annotate pytouhou/game/orb.pxd @ 474:ca22df9e70bc

Fix a crash when handling non-ascii paths
author Thibaut Girka <thib@sitedethib.com>
date Fri, 27 Sep 2013 18:02:04 +0200
parents 06f0eeb519bb
children 6be9c99a3a24
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
rev   line source
471
06f0eeb519bb Make Laser and Orb extension types, and use that where possible.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
diff changeset
1 from pytouhou.game.element cimport Element
06f0eeb519bb Make Laser and Orb extension types, and use that where possible.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
diff changeset
2 from pytouhou.game.sprite cimport Sprite
06f0eeb519bb Make Laser and Orb extension types, and use that where possible.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
diff changeset
3 from pytouhou.game.player cimport PlayerState
06f0eeb519bb Make Laser and Orb extension types, and use that where possible.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
diff changeset
4
06f0eeb519bb Make Laser and Orb extension types, and use that where possible.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
diff changeset
5 cdef class Orb(Element):
06f0eeb519bb Make Laser and Orb extension types, and use that where possible.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
diff changeset
6 cdef public double offset_x, offset_y
06f0eeb519bb Make Laser and Orb extension types, and use that where possible.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
diff changeset
7 cdef PlayerState player_state
06f0eeb519bb Make Laser and Orb extension types, and use that where possible.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
diff changeset
8 cdef object fire
06f0eeb519bb Make Laser and Orb extension types, and use that where possible.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
diff changeset
9
06f0eeb519bb Make Laser and Orb extension types, and use that where possible.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
diff changeset
10 cpdef update(self)