Mercurial > touhou
annotate pytouhou/game/effect.py @ 174:c0183515a0a3
Use integers instead of floats to avoid filtering and ugly approximations (like the official game)
author | Thibaut Girka <thib@sitedethib.com> |
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date | Fri, 21 Oct 2011 19:20:03 +0200 |
parents | 35d850502d1f |
children | 184196480f59 |
rev | line source |
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1 # -*- encoding: utf-8 -*- |
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2 ## |
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3 ## Copyright (C) 2011 Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
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4 ## |
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5 ## This program is free software; you can redistribute it and/or modify |
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6 ## it under the terms of the GNU General Public License as published |
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7 ## by the Free Software Foundation; version 3 only. |
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8 ## |
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9 ## This program is distributed in the hope that it will be useful, |
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10 ## but WITHOUT ANY WARRANTY; without even the implied warranty of |
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11 ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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12 ## GNU General Public License for more details. |
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13 ## |
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14 |
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15 |
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16 from pytouhou.game.sprite import Sprite |
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17 from pytouhou.vm.anmrunner import ANMRunner |
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18 |
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19 |
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20 |
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21 class Effect(object): |
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22 def __init__(self, pos, index, anm_wrapper): |
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23 self._sprite = Sprite() |
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24 self._anmrunner = ANMRunner(anm_wrapper, index, self._sprite) |
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25 self._anmrunner.run_frame() |
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26 self._removed = False |
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27 |
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28 self.x, self.y = pos |
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29 |
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30 def update(self): |
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31 if self._anmrunner and not self._anmrunner.run_frame(): |
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32 self._anmrunner = None |
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33 |
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34 if self._sprite: |
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35 if self._sprite._removed: |
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36 self._sprite = None |