annotate pytouhou/game/background.py @ 64:d469012368b3

Implement conditional jumps.
author Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
date Wed, 24 Aug 2011 22:44:40 -0700
parents ab826bc29aa2
children a142e57218a0
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1 # -*- encoding: utf-8 -*-
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2 ##
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3 ## Copyright (C) 2011 Thibaut Girka <thib@sitedethib.com>
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4 ##
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5 ## This program is free software; you can redistribute it and/or modify
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6 ## it under the terms of the GNU General Public License as published
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7 ## by the Free Software Foundation; version 3 only.
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8 ##
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9 ## This program is distributed in the hope that it will be useful,
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10 ## but WITHOUT ANY WARRANTY; without even the implied warranty of
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11 ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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12 ## GNU General Public License for more details.
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13 ##
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15
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16 from io import BytesIO
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17 import os
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18 import struct
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19 from itertools import chain
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20
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21 from pytouhou.utils.interpolator import Interpolator
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22 from pytouhou.game.sprite import Sprite
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25 class Background(object):
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26 def __init__(self, stage, anm_wrapper):
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27 self.stage = stage
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28 self.anm_wrapper = anm_wrapper
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29 self.objects = []
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30 self.object_instances = []
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31 self.objects_by_texture = {}
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33 self.position_interpolator = Interpolator((0, 0, 0))
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34 self.fog_interpolator = Interpolator((0, 0, 0, 0, 0))
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35 self.position2_interpolator = Interpolator((0, 0, 0))
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36
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37 self.build_objects()
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38 self.build_object_instances()
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41 def build_object_instances(self):
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42 self.object_instances = []
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43 for obj, ox, oy, oz in self.stage.object_instances:
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44 obj_id = self.stage.objects.index(obj)
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45
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46 obj_instance = []
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47 for face_vertices, face_uvs, face_colors in self.objects[obj_id]:
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48 obj_instance.append((tuple((x + ox, y + oy, z + oz)
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49 for x, y, z in face_vertices),
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50 face_uvs,
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51 face_colors))
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52 self.object_instances.append(obj_instance)
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53 # Z-sorting
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54 def keyfunc(obj):
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55 return min(z for face in obj for x, y, z in face[0])
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56 self.object_instances.sort(key=keyfunc, reverse=True)
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58
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59 def object_instances_to_vertices_uvs_colors(self):
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60 vertices = tuple(vertex for obj in self.object_instances
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61 for face in obj for vertex in face[0])
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62 uvs = tuple(uv for obj in self.object_instances
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63 for face in obj for uv in face[1])
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64 colors = tuple(color for obj in self.object_instances
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65 for face in obj for color in face[2])
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66 return vertices, uvs, colors
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69 def build_objects(self):
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70 self.objects = []
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71 for i, obj in enumerate(self.stage.objects):
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72 faces = []
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73 for script_index, ox, oy, oz, width_override, height_override in obj.quads:
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74 #TODO: per-texture rendering
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75 anm, sprite = self.anm_wrapper.get_sprite(script_index)
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76 if sprite.update():
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77 sprite.update_vertices_uvs_colors(width_override, height_override)
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78 uvs, vertices = sprite._uvs, tuple((x + ox, y + oy, z + oz) for x, y, z in sprite._vertices)
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79 colors = sprite._colors
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80 faces.append((vertices, uvs, colors))
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81 self.objects.append(faces)
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84 def update(self, frame):
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85 if not self.objects_by_texture:
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86 vertices, uvs, colors = self.object_instances_to_vertices_uvs_colors()
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87 nb_vertices = len(vertices)
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88 vertices_format = 'f' * (3 * nb_vertices)
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89 uvs_format = 'f' * (2 * nb_vertices)
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90 colors_format = 'B' * (4 * nb_vertices)
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91 vertices = struct.pack(vertices_format, *chain(*vertices))
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92 uvs = struct.pack(uvs_format, *chain(*uvs))
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93 colors = struct.pack(colors_format, *chain(*colors))
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94 assert len(self.anm_wrapper.anm_files) == 1 #TODO
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95 anm = self.anm_wrapper.anm_files[0]
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96 self.objects_by_texture = {(anm.first_name, anm.secondary_name): (nb_vertices, vertices, uvs, colors)}
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97
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98 for frame_num, message_type, args in self.stage.script:
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99 if frame_num == frame:
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100 if message_type == 0:
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101 self.position_interpolator.set_interpolation_start(frame_num, args)
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102 elif message_type == 1:
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103 self.fog_interpolator.set_interpolation_end_values(args)
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104 elif message_type == 2:
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105 self.position2_interpolator.set_interpolation_end_values(args)
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106 elif message_type == 3:
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107 duration, = args
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108 self.position2_interpolator.set_interpolation_end_frame(frame_num + duration)
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109 elif message_type == 4:
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110 duration, = args
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111 self.fog_interpolator.set_interpolation_end_frame(frame_num + duration)
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112 if frame_num > frame and message_type == 0:
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113 self.position_interpolator.set_interpolation_end(frame_num, args)
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114 break
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115
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116 self.position2_interpolator.update(frame)
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117 self.fog_interpolator.update(frame)
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118 self.position_interpolator.update(frame)
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119