Mercurial > touhou
annotate pytouhou/ui/opengl/renderer.pxd @ 545:bcff39c920ab
Set boss mode directly from the enemy.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
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date | Thu, 15 May 2014 20:14:54 +0200 |
parents | 53fa73932e9a |
children | 94725968dabb |
rev | line source |
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449
d56536ef28e8
Improve render_elements’ speed a lot, and fix it in some corner cases. Thanks liori!
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
423
diff
changeset
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1 from cpython cimport PyObject |
462
a71b912b45b7
Render to framebuffers first, and reposition some interface elements in the game area.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
458
diff
changeset
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2 from pytouhou.lib.opengl cimport GLuint |
505
bfea9e9a6845
Manage the texture-specific indices in the Texture, and some more renderer optimisations.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
503
diff
changeset
|
3 from .texture cimport TextureManager, FontManager |
449
d56536ef28e8
Improve render_elements’ speed a lot, and fix it in some corner cases. Thanks liori!
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
423
diff
changeset
|
4 |
222
5cac48b328ad
Refactor rendering code a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
diff
changeset
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5 cdef struct Vertex: |
518
75ae628522c9
Use shorts instead of ints for vertex position, reducing the size of a vertex to 20 bytes from 24.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
515
diff
changeset
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6 short x, y, z, padding |
222
5cac48b328ad
Refactor rendering code a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
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7 float u, v |
5cac48b328ad
Refactor rendering code a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
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8 unsigned char r, g, b, a |
5cac48b328ad
Refactor rendering code a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
diff
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9 |
5cac48b328ad
Refactor rendering code a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
diff
changeset
|
10 |
462
a71b912b45b7
Render to framebuffers first, and reposition some interface elements in the game area.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
458
diff
changeset
|
11 cdef struct PassthroughVertex: |
518
75ae628522c9
Use shorts instead of ints for vertex position, reducing the size of a vertex to 20 bytes from 24.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
515
diff
changeset
|
12 short x, y |
462
a71b912b45b7
Render to framebuffers first, and reposition some interface elements in the game area.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
458
diff
changeset
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13 float u, v |
a71b912b45b7
Render to framebuffers first, and reposition some interface elements in the game area.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
458
diff
changeset
|
14 |
a71b912b45b7
Render to framebuffers first, and reposition some interface elements in the game area.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
458
diff
changeset
|
15 |
505
bfea9e9a6845
Manage the texture-specific indices in the Texture, and some more renderer optimisations.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
503
diff
changeset
|
16 cdef class Texture: |
515
b3193b43a86c
Add an indirection layer for textures, to cope with drivers assigning them random names.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
513
diff
changeset
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17 cdef long key |
540
53fa73932e9a
Fix warnings introduced in Cython 0.20, when more than one pointer is defined on the same line.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
537
diff
changeset
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18 cdef GLuint texture |
53fa73932e9a
Fix warnings introduced in Cython 0.20, when more than one pointer is defined on the same line.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
537
diff
changeset
|
19 cdef GLuint *pointer |
505
bfea9e9a6845
Manage the texture-specific indices in the Texture, and some more renderer optimisations.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
503
diff
changeset
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20 cdef unsigned short indices[2][65536] |
bfea9e9a6845
Manage the texture-specific indices in the Texture, and some more renderer optimisations.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
503
diff
changeset
|
21 |
537
63440d1e0717
Fix a segfault happening at exit time on Windows.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
520
diff
changeset
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22 #XXX: keep a reference so that when __dealloc__ is called self.pointer is still valid. |
63440d1e0717
Fix a segfault happening at exit time on Windows.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
520
diff
changeset
|
23 cdef Renderer renderer |
63440d1e0717
Fix a segfault happening at exit time on Windows.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
520
diff
changeset
|
24 |
505
bfea9e9a6845
Manage the texture-specific indices in the Texture, and some more renderer optimisations.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
503
diff
changeset
|
25 |
222
5cac48b328ad
Refactor rendering code a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
diff
changeset
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26 cdef class Renderer: |
505
bfea9e9a6845
Manage the texture-specific indices in the Texture, and some more renderer optimisations.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
503
diff
changeset
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27 cdef TextureManager texture_manager |
bfea9e9a6845
Manage the texture-specific indices in the Texture, and some more renderer optimisations.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
503
diff
changeset
|
28 cdef FontManager font_manager |
bfea9e9a6845
Manage the texture-specific indices in the Texture, and some more renderer optimisations.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
503
diff
changeset
|
29 cdef Vertex vertex_buffer[MAX_ELEMENTS] |
503
c622eaf64428
Optimize GameRunner some more, fix replay, and remove Window dependency in Renderer.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
468
diff
changeset
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30 cdef long x, y, width, height |
222
5cac48b328ad
Refactor rendering code a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
diff
changeset
|
31 |
520
c0b3f8709f74
Store the indices of the framebuffer in a static ibo.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
518
diff
changeset
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32 # For modern GL. |
c0b3f8709f74
Store the indices of the framebuffer in a static ibo.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
518
diff
changeset
|
33 cdef GLuint vbo, framebuffer_vbo, framebuffer_ibo |
c0b3f8709f74
Store the indices of the framebuffer in a static ibo.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
518
diff
changeset
|
34 |
458
1b56d62250ab
Make pytouhou.ui.{window,shader,game{runner,renderer}} extension types.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
456
diff
changeset
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35 cdef bint use_fixed_pipeline #XXX |
1b56d62250ab
Make pytouhou.ui.{window,shader,game{runner,renderer}} extension types.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
456
diff
changeset
|
36 |
515
b3193b43a86c
Add an indirection layer for textures, to cope with drivers assigning them random names.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
513
diff
changeset
|
37 cdef GLuint textures[MAX_TEXTURES] |
505
bfea9e9a6845
Manage the texture-specific indices in the Texture, and some more renderer optimisations.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
503
diff
changeset
|
38 cdef unsigned short *indices[MAX_TEXTURES][2] |
449
d56536ef28e8
Improve render_elements’ speed a lot, and fix it in some corner cases. Thanks liori!
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
423
diff
changeset
|
39 cdef unsigned short last_indices[2 * MAX_TEXTURES] |
d56536ef28e8
Improve render_elements’ speed a lot, and fix it in some corner cases. Thanks liori!
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
423
diff
changeset
|
40 cdef PyObject *elements[640*3] |
d56536ef28e8
Improve render_elements’ speed a lot, and fix it in some corner cases. Thanks liori!
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
423
diff
changeset
|
41 |
468
feecdb4a8928
Add “except *” to cdef void functions, and type some more.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
464
diff
changeset
|
42 cdef void render_elements(self, elements) except * |
505
bfea9e9a6845
Manage the texture-specific indices in the Texture, and some more renderer optimisations.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
503
diff
changeset
|
43 cdef void render_quads(self, rects, colors, GLuint texture) except * |
503
c622eaf64428
Optimize GameRunner some more, fix replay, and remove Window dependency in Renderer.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
468
diff
changeset
|
44 cdef void render_framebuffer(self, Framebuffer fb) except * |
462
a71b912b45b7
Render to framebuffers first, and reposition some interface elements in the game area.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
458
diff
changeset
|
45 |
a71b912b45b7
Render to framebuffers first, and reposition some interface elements in the game area.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
458
diff
changeset
|
46 |
a71b912b45b7
Render to framebuffers first, and reposition some interface elements in the game area.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
458
diff
changeset
|
47 cdef class Framebuffer: |
a71b912b45b7
Render to framebuffers first, and reposition some interface elements in the game area.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
458
diff
changeset
|
48 cdef GLuint fbo, texture, rbo |
a71b912b45b7
Render to framebuffers first, and reposition some interface elements in the game area.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
458
diff
changeset
|
49 cdef int x, y, width, height |
a71b912b45b7
Render to framebuffers first, and reposition some interface elements in the game area.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
458
diff
changeset
|
50 |
a71b912b45b7
Render to framebuffers first, and reposition some interface elements in the game area.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
458
diff
changeset
|
51 cpdef bind(self) |