annotate pytouhou/game/effect.py @ 174:c0183515a0a3

Use integers instead of floats to avoid filtering and ugly approximations (like the official game)
author Thibaut Girka <thib@sitedethib.com>
date Fri, 21 Oct 2011 19:20:03 +0200
parents 35d850502d1f
children 184196480f59
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1 # -*- encoding: utf-8 -*-
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2 ##
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3 ## Copyright (C) 2011 Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
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4 ##
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5 ## This program is free software; you can redistribute it and/or modify
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6 ## it under the terms of the GNU General Public License as published
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7 ## by the Free Software Foundation; version 3 only.
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8 ##
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9 ## This program is distributed in the hope that it will be useful,
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10 ## but WITHOUT ANY WARRANTY; without even the implied warranty of
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11 ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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12 ## GNU General Public License for more details.
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13 ##
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14
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15
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16 from pytouhou.game.sprite import Sprite
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17 from pytouhou.vm.anmrunner import ANMRunner
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18
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19
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20
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21 class Effect(object):
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22 def __init__(self, pos, index, anm_wrapper):
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23 self._sprite = Sprite()
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24 self._anmrunner = ANMRunner(anm_wrapper, index, self._sprite)
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25 self._anmrunner.run_frame()
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26 self._removed = False
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27
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28 self.x, self.y = pos
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29
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30 def update(self):
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31 if self._anmrunner and not self._anmrunner.run_frame():
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32 self._anmrunner = None
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33
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34 if self._sprite:
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35 if self._sprite._removed:
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36 self._sprite = None