Mercurial > touhou
annotate pytouhou/ui/opengl/renderer.pxd @ 768:dbe2ddca4a8b
Rust: Bump nom and image to their latest version
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
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date | Tue, 30 Aug 2022 17:09:04 +0200 |
parents | ec972eb44391 |
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rev | line source |
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449
d56536ef28e8
Improve render_elements’ speed a lot, and fix it in some corner cases. Thanks liori!
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
423
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1 from cpython cimport PyObject |
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Render to framebuffers first, and reposition some interface elements in the game area.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
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2 from pytouhou.lib.opengl cimport GLuint |
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Manage the texture-specific indices in the Texture, and some more renderer optimisations.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
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3 from .texture cimport TextureManager, FontManager |
586
4b0593da29d5
Simplify framebuffer rendering with glDrawArrays, and move it all to its own file.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
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4 from .framebuffer cimport Framebuffer |
449
d56536ef28e8
Improve render_elements’ speed a lot, and fix it in some corner cases. Thanks liori!
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
423
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5 |
222
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Refactor rendering code a bit.
Thibaut Girka <thib@sitedethib.com>
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6 cdef struct Vertex: |
518
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Use shorts instead of ints for vertex position, reducing the size of a vertex to 20 bytes from 24.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
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7 short x, y, z, padding |
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8 float u, v |
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Refactor rendering code a bit.
Thibaut Girka <thib@sitedethib.com>
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9 unsigned char r, g, b, a |
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Refactor rendering code a bit.
Thibaut Girka <thib@sitedethib.com>
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10 |
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Refactor rendering code a bit.
Thibaut Girka <thib@sitedethib.com>
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11 |
627
ec972eb44391
Use a specific vbo/vao pair for text rendering.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
617
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12 cdef struct TextVertex: |
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Use a specific vbo/vao pair for text rendering.
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13 short x, y |
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Use a specific vbo/vao pair for text rendering.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
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14 float u, v |
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Use a specific vbo/vao pair for text rendering.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
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15 unsigned char r, g, b, a |
ec972eb44391
Use a specific vbo/vao pair for text rendering.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
617
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16 |
ec972eb44391
Use a specific vbo/vao pair for text rendering.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
617
diff
changeset
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17 |
505
bfea9e9a6845
Manage the texture-specific indices in the Texture, and some more renderer optimisations.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
503
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changeset
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18 cdef class Texture: |
515
b3193b43a86c
Add an indirection layer for textures, to cope with drivers assigning them random names.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
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19 cdef long key |
540
53fa73932e9a
Fix warnings introduced in Cython 0.20, when more than one pointer is defined on the same line.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
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537
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20 cdef GLuint texture |
53fa73932e9a
Fix warnings introduced in Cython 0.20, when more than one pointer is defined on the same line.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
537
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21 cdef GLuint *pointer |
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bfea9e9a6845
Manage the texture-specific indices in the Texture, and some more renderer optimisations.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
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22 cdef unsigned short indices[2][65536] |
bfea9e9a6845
Manage the texture-specific indices in the Texture, and some more renderer optimisations.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
503
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changeset
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23 |
537
63440d1e0717
Fix a segfault happening at exit time on Windows.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
520
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24 #XXX: keep a reference so that when __dealloc__ is called self.pointer is still valid. |
63440d1e0717
Fix a segfault happening at exit time on Windows.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
520
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25 cdef Renderer renderer |
63440d1e0717
Fix a segfault happening at exit time on Windows.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
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changeset
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26 |
505
bfea9e9a6845
Manage the texture-specific indices in the Texture, and some more renderer optimisations.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
503
diff
changeset
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27 |
222
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Refactor rendering code a bit.
Thibaut Girka <thib@sitedethib.com>
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28 cdef class Renderer: |
505
bfea9e9a6845
Manage the texture-specific indices in the Texture, and some more renderer optimisations.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
503
diff
changeset
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29 cdef TextureManager texture_manager |
bfea9e9a6845
Manage the texture-specific indices in the Texture, and some more renderer optimisations.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
503
diff
changeset
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30 cdef FontManager font_manager |
bfea9e9a6845
Manage the texture-specific indices in the Texture, and some more renderer optimisations.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
503
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31 cdef Vertex vertex_buffer[MAX_ELEMENTS] |
503
c622eaf64428
Optimize GameRunner some more, fix replay, and remove Window dependency in Renderer.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
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32 cdef long x, y, width, height |
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Thibaut Girka <thib@sitedethib.com>
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33 |
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Store the indices of the framebuffer in a static ibo.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
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34 # For modern GL. |
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Use a specific vbo/vao pair for text rendering.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
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35 cdef GLuint vbo, text_vbo |
ec972eb44391
Use a specific vbo/vao pair for text rendering.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
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36 cdef GLuint vao, text_vao |
520
c0b3f8709f74
Store the indices of the framebuffer in a static ibo.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
518
diff
changeset
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37 |
515
b3193b43a86c
Add an indirection layer for textures, to cope with drivers assigning them random names.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
513
diff
changeset
|
38 cdef GLuint textures[MAX_TEXTURES] |
505
bfea9e9a6845
Manage the texture-specific indices in the Texture, and some more renderer optimisations.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
503
diff
changeset
|
39 cdef unsigned short *indices[MAX_TEXTURES][2] |
449
d56536ef28e8
Improve render_elements’ speed a lot, and fix it in some corner cases. Thanks liori!
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
423
diff
changeset
|
40 cdef unsigned short last_indices[2 * MAX_TEXTURES] |
d56536ef28e8
Improve render_elements’ speed a lot, and fix it in some corner cases. Thanks liori!
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
423
diff
changeset
|
41 cdef PyObject *elements[640*3] |
d56536ef28e8
Improve render_elements’ speed a lot, and fix it in some corner cases. Thanks liori!
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
423
diff
changeset
|
42 |
558
94725968dabb
Use vertex array objects, to be compatible with OpenGL 3.1+ core profile.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
540
diff
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43 cdef void set_state(self) nogil |
627
ec972eb44391
Use a specific vbo/vao pair for text rendering.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
617
diff
changeset
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44 cdef void set_text_state(self) nogil |
617
a6af3ff86612
Change all “void except *” function into “bint except True”, to prevent PyErr_Occurred() from being called at each call.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
587
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45 cdef bint render_elements(self, elements) except True |
a6af3ff86612
Change all “void except *” function into “bint except True”, to prevent PyErr_Occurred() from being called at each call.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
587
diff
changeset
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46 cdef bint render_quads(self, rects, colors, GLuint texture) except True |