Mercurial > touhou
annotate pytouhou/game/face.py @ 624:dd393fa6e988
Simplify the invert code in Animation.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
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date | Wed, 08 Apr 2015 20:11:13 +0200 |
parents | e35bef07290d |
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1 # -*- encoding: utf-8 -*- |
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2 ## |
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3 ## Copyright (C) 2012 Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
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4 ## |
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5 ## This program is free software; you can redistribute it and/or modify |
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6 ## it under the terms of the GNU General Public License as published |
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7 ## by the Free Software Foundation; version 3 only. |
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8 ## |
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9 ## This program is distributed in the hope that it will be useful, |
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10 ## but WITHOUT ANY WARRANTY; without even the implied warranty of |
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11 ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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12 ## GNU General Public License for more details. |
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13 ## |
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14 |
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15 |
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Add a base Element class for every object in pytouhou.game.
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16 from pytouhou.game.element import Element |
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17 from pytouhou.game.sprite import Sprite |
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18 from pytouhou.vm import ANMRunner |
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19 |
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20 |
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21 class Face(Element): |
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22 __slots__ = ('_anms', 'side') |
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23 |
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Remove AnmWrapper, since ANMs are lists of entries now.
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24 def __init__(self, anms, effect, side): |
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25 Element.__init__(self, (-32, -16)) |
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26 |
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27 self._anms = anms |
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28 self.sprite = Sprite() |
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29 self.anmrunner = ANMRunner(self._anms[0][0][0], side * 2, self.sprite) |
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30 self.side = side |
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31 self.load(0) |
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32 self.animate(effect) |
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33 |
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34 #FIXME: the same as game.effect. |
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35 self.sprite.allow_dest_offset = True |
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36 |
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37 |
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38 def animate(self, effect): |
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39 self.anmrunner.interrupt(effect) |
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40 |
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41 |
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42 def load(self, index): |
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43 self.sprite.anm, self.sprite.texcoords = self._anms[self.side][index] |
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44 |
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45 |
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46 def update(self): |
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47 self.anmrunner.run_frame() |