Mercurial > touhou
annotate pytouhou/game/sprite.py @ 38:cb5b27011044
Small refactoring and proper anm0's instruction 5 handling
author | Thibaut Girka <thib@sitedethib.com> |
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date | Sun, 14 Aug 2011 18:08:45 +0200 |
parents | a10e3f44a883 |
children | 93c8dc2de923 |
rev | line source |
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15 | 1 from struct import unpack |
2 | |
3 from pytouhou.utils.matrix import Matrix | |
4 | |
21
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Small refactoring, and Rumia \o/
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5 |
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6 class AnmWrapper(object): |
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7 def __init__(self, anm_files): |
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8 self.anm_files = list(anm_files) |
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9 |
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10 def get_sprite(self, script_index): |
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11 for anm in self.anm_files: |
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12 if script_index in anm.scripts: |
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13 return anm, Sprite(anm, script_index) |
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14 |
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Small refactoring, and Rumia \o/
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15 |
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16 |
15 | 17 class Sprite(object): |
18 def __init__(self, anm, script_index): | |
19 self.anm = anm | |
20 self.script_index = script_index | |
21 self.texcoords = (0, 0, 0, 0) # x, y, width, height | |
22 self.mirrored = False | |
23 self.rescale = (1., 1.) | |
24 self.rotations_3d = (0., 0., 0.) | |
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25 self.rotations_speed_3d = (0., 0., 0.) |
15 | 26 self.corner_relative_placement = False |
30 | 27 self.instruction_pointer = 0 |
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28 self.keep_still = False |
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29 self.playing = True |
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30 self.frame = 0 |
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31 self.alpha = 255 |
15 | 32 self._uvs = [] |
33 self._vertices = [] | |
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34 self._colors = [] |
15 | 35 |
36 | |
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37 def update_vertices_uvs_colors(self, override_width=0, override_height=0): |
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38 vertmat = Matrix([[-.5, .5, .5, -.5], |
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39 [-.5, -.5, .5, .5], |
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40 [ .0, .0, .0, .0], |
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41 [ 1., 1., 1., 1.]]) |
15 | 42 |
43 tx, ty, tw, th = self.texcoords | |
44 sx, sy = self.rescale | |
45 width = override_width or (tw * sx) | |
46 height = override_height or (th * sy) | |
47 | |
31 | 48 vertmat.scale2d(width, height) |
15 | 49 if self.mirrored: |
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50 vertmat.flip() |
15 | 51 if self.rotations_3d != (0., 0., 0.): |
52 rx, ry, rz = self.rotations_3d | |
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53 if rx: |
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54 vertmat.rotate_x(-rx) |
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55 if ry: |
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56 vertmat.rotate_y(ry) |
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57 if rz: |
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58 vertmat.rotate_z(-rz) #TODO: minus, really? |
15 | 59 if self.corner_relative_placement: # Reposition |
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60 vertmat.translate(width / 2., height / 2., 0.) |
15 | 61 |
30 | 62 x_1 = 1. / self.anm.size[0] |
63 y_1 = 1. / self.anm.size[1] | |
64 uvs = [(tx * x_1, 1. - (ty * y_1)), | |
65 ((tx + tw) * x_1, 1. - (ty * y_1)), | |
66 ((tx + tw) * x_1, 1. - ((ty + th) * y_1)), | |
67 (tx * x_1, 1. - ((ty + th) * y_1))] | |
15 | 68 |
30 | 69 d = vertmat.data |
70 assert (d[3][0], d[3][1], d[3][2], d[3][3]) == (1., 1., 1., 1.) | |
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71 self._colors = [(255, 255, 255, self.alpha)] * 4 |
30 | 72 self._uvs, self._vertices = uvs, zip(d[0], d[1], d[2]) |
15 | 73 |
74 | |
75 | |
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76 def update(self): |
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77 if not self.playing: |
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78 return False |
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79 |
30 | 80 changed = False |
81 frame = self.frame | |
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82 if not self.keep_still: |
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83 script = self.anm.scripts[self.script_index] |
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84 try: |
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85 while frame <= self.frame: |
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86 frame, instr_type, args = script[self.instruction_pointer] |
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87 if frame == self.frame: |
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88 changed = True |
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89 if instr_type == 0: |
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90 self.playing = False |
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91 return False |
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92 if instr_type == 1: |
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93 self.texcoords = self.anm.sprites[args[0]] |
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94 elif instr_type == 2: |
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95 self.rescale = args |
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96 elif instr_type == 3: |
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97 self.alpha = args[0] % 256 #TODO |
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98 elif instr_type == 5: |
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99 self.instruction_pointer, = args |
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100 self.frame = script[self.instruction_pointer][0] |
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101 continue |
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102 elif instr_type == 7: |
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103 self.mirrored = True |
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104 elif instr_type == 9: |
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105 self.rotations_3d = args |
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106 elif instr_type == 10: |
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107 self.rotations_speed_3d = args |
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108 elif instr_type == 23: |
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109 self.corner_relative_placement = True #TODO |
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110 elif instr_type == 15: |
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111 self.keep_still = True |
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112 break |
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113 else: |
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114 print('unhandled opcode: %d, %r' % (instr_type, args)) #TODO |
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115 if frame <= self.frame: |
30 | 116 self.instruction_pointer += 1 |
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117 except IndexError: |
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118 self.playing = False |
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119 pass |
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120 self.frame += 1 |
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121 |
30 | 122 ax, ay, az = self.rotations_3d |
123 sax, say, saz = self.rotations_speed_3d | |
124 self.rotations_3d = ax + sax, ay + say, az + saz | |
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125 |
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126 if self.rotations_speed_3d != (0., 0., 0.): |
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127 return True |
15 | 128 |
30 | 129 return changed |
130 |