka <thib@sitedethib.com>
parents: 102
diff changeset
851 else:
789994275968 Fix boss callback, handle a few more callbacks
Thibaut Girka <thib@sitedethib.com>
parents: 102
diff changeset
852 raise Exception #TODO
49
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
853
23
444ac7bca7bc Refacto ECL stuff, add support for a few instructions, and add some culling
Thibaut Girka <thib@sitedethib.com>
parents:
diff changeset
854
51
0707ff53e7b5 Add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents: 50
diff changeset
855 @instruction(111)
0707ff53e7b5 Add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents: 50
diff changeset
856 def set_life(self, value):
0707ff53e7b5 Add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents: 50
diff changeset
857 self._enemy.life = value
346
862011266f2c Add a gauge and use it for the enemy life bar.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 343
diff changeset
858 self._game.interface.set_boss_life()
51
0707ff53e7b5 Add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents: 50
diff changeset
859
0707ff53e7b5 Add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents: 50
diff changeset
860
67
e2cb9d434dc2 Add support for a few opcodes.
Thibaut Girka <thib@sitedethib.com>
parents: 65
diff changeset
861 @instruction(112)
e2cb9d434dc2 Add support for a few opcodes.
Thibaut Girka <thib@sitedethib.com>
parents: 65
diff changeset
862 def set_ellapsed_time(self, value):
e2cb9d434dc2 Add support for a few opcodes.
Thibaut Girka <thib@sitedethib.com>
parents: 65
diff changeset
863 """Sets the enemy's frame counter.
e2cb9d434dc2 Add support for a few opcodes.
Thibaut Girka <thib@sitedethib.com>
parents: 65
diff changeset
864 This is used for timeouts, where the framecounter is compared to the
e2cb9d434dc2 Add support for a few opcodes.
Thibaut Girka <thib@sitedethib.com>
parents: 65
diff changeset
865 timeout value (what's displayed is (enemy.timeout - enemy.frame) // 60).
e2cb9d434dc2 Add support for a few opcodes.
Thibaut Girka <thib@sitedethib.com>
parents: 65
diff changeset
866 """
e2cb9d434dc2 Add support for a few opcodes.
Thibaut Girka <thib@sitedethib.com>
parents: 65
diff changeset
867 self._enemy.frame = value
e2cb9d434dc2 Add support for a few opcodes.
Thibaut Girka <thib@sitedethib.com>
parents: 65
diff changeset
868
e2cb9d434dc2 Add support for a few opcodes.
Thibaut Girka <thib@sitedethib.com>
parents: 65
diff changeset
869
49
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
870 @instruction(113)
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
871 def set_low_life_trigger(self, value):
291
f6b8483a990d Refactor a bit and fix Rumia's disparition.
Thibaut Girka <thib@sitedethib.com>
parents: 287
diff changeset
872 #TODO: the enemy's life bar fills in 100 frames.
f6b8483a990d Refactor a bit and fix Rumia's disparition.
Thibaut Girka <thib@sitedethib.com>
parents: 287
diff changeset
873 # During those frames, the ECL doesn't seem to be executed.
f6b8483a990d Refactor a bit and fix Rumia's disparition.
Thibaut Girka <thib@sitedethib.com>
parents: 287
diff changeset
874 # However, the ECL isn't directly paused by this instruction itself.
49
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
875 self._enemy.low_life_trigger = value
347
b150ed7188a2 Show the size of the spellcard life.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 346
diff changeset
876 self._game.interface.set_spell_life()
49
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
877
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
878
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
879 @instruction(114)
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
880 def set_low_life_callback(self, sub):
497
3da7395f39e3 Make enemy callbacks programmables.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 494
diff changeset
881 self._enemy.low_life_callback.enable(self.switch_to_sub, (sub,))
49
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
882
23
444ac7bca7bc Refacto ECL stuff, add support for a few instructions, and add some culling
Thibaut Girka <thib@sitedethib.com>
parents:
diff changeset
883
49
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
884 @instruction(115)
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
885 def set_timeout(self, timeout):
286
4838e9bab0f9 Implement dialogs (MSG files).
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 284
diff changeset
886 self._enemy.frame = 0
49
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
887 self._enemy.timeout = timeout
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
888
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
889
67
e2cb9d434dc2 Add support for a few opcodes.
Thibaut Girka <thib@sitedethib.com>
parents: 65
diff changeset
890 @instruction(116)
e2cb9d434dc2 Add support for a few opcodes.
Thibaut Girka <thib@sitedethib.com>
parents: 65
diff changeset
891 def set_timeout_callback(self, sub):
497
3da7395f39e3 Make enemy callbacks programmables.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 494
diff changeset
892 self._enemy.timeout_callback.enable(self.switch_to_sub, (sub,))
67
e2cb9d434dc2 Add support for a few opcodes.
Thibaut Girka <thib@sitedethib.com>
parents: 65
diff changeset
893
e2cb9d434dc2 Add support for a few opcodes.
Thibaut Girka <thib@sitedethib.com>
parents: 65
diff changeset
894
e2cb9d434dc2 Add support for a few opcodes.
Thibaut Girka <thib@sitedethib.com>
parents: 65
diff changeset
895 @instruction(117)
e2cb9d434dc2 Add support for a few opcodes.
Thibaut Girka <thib@sitedethib.com>
parents: 65
diff changeset
896 def set_touchable(self, value):
e2cb9d434dc2 Add support for a few opcodes.
Thibaut Girka <thib@sitedethib.com>
parents: 65
diff changeset
897 """Defines whether the enemy is “touchable”.
e2cb9d434dc2 Add support for a few opcodes.
Thibaut Girka <thib@sitedethib.com>
parents: 65
diff changeset
898 Bullets only collide with an enemy if it is “touchable”.
e2cb9d434dc2 Add support for a few opcodes.
Thibaut Girka <thib@sitedethib.com>
parents: 65
diff changeset
899 Likewise, ReimuA's homing attacks only target “touchable” enemies.
e2cb9d434dc2 Add support for a few opcodes.
Thibaut Girka <thib@sitedethib.com>
parents: 65
diff changeset
900 """
e2cb9d434dc2 Add support for a few opcodes.
Thibaut Girka <thib@sitedethib.com>
parents: 65
diff changeset
901 self._enemy.touchable = bool(value)
e2cb9d434dc2 Add support for a few opcodes.
Thibaut Girka <thib@sitedethib.com>
parents: 65
diff changeset
902
e2cb9d434dc2 Add support for a few opcodes.
Thibaut Girka <thib@sitedethib.com>
parents: 65
diff changeset
903
389
eef492100f4c Add "explosion", instruction 118.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 376
diff changeset
904 @instruction(118)
eef492100f4c Add "explosion", instruction 118.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 376
diff changeset
905 def drop_particles(self, anim, number, a, b, c, d):
eef492100f4c Add "explosion", instruction 118.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 376
diff changeset
906 #TODO: find the utility of the other values.
eef492100f4c Add "explosion", instruction 118.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 376
diff changeset
907
eef492100f4c Add "explosion", instruction 118.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 376
diff changeset
908 if number == 0 or number > 640: #TODO: remove that hardcoded 640, and verify it.
eef492100f4c Add "explosion", instruction 118.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 376
diff changeset
909 number = 640
eef492100f4c Add "explosion", instruction 118.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 376
diff changeset
910
eef492100f4c Add "explosion", instruction 118.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 376
diff changeset
911 if anim == -1:
eef492100f4c Add "explosion", instruction 118.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 376
diff changeset
912 return
eef492100f4c Add "explosion", instruction 118.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 376
diff changeset
913 if 0 <= anim <= 2:
eef492100f4c Add "explosion", instruction 118.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 376
diff changeset
914 self._game.new_effect((self._enemy.x, self._enemy.y), anim + 3, number=number)
eef492100f4c Add "explosion", instruction 118.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 376
diff changeset
915 elif anim == 3:
eef492100f4c Add "explosion", instruction 118.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 376
diff changeset
916 self._game.new_particle((self._enemy.x, self._enemy.y), 6, 256, number=number) #TODO: make it go back a bit at the end.
eef492100f4c Add "explosion", instruction 118.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 376
diff changeset
917 elif 4 <= anim <= 15:
eef492100f4c Add "explosion", instruction 118.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 376
diff changeset
918 self._game.new_particle((self._enemy.x, self._enemy.y), anim + 5, 192, number=number)
eef492100f4c Add "explosion", instruction 118.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 376
diff changeset
919 elif anim == 16:
430
c9433188ffdb Remove AnmWrapper, since ANMs are lists of entries now.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 389
diff changeset
920 self._game.new_effect((self._enemy.x, self._enemy.y), 0, self._game.spellcard_effect_anm, number=number)
389
eef492100f4c Add "explosion", instruction 118.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 376
diff changeset
921 elif anim == 17:
eef492100f4c Add "explosion", instruction 118.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 376
diff changeset
922 self._game.new_particle((self._enemy.x, self._enemy.y), anim - 10, 640, number=number, reverse=True, duration=60)
eef492100f4c Add "explosion", instruction 118.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 376
diff changeset
923 elif anim == 18:
eef492100f4c Add "explosion", instruction 118.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 376
diff changeset
924 self._game.new_particle((self._enemy.x, self._enemy.y), anim - 10, 640, number=number, reverse=True, duration=240)
eef492100f4c Add "explosion", instruction 118.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 376
diff changeset
925 elif anim == 19:
eef492100f4c Add "explosion", instruction 118.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 376
diff changeset
926 self._game.new_effect((self._enemy.x, self._enemy.y), anim - 10, number=number)
eef492100f4c Add "explosion", instruction 118.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 376
diff changeset
927 else:
eef492100f4c Add "explosion", instruction 118.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 376
diff changeset
928 raise Exception #TODO
eef492100f4c Add "explosion", instruction 118.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 376
diff changeset
929
eef492100f4c Add "explosion", instruction 118.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 376
diff changeset
930
154
364935f6e313 Implement enemy killing.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 152
diff changeset
931 @instruction(119)
364935f6e313 Implement enemy killing.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 152
diff changeset
932 def drop_some_bonus(self, number):
494
6be9c99a3a24 Merge PlayerState into Player, fix player respawn position.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 489
diff changeset
933 if self._enemy.select_player().power < 128:
244
2b7f69ad9ccd Drop the correct amount of power with 119.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 242
diff changeset
934 if number > 0:
2b7f69ad9ccd Drop the correct amount of power with 119.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 242
diff changeset
935 #TODO: find the real formula in the binary.
302
34ea45d95489 Fix ECL instruction 119.
Thibaut Girka <thib@sitedethib.com>
parents: 299
diff changeset
936 self._game.drop_bonus(self._enemy.x - 64 + self._game.prng.rand_double() * 128,
34ea45d95489 Fix ECL instruction 119.
Thibaut Girka <thib@sitedethib.com>
parents: 299
diff changeset
937 self._enemy.y - 64 + self._game.prng.rand_double() * 128,
244
2b7f69ad9ccd Drop the correct amount of power with 119.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 242
diff changeset
938 2)
2b7f69ad9ccd Drop the correct amount of power with 119.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 242
diff changeset
939 for i in xrange(number - 1):
302
34ea45d95489 Fix ECL instruction 119.
Thibaut Girka <thib@sitedethib.com>
parents: 299
diff changeset
940 self._game.drop_bonus(self._enemy.x - 64 + self._game.prng.rand_double() * 128,
34ea45d95489 Fix ECL instruction 119.
Thibaut Girka <thib@sitedethib.com>
parents: 299
diff changeset
941 self._enemy.y - 64 + self._game.prng.rand_double() * 128,
244
2b7f69ad9ccd Drop the correct amount of power with 119.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 242
diff changeset
942 0)
2b7f69ad9ccd Drop the correct amount of power with 119.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 242
diff changeset
943 else:
2b7f69ad9ccd Drop the correct amount of power with 119.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 242
diff changeset
944 for i in xrange(number):
302
34ea45d95489 Fix ECL instruction 119.
Thibaut Girka <thib@sitedethib.com>
parents: 299
diff changeset
945 self._game.drop_bonus(self._enemy.x - 64 + self._game.prng.rand_double() * 128,
34ea45d95489 Fix ECL instruction 119.
Thibaut Girka <thib@sitedethib.com>
parents: 299
diff changeset
946 self._enemy.y - 64 + self._game.prng.rand_double() * 128,
244
2b7f69ad9ccd Drop the correct amount of power with 119.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 242
diff changeset
947 1)
154
364935f6e313 Implement enemy killing.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 152
diff changeset
948
364935f6e313 Implement enemy killing.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 152
diff changeset
949
75
b3bd421bb895 Handle a few more ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents: 74
diff changeset
950 @instruction(120)
b3bd421bb895 Handle a few more ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents: 74
diff changeset
951 def set_automatic_orientation(self, flags):
b3bd421bb895 Handle a few more ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents: 74
diff changeset
952 #TODO: does it change anything else than the sprite's rotation?
82
de48213a02bf Fix a few things
Thibaut Girka <thib@sitedethib.com>
parents: 79
diff changeset
953 self._enemy.automatic_orientation = bool(flags & 1)
75
b3bd421bb895 Handle a few more ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents: 74
diff changeset
954
b3bd421bb895 Handle a few more ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents: 74
diff changeset
955
107
5d9052b9a4e8 (almost) implement Cirno's freezing spellcard
Thibaut Girka <thib@sitedethib.com>
parents: 106
diff changeset
956 @instruction(121)
5d9052b9a4e8 (almost) implement Cirno's freezing spellcard
Thibaut Girka <thib@sitedethib.com>
parents: 106
diff changeset
957 def call_special_function(self, function, arg):
5d9052b9a4e8 (almost) implement Cirno's freezing spellcard
Thibaut Girka <thib@sitedethib.com>
parents: 106
diff changeset
958 if function == 0: # Cirno
5d9052b9a4e8 (almost) implement Cirno's freezing spellcard
Thibaut Girka <thib@sitedethib.com>
parents: 106
diff changeset
959 if arg == 0:
249
2ef8f4e181e3 Change ECL special function 0 in order to match the game more closely.
Thibaut Girka <thib@sitedethib.com>
parents: 244
diff changeset
960 self._game.new_effect((self._enemy.x, self._enemy.y), 17)
151
5cf927cbd9c5 Merge GameState into Game. TODO: Merge PlayerState into Player
Thibaut Girka <thib@sitedethib.com>
parents: 150
diff changeset
961 for bullet in self._game.bullets:
107
5d9052b9a4e8 (almost) implement Cirno's freezing spellcard
Thibaut Girka <thib@sitedethib.com>
parents: 106
diff changeset
962 bullet.speed = bullet.angle = 0.
256
507dfd6efe0c Refactor pytouhou.game.bullet.
Thibaut Girka <thib@sitedethib.com>
parents: 251
diff changeset
963 bullet.dx, bullet.dy = 0., 0.
128
8ba018617829 Fix Cirno's freezing bullets
Thibaut Girka <thib@sitedethib.com>
parents: 107
diff changeset
964 bullet.set_anim(sprite_idx_offset=15) #TODO: check
107
5d9052b9a4e8 (almost) implement Cirno's freezing spellcard
Thibaut Girka <thib@sitedethib.com>
parents: 106
diff changeset
965 else:
249
2ef8f4e181e3 Change ECL special function 0 in order to match the game more closely.
Thibaut Girka <thib@sitedethib.com>
parents: 244
diff changeset
966 self._game.new_effect((self._enemy.x, self._enemy.y), 17)
151
5cf927cbd9c5 Merge GameState into Game. TODO: Merge PlayerState into Player
Thibaut Girka <thib@sitedethib.com>
parents: 150
diff changeset
967 for bullet in self._game.bullets:
256
507dfd6efe0c Refactor pytouhou.game.bullet.
Thibaut Girka <thib@sitedethib.com>
parents: 251
diff changeset
968 bullet.flags = 16 #TODO: check
250
cd4800154c9b Change ECL special function 0 in order to match the game more closely (again)
Thibaut Girka <thib@sitedethib.com>
parents: 249
diff changeset
969 angle = pi + self._game.prng.rand_double() * 2. * pi
256
507dfd6efe0c Refactor pytouhou.game.bullet.
Thibaut Girka <thib@sitedethib.com>
parents: 251
diff changeset
970 bullet.attributes[4:6] = [0.01, angle] #TODO: check
507dfd6efe0c Refactor pytouhou.game.bullet.
Thibaut Girka <thib@sitedethib.com>
parents: 251
diff changeset
971 bullet.attributes[0] = -1 #TODO: check
250
cd4800154c9b Change ECL special function 0 in order to match the game more closely (again)
Thibaut Girka <thib@sitedethib.com>
parents: 249
diff changeset
972 bullet.set_anim(sprite_idx_offset=15) #TODO: check
168
b96d835c0807 Implement Cirno’s 雪符「ダイアモンドブリザード」 spellcard.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 166
diff changeset
973 elif function == 1: # Cirno
207
709f42eaa55e Minor refactoring
Thibaut Girka <thib@sitedethib.com>
parents: 195
diff changeset
974 offset = (self._game.prng.rand_uint16() % arg - arg / 2,
709f42eaa55e Minor refactoring
Thibaut Girka <thib@sitedethib.com>
parents: 195
diff changeset
975 self._game.prng.rand_uint16() % arg - arg / 2)
709f42eaa55e Minor refactoring
Thibaut Girka <thib@sitedethib.com>
parents: 195
diff changeset
976 self._enemy.fire(offset=offset)
266
3a86c4e070dc Implement ECL’s 3rd hardcoded function.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 256
diff changeset
977 elif function == 3: # Patchouli’s dual sign spellcards
3a86c4e070dc Implement ECL’s 3rd hardcoded function.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 256
diff changeset
978 values = [[0, 3, 1],
3a86c4e070dc Implement ECL’s 3rd hardcoded function.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 256
diff changeset
979 [2, 3, 4],
3a86c4e070dc Implement ECL’s 3rd hardcoded function.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 256
diff changeset
980 [1, 4, 0],
3a86c4e070dc Implement ECL’s 3rd hardcoded function.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 256
diff changeset
981 [4, 2, 3]]
494
6be9c99a3a24 Merge PlayerState into Player, fix player respawn position.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 489
diff changeset
982 character = self._enemy.select_player().character
266
3a86c4e070dc Implement ECL’s 3rd hardcoded function.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 256
diff changeset
983 self.variables[1:4] = values[character]
299
e04e402e6380 Implemented Sakuya's time stop.
Elias Boutaleb <kagekyio@gmail.com>
parents: 296
diff changeset
984 elif function == 4:
e04e402e6380 Implemented Sakuya's time stop.
Elias Boutaleb <kagekyio@gmail.com>
parents: 296
diff changeset
985 if arg == 1:
e04e402e6380 Implemented Sakuya's time stop.
Elias Boutaleb <kagekyio@gmail.com>
parents: 296
diff changeset
986 self._game.time_stop = True
e04e402e6380 Implemented Sakuya's time stop.
Elias Boutaleb <kagekyio@gmail.com>
parents: 296
diff changeset
987 else:
e04e402e6380 Implemented Sakuya's time stop.
Elias Boutaleb <kagekyio@gmail.com>
parents: 296
diff changeset
988 self._game.time_stop = False
309
14c9aca8e274 Implement Remilia's laser webs.
Thibaut Girka <thib@sitedethib.com>
parents: 308
diff changeset
989 elif function == 7: # Remilia’s laser webs
14c9aca8e274 Implement Remilia's laser webs.
Thibaut Girka <thib@sitedethib.com>
parents: 308
diff changeset
990 base_angle = self._game.prng.rand_double() * 2 * pi
14c9aca8e274 Implement Remilia's laser webs.
Thibaut Girka <thib@sitedethib.com>
parents: 308
diff changeset
991 for i in xrange(16):
14c9aca8e274 Implement Remilia's laser webs.
Thibaut Girka <thib@sitedethib.com>
parents: 308
diff changeset
992 delta = [+pi / 4., -pi / 4.][i % 2]
14c9aca8e274 Implement Remilia's laser webs.
Thibaut Girka <thib@sitedethib.com>
parents: 308
diff changeset
993 ox, oy = self._enemy.bullet_launch_offset
14c9aca8e274 Implement Remilia's laser webs.
Thibaut Girka <thib@sitedethib.com>
parents: 308
diff changeset
994 length = 32. #TODO: check
14c9aca8e274 Implement Remilia's laser webs.
Thibaut Girka <thib@sitedethib.com>
parents: 308
diff changeset
995
14c9aca8e274 Implement Remilia's laser webs.
Thibaut Girka <thib@sitedethib.com>
parents: 308
diff changeset
996 # Inner circle
14c9aca8e274 Implement Remilia's laser webs.
Thibaut Girka <thib@sitedethib.com>
parents: 308
diff changeset
997 angle = base_angle + i * pi / 8.
14c9aca8e274 Implement Remilia's laser webs.
Thibaut Girka <thib@sitedethib.com>
parents: 308
diff changeset
998 ox, oy = ox + cos(angle) * length, oy + sin(angle) * length
14c9aca8e274 Implement Remilia's laser webs.
Thibaut Girka <thib@sitedethib.com>
parents: 308
diff changeset
999 length = 112. #TODO: check
14c9aca8e274 Implement Remilia's laser webs.
Thibaut Girka <thib@sitedethib.com>
parents: 308
diff changeset
1000 if arg == 0:
14c9aca8e274 Implement Remilia's laser webs.
Thibaut Girka <thib@sitedethib.com>
parents: 308
diff changeset
1001 self._enemy.new_laser(85, 1, 1, angle, 0., 0., length, length, 30.,
14c9aca8e274 Implement Remilia's laser webs.
Thibaut Girka <thib@sitedethib.com>
parents: 308
diff changeset
1002 100, 80, 15, #TODO: check
14c9aca8e274 Implement Remilia's laser webs.
Thibaut Girka <thib@sitedethib.com>
parents: 308
diff changeset
1003 0, 0, 0, offset=(ox, oy))
14c9aca8e274 Implement Remilia's laser webs.
Thibaut Girka <thib@sitedethib.com>
parents: 308
diff changeset
1004 else:
14c9aca8e274 Implement Remilia's laser webs.
Thibaut Girka <thib@sitedethib.com>
parents: 308
diff changeset
1005 self._enemy.fire(offset=(ox, oy))
14c9aca8e274 Implement Remilia's laser webs.
Thibaut Girka <thib@sitedethib.com>
parents: 308
diff changeset
1006
14c9aca8e274 Implement Remilia's laser webs.
Thibaut Girka <thib@sitedethib.com>
parents: 308
diff changeset
1007 # Middle circle
14c9aca8e274 Implement Remilia's laser webs.
Thibaut Girka <thib@sitedethib.com>
parents: 308
diff changeset
1008 ox, oy = ox + cos(angle) * length, oy + sin(angle) * length
14c9aca8e274 Implement Remilia's laser webs.
Thibaut Girka <thib@sitedethib.com>
parents: 308
diff changeset
1009 angle += delta
14c9aca8e274 Implement Remilia's laser webs.
Thibaut Girka <thib@sitedethib.com>
parents: 308
diff changeset
1010
14c9aca8e274 Implement Remilia's laser webs.
Thibaut Girka <thib@sitedethib.com>
parents: 308
diff changeset
1011 if arg == 0:
14c9aca8e274 Implement Remilia's laser webs.
Thibaut Girka <thib@sitedethib.com>
parents: 308
diff changeset
1012 self._enemy.new_laser(85, 1, 1, angle, 0., 0., length, length, 30.,
14c9aca8e274 Implement Remilia's laser webs.
Thibaut Girka <thib@sitedethib.com>
parents: 308
diff changeset
1013 100, 80, 15, #TODO: check
14c9aca8e274 Implement Remilia's laser webs.
Thibaut Girka <thib@sitedethib.com>
parents: 308
diff changeset
1014 0, 0, 0, offset=(ox, oy))
14c9aca8e274 Implement Remilia's laser webs.
Thibaut Girka <thib@sitedethib.com>
parents: 308
diff changeset
1015 else:
14c9aca8e274 Implement Remilia's laser webs.
Thibaut Girka <thib@sitedethib.com>
parents: 308
diff changeset
1016 self._enemy.fire(offset=(ox, oy))
14c9aca8e274 Implement Remilia's laser webs.
Thibaut Girka <thib@sitedethib.com>
parents: 308
diff changeset
1017
14c9aca8e274 Implement Remilia's laser webs.
Thibaut Girka <thib@sitedethib.com>
parents: 308
diff changeset
1018 # Outer circle
14c9aca8e274 Implement Remilia's laser webs.
Thibaut Girka <thib@sitedethib.com>
parents: 308
diff changeset
1019 ox, oy = ox + cos(angle) * length, oy + sin(angle) * length
14c9aca8e274 Implement Remilia's laser webs.
Thibaut Girka <thib@sitedethib.com>
parents: 308
diff changeset
1020 angle += delta
14c9aca8e274 Implement Remilia's laser webs.
Thibaut Girka <thib@sitedethib.com>
parents: 308
diff changeset
1021 length = 400. #TODO: check
14c9aca8e274 Implement Remilia's laser webs.
Thibaut Girka <thib@sitedethib.com>
parents: 308
diff changeset
1022
14c9aca8e274 Implement Remilia's laser webs.
Thibaut Girka <thib@sitedethib.com>
parents: 308
diff changeset
1023 if arg == 0:
14c9aca8e274 Implement Remilia's laser webs.
Thibaut Girka <thib@sitedethib.com>
parents: 308
diff changeset
1024 self._enemy.new_laser(85, 1, 1, angle, 0., 0., length, length, 30.,
14c9aca8e274 Implement Remilia's laser webs.
Thibaut Girka <thib@sitedethib.com>
parents: 308
diff changeset
1025 100, 80, 15, #TODO: check
14c9aca8e274 Implement Remilia's laser webs.
Thibaut Girka <thib@sitedethib.com>
parents: 308
diff changeset
1026 0, 0, 0, offset=(ox, oy))
14c9aca8e274 Implement Remilia's laser webs.
Thibaut Girka <thib@sitedethib.com>
parents: 308
diff changeset
1027 else:
14c9aca8e274 Implement Remilia's laser webs.
Thibaut Girka <thib@sitedethib.com>
parents: 308
diff changeset
1028 self._enemy.fire(offset=(ox, oy))
296
c074783d0847 Implement hardcoded function 8 for Remilia.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 295
diff changeset
1029 elif function == 8: # Remilia’s magic
c074783d0847 Implement hardcoded function 8 for Remilia.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 295
diff changeset
1030 bullet_attributes = [70, 1, 1, 1, 1, 0., 0., 0., 0.7, 0]
c074783d0847 Implement hardcoded function 8 for Remilia.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 295
diff changeset
1031 n = 0
c074783d0847 Implement hardcoded function 8 for Remilia.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 295
diff changeset
1032 for bullet in self._game.bullets:
312
8d1768fa4cbb Fix Remilia's “Red Magic”.
Thibaut Girka <thib@sitedethib.com>
parents: 310
diff changeset
1033 if bullet._bullet_type.type_id < 5:
296
c074783d0847 Implement hardcoded function 8 for Remilia.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 295
diff changeset
1034 continue
c074783d0847 Implement hardcoded function 8 for Remilia.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 295
diff changeset
1035 n += 1
c074783d0847 Implement hardcoded function 8 for Remilia.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 295
diff changeset
1036 bullet_attributes[8] = bullet.angle
c074783d0847 Implement hardcoded function 8 for Remilia.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 295
diff changeset
1037 self._enemy.fire(launch_pos=(bullet.x, bullet.y),
c074783d0847 Implement hardcoded function 8 for Remilia.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 295
diff changeset
1038 bullet_attributes=bullet_attributes)
c074783d0847 Implement hardcoded function 8 for Remilia.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 295
diff changeset
1039 self._setval(-10004, n)
313
2ba2462afc70 Implement hardcoded function 9.
Thibaut Girka <thib@sitedethib.com>
parents: 312
diff changeset
1040 elif function == 9:
2ba2462afc70 Implement hardcoded function 9.
Thibaut Girka <thib@sitedethib.com>
parents: 312
diff changeset
1041 self._game.new_effect((self._enemy.x, self._enemy.y), 17)
2ba2462afc70 Implement hardcoded function 9.
Thibaut Girka <thib@sitedethib.com>
parents: 312
diff changeset
1042 base_angle = pi + 2. * self._game.prng.rand_double() * pi
2ba2462afc70 Implement hardcoded function 9.
Thibaut Girka <thib@sitedethib.com>
parents: 312
diff changeset
1043 for bullet in self._game.bullets:
2ba2462afc70 Implement hardcoded function 9.
Thibaut Girka <thib@sitedethib.com>
parents: 312
diff changeset
1044 if bullet._bullet_type.type_id < 5 and bullet.speed == 0.:
2ba2462afc70 Implement hardcoded function 9.
Thibaut Girka <thib@sitedethib.com>
parents: 312
diff changeset
1045 bullet.flags = 16 #TODO: check
2ba2462afc70 Implement hardcoded function 9.
Thibaut Girka <thib@sitedethib.com>
parents: 312
diff changeset
1046 distance = hypot(bullet.x - self._enemy.x, bullet.y - self._enemy.y)
2ba2462afc70 Implement hardcoded function 9.
Thibaut Girka <thib@sitedethib.com>
parents: 312
diff changeset
1047 angle = base_angle
2ba2462afc70 Implement hardcoded function 9.
Thibaut Girka <thib@sitedethib.com>
parents: 312
diff changeset
1048 angle += distance /80. #TODO: This is most probably wrong
2ba2462afc70 Implement hardcoded function 9.
Thibaut Girka <thib@sitedethib.com>
parents: 312
diff changeset
1049 bullet.attributes[4:6] = [0.01, angle] #TODO: check
2ba2462afc70 Implement hardcoded function 9.
Thibaut Girka <thib@sitedethib.com>
parents: 312
diff changeset
1050 bullet.attributes[0] = -1 #TODO: check
2ba2462afc70 Implement hardcoded function 9.
Thibaut Girka <thib@sitedethib.com>
parents: 312
diff changeset
1051 bullet.set_anim(sprite_idx_offset=1) #TODO: check
310
81c5b0b51093 Implement hardcoded function 11.
Thibaut Girka <thib@sitedethib.com>
parents: 309
diff changeset
1052 elif function == 11:
81c5b0b51093 Implement hardcoded function 11.
Thibaut Girka <thib@sitedethib.com>
parents: 309
diff changeset
1053 self._game.new_effect((self._enemy.x, self._enemy.y), 17)
81c5b0b51093 Implement hardcoded function 11.
Thibaut Girka <thib@sitedethib.com>
parents: 309
diff changeset
1054 self._game.prng.rand_double() #TODO: what is it for?
81c5b0b51093 Implement hardcoded function 11.
Thibaut Girka <thib@sitedethib.com>
parents: 309
diff changeset
1055 for bullet in self._game.bullets: #TODO Bullet order is WRONG
312
8d1768fa4cbb Fix Remilia's “Red Magic”.
Thibaut Girka <thib@sitedethib.com>
parents: 310
diff changeset
1056 if bullet._bullet_type.type_id < 5 and bullet.speed == 0.:
310
81c5b0b51093 Implement hardcoded function 11.
Thibaut Girka <thib@sitedethib.com>
parents: 309
diff changeset
1057 bullet.flags = 16 #TODO: check
81c5b0b51093 Implement hardcoded function 11.
Thibaut Girka <thib@sitedethib.com>
parents: 309
diff changeset
1058 angle = pi + self._game.prng.rand_double() * 2. * pi
81c5b0b51093 Implement hardcoded function 11.
Thibaut Girka <thib@sitedethib.com>
parents: 309
diff changeset
1059 bullet.attributes[4:6] = [0.01, angle] #TODO: check
81c5b0b51093 Implement hardcoded function 11.
Thibaut Girka <thib@sitedethib.com>
parents: 309
diff changeset
1060 bullet.attributes[0] = -1 #TODO: check
81c5b0b51093 Implement hardcoded function 11.
Thibaut Girka <thib@sitedethib.com>
parents: 309
diff changeset
1061 bullet.set_anim(sprite_idx_offset=1) #TODO: check
169
c4b4f7c068f2 Fix Cirno’s last spellcard and implement something for Patchy in extra stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 168
diff changeset
1062 elif function == 13:
c4b4f7c068f2 Fix Cirno’s last spellcard and implement something for Patchy in extra stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 168
diff changeset
1063 if self._enemy.bullet_attributes is None:
c4b4f7c068f2 Fix Cirno’s last spellcard and implement something for Patchy in extra stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 168
diff changeset
1064 return
c4b4f7c068f2 Fix Cirno’s last spellcard and implement something for Patchy in extra stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 168
diff changeset
1065
287
981d1893d564 Fix Patchouly's Royal Flare.
Thibaut Girka <thib@sitedethib.com>
parents: 286
diff changeset
1066 frame = self._getval(-10004)
981d1893d564 Fix Patchouly's Royal Flare.
Thibaut Girka <thib@sitedethib.com>
parents: 286
diff changeset
1067 self._setval(-10004, frame + 1)
981d1893d564 Fix Patchouly's Royal Flare.
Thibaut Girka <thib@sitedethib.com>
parents: 286
diff changeset
1068
981d1893d564 Fix Patchouly's Royal Flare.
Thibaut Girka <thib@sitedethib.com>
parents: 286
diff changeset
1069 if frame % 6 != 0:
178
0bd5e5f19a73 Fix Patchouli’s 日符「ロイヤルフレア」 spellcard.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 177
diff changeset
1070 return
0bd5e5f19a73 Fix Patchouli’s 日符「ロイヤルフレア」 spellcard.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 177
diff changeset
1071
207
709f42eaa55e Minor refactoring
Thibaut Girka <thib@sitedethib.com>
parents: 195
diff changeset
1072 (type_, anim, sprite_idx_offset, bullets_per_shot, number_of_shots,
709f42eaa55e Minor refactoring
Thibaut Girka <thib@sitedethib.com>
parents: 195
diff changeset
1073 speed, speed2, launch_angle, angle, flags) = self._enemy.bullet_attributes
178
0bd5e5f19a73 Fix Patchouli’s 日符「ロイヤルフレア」 spellcard.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 177
diff changeset
1074 for i in range(arg):
287
981d1893d564 Fix Patchouly's Royal Flare.
Thibaut Girka <thib@sitedethib.com>
parents: 286
diff changeset
1075 _angle = i*2*pi/arg + self._getval(-10007)
178
0bd5e5f19a73 Fix Patchouli’s 日符「ロイヤルフレア」 spellcard.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 177
diff changeset
1076 _distance = self._getval(-10008)
287
981d1893d564 Fix Patchouly's Royal Flare.
Thibaut Girka <thib@sitedethib.com>
parents: 286
diff changeset
1077 launch_pos = (192 + cos(_angle) * _distance,
981d1893d564 Fix Patchouly's Royal Flare.
Thibaut Girka <thib@sitedethib.com>
parents: 286
diff changeset
1078 224 + sin(_angle) * _distance)
207
709f42eaa55e Minor refactoring
Thibaut Girka <thib@sitedethib.com>
parents: 195
diff changeset
1079 bullet_attributes = (type_, anim, sprite_idx_offset,
709f42eaa55e Minor refactoring
Thibaut Girka <thib@sitedethib.com>
parents: 195
diff changeset
1080 bullets_per_shot, number_of_shots,
709f42eaa55e Minor refactoring
Thibaut Girka <thib@sitedethib.com>
parents: 195
diff changeset
1081 speed, speed2,
709f42eaa55e Minor refactoring
Thibaut Girka <thib@sitedethib.com>
parents: 195
diff changeset
1082 self._getval(-10006) + _angle, angle, flags)
709f42eaa55e Minor refactoring
Thibaut Girka <thib@sitedethib.com>
parents: 195
diff changeset
1083 self._enemy.fire(launch_pos=launch_pos,
709f42eaa55e Minor refactoring
Thibaut Girka <thib@sitedethib.com>
parents: 195
diff changeset
1084 bullet_attributes=bullet_attributes)
275
4b0570bf5847 Implement hardcoded function 14 used by spellcard “Lævateinn”.
Thibaut Girka <thib@sitedethib.com>
parents: 274
diff changeset
1085 elif function == 14: # Laevateinn
4b0570bf5847 Implement hardcoded function 14 used by spellcard “Lævateinn”.
Thibaut Girka <thib@sitedethib.com>
parents: 274
diff changeset
1086 if arg == 0:
4b0570bf5847 Implement hardcoded function 14 used by spellcard “Lævateinn”.
Thibaut Girka <thib@sitedethib.com>
parents: 274
diff changeset
1087 self.variables[4] = 0
4b0570bf5847 Implement hardcoded function 14 used by spellcard “Lævateinn”.
Thibaut Girka <thib@sitedethib.com>
parents: 274
diff changeset
1088 for laser in self._enemy.laser_by_id.values():
4b0570bf5847 Implement hardcoded function 14 used by spellcard “Lævateinn”.
Thibaut Girka <thib@sitedethib.com>
parents: 274
diff changeset
1089 self.variables[4] += 1
4b0570bf5847 Implement hardcoded function 14 used by spellcard “Lævateinn”.
Thibaut Girka <thib@sitedethib.com>
parents: 274
diff changeset
1090 for pos in laser.get_bullets_pos():
4b0570bf5847 Implement hardcoded function 14 used by spellcard “Lævateinn”.
Thibaut Girka <thib@sitedethib.com>
parents: 274
diff changeset
1091 self._enemy.fire(launch_pos=pos)
4b0570bf5847 Implement hardcoded function 14 used by spellcard “Lævateinn”.
Thibaut Girka <thib@sitedethib.com>
parents: 274
diff changeset
1092 else:
4b0570bf5847 Implement hardcoded function 14 used by spellcard “Lævateinn”.
Thibaut Girka <thib@sitedethib.com>
parents: 274
diff changeset
1093 pass #TODO: check
273
595b227886b1 Partially implement hardcoded function 16, used for QED: ripples of 495 years
Thibaut Girka <thib@sitedethib.com>
parents: 272
diff changeset
1094 elif function == 16: # QED: Ripples of 495 years
595b227886b1 Partially implement hardcoded function 16, used for QED: ripples of 495 years
Thibaut Girka <thib@sitedethib.com>
parents: 272
diff changeset
1095 if arg == 0:
360
d55a1843b2a7 Fix Flandre's QED: Ripples of 495 years
Thibaut Girka <thib@sitedethib.com>
parents: 359
diff changeset
1096 self.variables[9] = 40 + self._enemy.life // 25
d55a1843b2a7 Fix Flandre's QED: Ripples of 495 years
Thibaut Girka <thib@sitedethib.com>
parents: 359
diff changeset
1097 self.variables[7] = 2. - self._enemy.life / 6000.
273
595b227886b1 Partially implement hardcoded function 16, used for QED: ripples of 495 years
Thibaut Girka <thib@sitedethib.com>
parents: 272
diff changeset
1098 else:
360
d55a1843b2a7 Fix Flandre's QED: Ripples of 495 years
Thibaut Girka <thib@sitedethib.com>
parents: 359
diff changeset
1099 #TODO: I'm really not sure about that...
273
595b227886b1 Partially implement hardcoded function 16, used for QED: ripples of 495 years
Thibaut Girka <thib@sitedethib.com>
parents: 272
diff changeset
1100 self.variables[6] = self._game.prng.rand_double() * (self._game.width - 64.) + 32.
595b227886b1 Partially implement hardcoded function 16, used for QED: ripples of 495 years
Thibaut Girka <thib@sitedethib.com>
parents: 272
diff changeset
1101 self.variables[7] = self._game.prng.rand_double() * (self._game.width / 2. - 64.) + 32.
107
5d9052b9a4e8 (almost) implement Cirno's freezing spellcard
Thibaut Girka <thib@sitedethib.com>
parents: 106
diff changeset
1102 else:
5d9052b9a4e8 (almost) implement Cirno's freezing spellcard
Thibaut Girka <thib@sitedethib.com>
parents: 106
diff changeset
1103 logger.warn("Unimplemented special function %d!", function)
5d9052b9a4e8 (almost) implement Cirno's freezing spellcard
Thibaut Girka <thib@sitedethib.com>
parents: 106
diff changeset
1104
5d9052b9a4e8 (almost) implement Cirno's freezing spellcard
Thibaut Girka <thib@sitedethib.com>
parents: 106
diff changeset
1105
75
b3bd421bb895 Handle a few more ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents: 74
diff changeset
1106 @instruction(123)
b3bd421bb895 Handle a few more ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents: 74
diff changeset
1107 def skip_frames(self, frames):
b3bd421bb895 Handle a few more ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents: 74
diff changeset
1108 #TODO: is that all?
b3bd421bb895 Handle a few more ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents: 74
diff changeset
1109 self.frame += self._getval(frames)
b3bd421bb895 Handle a few more ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents: 74
diff changeset
1110
b3bd421bb895 Handle a few more ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents: 74
diff changeset
1111
154
364935f6e313 Implement enemy killing.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 152
diff changeset
1112 @instruction(124)
364935f6e313 Implement enemy killing.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 152
diff changeset
1113 def drop_specific_bonus(self, _type):
165
c8c60291c56f Implement item dropping by enemies.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 160
diff changeset
1114 #TODO: if _type < 0, “drop” an bullet animation instead of a bonus (never used).
154
364935f6e313 Implement enemy killing.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 152
diff changeset
1115 self._game.drop_bonus(self._enemy.x, self._enemy.y, _type)
364935f6e313 Implement enemy killing.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 152
diff changeset
1116
364935f6e313 Implement enemy killing.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 152
diff changeset
1117
49
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
1118 @instruction(126)
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
1119 def set_remaining_lives(self, lives):
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
1120 self._enemy.remaining_lives = lives
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
1121
182
20843875ad8f (Hopefully) use difficulty as it should.
Thibaut Girka <thib@sitedethib.com>
parents: 181
diff changeset
1122
242
1d3c8c7473a2 Implement auxiliary animations of enemies like magic circles, and interruptions from ecl.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 224
diff changeset
1123 @instruction(128)
1d3c8c7473a2 Implement auxiliary animations of enemies like magic circles, and interruptions from ecl.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 224
diff changeset
1124 def interrupt(self, event):
304
f3099ebf4f61 Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents: 302
diff changeset
1125 self._enemy.anmrunner.interrupt(event)
242
1d3c8c7473a2 Implement auxiliary animations of enemies like magic circles, and interruptions from ecl.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 224
diff changeset
1126
1d3c8c7473a2 Implement auxiliary animations of enemies like magic circles, and interruptions from ecl.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 224
diff changeset
1127
1d3c8c7473a2 Implement auxiliary animations of enemies like magic circles, and interruptions from ecl.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 224
diff changeset
1128 @instruction(129)
1d3c8c7473a2 Implement auxiliary animations of enemies like magic circles, and interruptions from ecl.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 224
diff changeset
1129 def interrupt_aux(self, number, event):
304
f3099ebf4f61 Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents: 302
diff changeset
1130 self._enemy.aux_anm[number].anmrunner.interrupt(event)
242
1d3c8c7473a2 Implement auxiliary animations of enemies like magic circles, and interruptions from ecl.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 224
diff changeset
1131
1d3c8c7473a2 Implement auxiliary animations of enemies like magic circles, and interruptions from ecl.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 224
diff changeset
1132
182
20843875ad8f (Hopefully) use difficulty as it should.
Thibaut Girka <thib@sitedethib.com>
parents: 181
diff changeset
1133 @instruction(131)
20843875ad8f (Hopefully) use difficulty as it should.
Thibaut Girka <thib@sitedethib.com>
parents: 181
diff changeset
1134 def set_difficulty_coeffs(self, speed_a, speed_b, nb_a, nb_b, shots_a, shots_b):
20843875ad8f (Hopefully) use difficulty as it should.
Thibaut Girka <thib@sitedethib.com>
parents: 181
diff changeset
1135 self._enemy.difficulty_coeffs = (speed_a, speed_b, nb_a, nb_b, shots_a, shots_b)
20843875ad8f (Hopefully) use difficulty as it should.
Thibaut Girka <thib@sitedethib.com>
parents: 181
diff changeset
1136
361
b55939b4b40d Rename set_visible to set_invisible, since it's what it does...
Thibaut Girka <thib@sitedethib.com>
parents: 360
diff changeset
1137
b55939b4b40d Rename set_visible to set_invisible, since it's what it does...
Thibaut Girka <thib@sitedethib.com>
parents: 360
diff changeset
1138 @instruction(132)
b55939b4b40d Rename set_visible to set_invisible, since it's what it does...
Thibaut Girka <thib@sitedethib.com>
parents: 360
diff changeset
1139 def set_invisible(self, value):
b55939b4b40d Rename set_visible to set_invisible, since it's what it does...
Thibaut Girka <thib@sitedethib.com>
parents: 360
diff changeset
1140 self._enemy.visible = not bool(value)
b55939b4b40d Rename set_visible to set_invisible, since it's what it does...
Thibaut Girka <thib@sitedethib.com>
parents: 360
diff changeset
1141
362
3be4c1078095 (partially?) implement ECL's instruction 133
Thibaut Girka <thib@sitedethib.com>
parents: 361
diff changeset
1142
3be4c1078095 (partially?) implement ECL's instruction 133
Thibaut Girka <thib@sitedethib.com>
parents: 361
diff changeset
1143 @instruction(133)
3be4c1078095 (partially?) implement ECL's instruction 133
Thibaut Girka <thib@sitedethib.com>
parents: 361
diff changeset
1144 def copy_callbacks(self):
497
3da7395f39e3 Make enemy callbacks programmables.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 494
diff changeset
1145 self._enemy.timeout_callback.enable(self.switch_to_sub, (self._enemy.death_callback.args[0],))
362
3be4c1078095 (partially?) implement ECL's instruction 133
Thibaut Girka <thib@sitedethib.com>
parents: 361
diff changeset
1146