Mercurial > touhou
annotate pytouhou/ui/opengl/backend_sdl.pyx @ 767:ccb04468c5fa
formats: Use Read::read_exact() and Write::write_all()
Thanks clippy!
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
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date | Tue, 30 Aug 2022 17:07:21 +0200 |
parents | 80687f258001 |
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rev | line source |
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80687f258001
Make sdl.Window inherit from gui.Window, so we can swap implementations.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
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1 from .backend cimport profile, major, minor, double_buffer, is_legacy |
80687f258001
Make sdl.Window inherit from gui.Window, so we can swap implementations.
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2 |
80687f258001
Make sdl.Window inherit from gui.Window, so we can swap implementations.
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3 cimport pytouhou.lib.sdl as sdl |
80687f258001
Make sdl.Window inherit from gui.Window, so we can swap implementations.
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4 |
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Make sdl.Window inherit from gui.Window, so we can swap implementations.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
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5 |
80687f258001
Make sdl.Window inherit from gui.Window, so we can swap implementations.
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6 def create_sdl_window(title, x, y, width, height): |
80687f258001
Make sdl.Window inherit from gui.Window, so we can swap implementations.
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7 '''Create a window (using SDL) and an OpenGL context.''' |
80687f258001
Make sdl.Window inherit from gui.Window, so we can swap implementations.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
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8 |
80687f258001
Make sdl.Window inherit from gui.Window, so we can swap implementations.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
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9 profile_mask = (sdl.GL_CONTEXT_PROFILE_CORE if profile == 'core' else |
80687f258001
Make sdl.Window inherit from gui.Window, so we can swap implementations.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
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10 sdl.GL_CONTEXT_PROFILE_ES if profile == 'es' else |
80687f258001
Make sdl.Window inherit from gui.Window, so we can swap implementations.
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11 sdl.GL_CONTEXT_PROFILE_COMPATIBILITY) |
80687f258001
Make sdl.Window inherit from gui.Window, so we can swap implementations.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
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12 |
80687f258001
Make sdl.Window inherit from gui.Window, so we can swap implementations.
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13 sdl.gl_set_attribute(sdl.GL_CONTEXT_PROFILE_MASK, profile_mask) |
80687f258001
Make sdl.Window inherit from gui.Window, so we can swap implementations.
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14 sdl.gl_set_attribute(sdl.GL_CONTEXT_MAJOR_VERSION, major) |
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Make sdl.Window inherit from gui.Window, so we can swap implementations.
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15 sdl.gl_set_attribute(sdl.GL_CONTEXT_MINOR_VERSION, minor) |
80687f258001
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16 sdl.gl_set_attribute(sdl.GL_RED_SIZE, 8) |
80687f258001
Make sdl.Window inherit from gui.Window, so we can swap implementations.
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17 sdl.gl_set_attribute(sdl.GL_GREEN_SIZE, 8) |
80687f258001
Make sdl.Window inherit from gui.Window, so we can swap implementations.
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18 sdl.gl_set_attribute(sdl.GL_BLUE_SIZE, 8) |
80687f258001
Make sdl.Window inherit from gui.Window, so we can swap implementations.
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19 sdl.gl_set_attribute(sdl.GL_DEPTH_SIZE, 24 if is_legacy else 0) |
80687f258001
Make sdl.Window inherit from gui.Window, so we can swap implementations.
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20 if double_buffer >= 0: |
80687f258001
Make sdl.Window inherit from gui.Window, so we can swap implementations.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
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21 sdl.gl_set_attribute(sdl.GL_DOUBLEBUFFER, double_buffer) |
80687f258001
Make sdl.Window inherit from gui.Window, so we can swap implementations.
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22 |
80687f258001
Make sdl.Window inherit from gui.Window, so we can swap implementations.
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23 flags = sdl.WINDOW_SHOWN | sdl.WINDOW_OPENGL |
80687f258001
Make sdl.Window inherit from gui.Window, so we can swap implementations.
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24 |
80687f258001
Make sdl.Window inherit from gui.Window, so we can swap implementations.
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25 # Legacy contexts don’t support our required extensions for scaling. |
80687f258001
Make sdl.Window inherit from gui.Window, so we can swap implementations.
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26 if not is_legacy: |
80687f258001
Make sdl.Window inherit from gui.Window, so we can swap implementations.
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27 flags |= sdl.WINDOW_RESIZABLE |
80687f258001
Make sdl.Window inherit from gui.Window, so we can swap implementations.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
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28 |
80687f258001
Make sdl.Window inherit from gui.Window, so we can swap implementations.
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29 window = sdl.Window(title, x, y, width, height, flags) |
80687f258001
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30 #window.create_gl_context() |
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31 |
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32 #discover_features() |
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33 |
80687f258001
Make sdl.Window inherit from gui.Window, so we can swap implementations.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
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34 ## If we can’t use scaling but have previously created a resizable window, |
80687f258001
Make sdl.Window inherit from gui.Window, so we can swap implementations.
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35 ## recreate it unresizable. |
80687f258001
Make sdl.Window inherit from gui.Window, so we can swap implementations.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
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36 #if not use_scaled_rendering and flags & sdl.WINDOW_RESIZABLE: |
80687f258001
Make sdl.Window inherit from gui.Window, so we can swap implementations.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
diff
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37 # flags &= ~sdl.WINDOW_RESIZABLE |
80687f258001
Make sdl.Window inherit from gui.Window, so we can swap implementations.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
diff
changeset
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38 # window = sdl.Window(title, x, y, width, height, flags) |
80687f258001
Make sdl.Window inherit from gui.Window, so we can swap implementations.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
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39 # window.create_gl_context() |
80687f258001
Make sdl.Window inherit from gui.Window, so we can swap implementations.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
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40 |
80687f258001
Make sdl.Window inherit from gui.Window, so we can swap implementations.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
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41 return window |