Mercurial > touhou
annotate pytouhou/utils/matrix.pxd @ 605:d6ead6f0ba80
Mention Python 3 in the READMEā¦
author | Thibaut Girka <thib@sitedethib.com> |
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date | Tue, 11 Nov 2014 17:06:50 +0100 |
parents | db28538cd399 |
children | e5361b74b9ad |
rev | line source |
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523
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Make matrix a struct.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
435
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1 ctypedef struct Matrix: |
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Make matrix a struct.
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2 float a, b, c, d |
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Make matrix a struct.
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parents:
435
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3 float e, f, g, h |
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Make matrix a struct.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
435
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4 float i, j, k, l |
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Make matrix a struct.
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parents:
435
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5 float m, n, o, p |
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Make matrix a struct.
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parents:
435
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6 |
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Make matrix a struct.
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parents:
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7 cdef Matrix *new_matrix(Matrix *data) nogil |
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8 cdef Matrix *new_identity() nogil |
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Use Cython, improve performances!
Thibaut Girka <thib@sitedethib.com>
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9 |
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10 cdef void mul(Matrix *mat1, Matrix *mat2) nogil |
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11 cdef void flip(Matrix *mat) nogil |
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12 cdef void scale(Matrix *mat, float x, float y, float z) nogil |
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13 cdef void scale2d(Matrix *mat, float x, float y) nogil |
527
db28538cd399
Use Sprite C arrays instead of their tuple representation where it makes sense.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
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14 cdef void translate(Matrix *mat, float[3] offset) nogil |
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parents:
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15 cdef void translate2d(Matrix *mat, float x, float y) nogil |
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Make matrix a struct.
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parents:
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16 cdef void rotate_x(Matrix *mat, float angle) nogil |
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Make matrix a struct.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
435
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17 cdef void rotate_y(Matrix *mat, float angle) nogil |
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Make matrix a struct.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
435
diff
changeset
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18 cdef void rotate_z(Matrix *mat, float angle) nogil |