Mercurial > touhou
annotate pytouhou/game/sprite.py @ 174:c0183515a0a3
Use integers instead of floats to avoid filtering and ugly approximations (like the official game)
author | Thibaut Girka <thib@sitedethib.com> |
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date | Fri, 21 Oct 2011 19:20:03 +0200 |
parents | 4f46717390aa |
children | d3ba32a9096e |
rev | line source |
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1 # -*- encoding: utf-8 -*- |
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2 ## |
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3 ## Copyright (C) 2011 Thibaut Girka <thib@sitedethib.com> |
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4 ## |
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5 ## This program is free software; you can redistribute it and/or modify |
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6 ## it under the terms of the GNU General Public License as published |
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7 ## by the Free Software Foundation; version 3 only. |
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8 ## |
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9 ## This program is distributed in the hope that it will be useful, |
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10 ## but WITHOUT ANY WARRANTY; without even the implied warranty of |
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11 ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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12 ## GNU General Public License for more details. |
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13 ## |
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14 |
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15 |
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16 from pytouhou.utils.interpolator import Interpolator |
15 | 17 |
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18 |
15 | 19 class Sprite(object): |
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20 __slots__ = ('anm', '_removed', '_changed', 'width_override', 'height_override', |
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21 'angle', 'force_rotation', 'scale_interpolator', 'fade_interpolator', |
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22 'offset_interpolator', 'automatic_orientation', 'blendfunc', |
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23 'texcoords', 'dest_offset', 'allow_dest_offset', 'texoffsets', |
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24 'mirrored', 'rescale', 'scale_speed', 'rotations_3d', |
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25 'rotations_speed_3d', 'corner_relative_placement', 'frame', |
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26 'color', 'alpha', '_rendering_data') |
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27 def __init__(self, width_override=0, height_override=0): |
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28 self.anm = None |
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29 self._removed = False |
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30 self._changed = True |
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31 |
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32 self.width_override = width_override |
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33 self.height_override = height_override |
90 | 34 self.angle = 0 |
35 self.force_rotation = False | |
36 | |
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37 self.scale_interpolator = None |
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38 self.fade_interpolator = None |
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39 self.offset_interpolator = None |
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40 |
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41 self.automatic_orientation = False |
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42 |
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Handle a few more ANM instructions. pytouhou.game.background needs some serious refactoring.
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43 self.blendfunc = 0 # 0 = Normal, 1 = saturate #TODO: proper constants |
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44 |
15 | 45 self.texcoords = (0, 0, 0, 0) # x, y, width, height |
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46 self.dest_offset = (0., 0., 0.) |
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47 self.allow_dest_offset = False |
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48 self.texoffsets = (0., 0.) |
15 | 49 self.mirrored = False |
50 self.rescale = (1., 1.) | |
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51 self.scale_speed = (0., 0.) |
15 | 52 self.rotations_3d = (0., 0., 0.) |
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53 self.rotations_speed_3d = (0., 0., 0.) |
15 | 54 self.corner_relative_placement = False |
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55 self.frame = 0 |
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56 self.color = (255, 255, 255) |
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57 self.alpha = 255 |
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58 |
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59 self._rendering_data = None |
15 | 60 |
61 | |
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62 def fade(self, duration, alpha, formula): |
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63 if not self.fade_interpolator: |
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64 self.fade_interpolator = Interpolator((self.alpha,), self.frame, |
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65 (alpha,), self.frame + duration, |
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66 formula) |
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67 |
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68 |
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69 def scale_in(self, duration, sx, sy, formula): |
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70 if not self.scale_interpolator: |
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71 self.scale_interpolator = Interpolator(self.rescale, self.frame, |
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72 (sx, sy), self.frame + duration, |
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73 formula) |
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74 |
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75 |
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76 def move_in(self, duration, x, y, z, formula): |
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77 if not self.offset_interpolator: |
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78 self.offset_interpolator = Interpolator(self.dest_offset, self.frame, |
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79 (x, y, z), self.frame + duration, |
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80 formula) |
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81 |
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82 |
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83 def update_orientation(self, angle_base=0., force_rotation=False): |
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84 if (self.angle != angle_base or self.force_rotation != force_rotation): |
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85 self.angle = angle_base |
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86 self.force_rotation = force_rotation |
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87 self._changed = True |
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88 |