annotate pytouhou/opengl/gamerunner.py @ 144:cadfc5e5ad7a

Fix a stupid inversion of properties.
author Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
date Fri, 30 Sep 2011 11:19:33 -0700
parents fab7ad2f0d8b
children 96c30ffd9b87
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131
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1 # -*- encoding: utf-8 -*-
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2 ##
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3 ## Copyright (C) 2011 Thibaut Girka <thib@sitedethib.com>
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4 ##
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5 ## This program is free software; you can redistribute it and/or modify
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6 ## it under the terms of the GNU General Public License as published
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7 ## by the Free Software Foundation; version 3 only.
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8 ##
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9 ## This program is distributed in the hope that it will be useful,
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10 ## but WITHOUT ANY WARRANTY; without even the implied warranty of
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11 ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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12 ## GNU General Public License for more details.
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13 ##
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14
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15 import pyglet
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16 from pyglet.gl import *
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17
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18 from pytouhou.opengl.texture import TextureManager
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19 from pytouhou.opengl.sprite import get_sprite_rendering_data #TODO: cimport?
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20 from pytouhou.opengl.background import get_background_rendering_data
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21 from pytouhou.opengl.gamerenderer import GameRenderer
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22
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23
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24 class GameRunner(pyglet.window.Window, GameRenderer):
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25 def __init__(self, resource_loader, game=None, background=None):
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26 GameRenderer.__init__(self, resource_loader, game, background)
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27 pyglet.window.Window.__init__(self, caption='PyTouhou', resizable=False)
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28 self.keys = pyglet.window.key.KeyStateHandler()
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29 self.push_handlers(self.keys)
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30
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31 self.fps_display = pyglet.clock.ClockDisplay()
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32
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33
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34 def start(self, width=384, height=448):
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35 self.set_size(width, height)
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36
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37 # Initialize OpenGL
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38 glMatrixMode(GL_PROJECTION)
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39 glLoadIdentity()
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40 gluPerspective(30, float(width)/float(height),
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41 101010101./2010101., 101010101./10101.)
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42
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43 glEnable(GL_BLEND)
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44 glEnable(GL_TEXTURE_2D)
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45 glEnable(GL_FOG)
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46 glHint(GL_FOG_HINT, GL_NICEST)
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47 glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST)
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48 glEnableClientState(GL_COLOR_ARRAY)
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49 glEnableClientState(GL_VERTEX_ARRAY)
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50 glEnableClientState(GL_TEXTURE_COORD_ARRAY)
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51
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52 # Use our own loop to ensure 60 (for now, 120) fps
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53 pyglet.clock.set_fps_limit(120)
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54 while not self.has_exit:
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55 pyglet.clock.tick()
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56 self.dispatch_events()
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57 self.update()
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58 self.on_draw()
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59 self.flip()
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60
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61
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62 def on_resize(self, width, height):
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63 glViewport(0, 0, width, height)
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64
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65
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66 def on_key_press(self, symbol, modifiers):
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67 if symbol == pyglet.window.key.ESCAPE:
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68 self.has_exit = True
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69 # XXX: Fullscreen will be enabled the day pyglet stops sucking
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70 elif symbol == pyglet.window.key.F11:
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71 self.set_fullscreen(not self.fullscreen)
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72
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73
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74 def update(self):
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75 if self.background:
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76 self.background.update(self.game.game_state.frame)
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77 if self.game:
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78 #TODO: allow user settings
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79 keystate = 0
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80 if self.keys[pyglet.window.key.W]:
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81 keystate |= 1
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82 if self.keys[pyglet.window.key.X]:
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83 keystate |= 2
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84 #TODO: on some configurations, LSHIFT is Shift_L when pressed
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85 # and ISO_Prev_Group when released, confusing the hell out of pyglet
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86 # and leading to a always-on LSHIFT...
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87 if self.keys[pyglet.window.key.LSHIFT]:
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88 keystate |= 4
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89 if self.keys[pyglet.window.key.UP]:
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90 keystate |= 16
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91 if self.keys[pyglet.window.key.DOWN]:
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92 keystate |= 32
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93 if self.keys[pyglet.window.key.LEFT]:
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94 keystate |= 64
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95 if self.keys[pyglet.window.key.RIGHT]:
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96 keystate |= 128
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97 if self.keys[pyglet.window.key.LCTRL]:
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98 keystate |= 256
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99 self.game.run_iter(keystate) #TODO: self.keys...
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100
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101
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102 def on_draw(self):
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103 GameRenderer.render(self)
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104
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105 #TODO
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106 glMatrixMode(GL_MODELVIEW)
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107 glLoadIdentity()
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108 gluLookAt(192., 224., 835.979370,
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109 192, 224., 0., 0., 1., 0.)
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110 self.fps_display.draw()
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111