Mercurial > touhou
annotate pytouhou/opengl/texture.py @ 54:b383b09bc735
Fix anim cycling
author | Thibaut Girka <thib@sitedethib.com> |
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date | Mon, 22 Aug 2011 23:43:40 +0200 |
parents | ab826bc29aa2 |
children | fc0294c745b6 |
rev | line source |
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1 # -*- encoding: utf-8 -*- |
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2 ## |
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3 ## Copyright (C) 2011 Thibaut Girka <thib@sitedethib.com> |
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4 ## |
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5 ## This program is free software; you can redistribute it and/or modify |
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6 ## it under the terms of the GNU General Public License as published |
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7 ## by the Free Software Foundation; version 3 only. |
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8 ## |
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9 ## This program is distributed in the hope that it will be useful, |
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10 ## but WITHOUT ANY WARRANTY; without even the implied warranty of |
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11 ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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12 ## GNU General Public License for more details. |
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13 ## |
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14 |
14 | 15 import pygame |
16 import os | |
17 from io import BytesIO | |
18 | |
19 import OpenGL | |
20 OpenGL.FORWARD_COMPATIBLE_ONLY = True | |
21 from OpenGL.GL import * | |
22 from OpenGL.GLU import * | |
23 | |
24 | |
16
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25 class TextureManager(object): |
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26 def __init__(self, archive): |
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27 self.archive = archive |
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28 self.textures = {} |
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29 |
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30 def __getitem__(self, key): |
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31 if not key in self.textures: |
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32 self.textures[key] = self.load_texture(key) |
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33 return self.textures[key] |
14 | 34 |
16
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35 |
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36 def preload(self, anms): |
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37 for anm in anms: |
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38 key = anm.first_name, anm.secondary_name |
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39 texture = self[key] |
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40 |
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41 |
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42 def set_archive(self, archive): |
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43 self.archive = archive |
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44 |
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45 |
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46 def load_texture(self, key): |
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47 first_name, secondary_name = key |
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48 |
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49 image_file = BytesIO(self.archive.extract(os.path.basename(first_name))) |
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50 textureSurface = pygame.image.load(image_file).convert_alpha() |
14 | 51 |
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52 if secondary_name: |
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53 alpha_image_file = BytesIO(self.archive.extract(os.path.basename(secondary_name))) |
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54 alphaSurface = pygame.image.load(alpha_image_file) |
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55 assert textureSurface.get_size() == alphaSurface.get_size() |
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56 for x in range(alphaSurface.get_width()): |
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57 for y in range(alphaSurface.get_height()): |
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58 r, g, b, a = textureSurface.get_at((x, y)) |
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59 color2 = alphaSurface.get_at((x, y)) |
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60 textureSurface.set_at((x, y), (r, g, b, color2[0])) |
14 | 61 |
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62 textureData = pygame.image.tostring(textureSurface, 'RGBA', 1) |
14 | 63 |
16
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64 width = textureSurface.get_width() |
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65 height = textureSurface.get_height() |
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66 |
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67 texture = glGenTextures(1) |
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68 glBindTexture(GL_TEXTURE_2D, texture) |
14 | 69 |
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70 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, |
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71 GL_UNSIGNED_BYTE, textureData) |
15 | 72 |
16
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73 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR) |
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74 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR) |
14 | 75 |
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76 return texture |
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77 |