Mercurial > touhou
annotate pytouhou/game/sprite.py @ 82:de48213a02bf
Fix a few things
author | Thibaut Girka <thib@sitedethib.com> |
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date | Sat, 03 Sep 2011 22:16:47 +0200 |
parents | f5f9b5eb69a3 |
children | 3804f07d3b0e |
rev | line source |
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1 # -*- encoding: utf-8 -*- |
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2 ## |
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3 ## Copyright (C) 2011 Thibaut Girka <thib@sitedethib.com> |
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4 ## |
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5 ## This program is free software; you can redistribute it and/or modify |
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6 ## it under the terms of the GNU General Public License as published |
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7 ## by the Free Software Foundation; version 3 only. |
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8 ## |
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9 ## This program is distributed in the hope that it will be useful, |
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10 ## but WITHOUT ANY WARRANTY; without even the implied warranty of |
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11 ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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12 ## GNU General Public License for more details. |
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13 ## |
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14 |
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15 |
15 | 16 from pytouhou.utils.matrix import Matrix |
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17 from pytouhou.utils.interpolator import Interpolator |
15 | 18 |
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19 |
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20 class AnmWrapper(object): |
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21 def __init__(self, anm_files): |
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22 self.anm_files = list(anm_files) |
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23 |
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24 |
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25 def get_sprite(self, sprite_index): |
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26 for anm in self.anm_files: |
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27 if sprite_index in anm.sprites: |
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28 return anm, anm.sprites[sprite_index] |
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29 raise IndexError |
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30 |
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31 |
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32 def get_script(self, script_index): |
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33 for anm in self.anm_files: |
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34 if script_index in anm.scripts: |
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35 return anm, anm.scripts[script_index] |
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36 raise IndexError |
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37 |
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38 |
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39 |
15 | 40 class Sprite(object): |
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41 def __init__(self): |
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42 self.anm = None |
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43 self._removed = False |
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44 self._changed = False |
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45 |
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46 self.scale_interpolator = None |
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47 self.fade_interpolator = None |
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48 self.offset_interpolator = None |
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49 |
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50 self.automatic_orientation = False |
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51 |
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52 self.blendfunc = 0 # 0 = Normal, 1 = saturate #TODO: proper constants |
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53 |
15 | 54 self.texcoords = (0, 0, 0, 0) # x, y, width, height |
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55 self.dest_offset = (0., 0., 0.) |
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56 self.allow_dest_offset = False |
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57 self.texoffsets = (0., 0.) |
15 | 58 self.mirrored = False |
59 self.rescale = (1., 1.) | |
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60 self.scale_speed = (0., 0.) |
15 | 61 self.rotations_3d = (0., 0., 0.) |
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62 self.rotations_speed_3d = (0., 0., 0.) |
15 | 63 self.corner_relative_placement = False |
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64 self.frame = 0 |
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65 self.color = (255, 255, 255) |
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66 self.alpha = 255 |
15 | 67 self._uvs = [] |
68 self._vertices = [] | |
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69 self._colors = [] |
15 | 70 |
71 | |
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72 def fade(self, duration, alpha, formula): |
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73 if not self.fade_interpolator: |
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74 self.fade_interpolator = Interpolator((self.alpha,), formula) |
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75 self.fade_interpolator.set_interpolation_start(self.frame, (self.alpha,)) |
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76 self.fade_interpolator.set_interpolation_end(self.frame + duration - 1, (alpha,)) |
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77 |
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78 |
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79 def scale_in(self, duration, sx, sy, formula): |
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80 if not self.scale_interpolator: |
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81 self.scale_interpolator = Interpolator(self.rescale, formula) |
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82 self.scale_interpolator.set_interpolation_start(self.frame, self.rescale) |
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83 self.scale_interpolator.set_interpolation_end(self.frame + duration - 1, (sx, sy)) |
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84 |
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85 |
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86 def move_in(self, duration, x, y, z, formula): |
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87 if not self.offset_interpolator: |
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88 self.offset_interpolator = Interpolator(self.dest_offset, formula) |
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89 self.offset_interpolator.set_interpolation_start(self.frame, self.dest_offset) |
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90 self.offset_interpolator.set_interpolation_end(self.frame + duration - 1, (x, y, z)) |
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91 |
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92 |
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93 def update_vertices_uvs_colors(self, override_width=0, override_height=0, angle_base=0.): |
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94 if self.fade_interpolator: |
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95 self.fade_interpolator.update(self.frame) |
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96 self.alpha = int(self.fade_interpolator.values[0]) |
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97 |
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98 if self.scale_interpolator: |
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99 self.scale_interpolator.update(self.frame) |
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100 self.rescale = self.scale_interpolator.values |
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101 |
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102 if self.offset_interpolator: |
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103 self.offset_interpolator.update(self.frame) |
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104 self.dest_offset = self.offset_interpolator.values |
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105 |
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106 |
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107 vertmat = Matrix([[-.5, .5, .5, -.5], |
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108 [-.5, -.5, .5, .5], |
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109 [ .0, .0, .0, .0], |
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110 [ 1., 1., 1., 1.]]) |
15 | 111 |
112 tx, ty, tw, th = self.texcoords | |
113 sx, sy = self.rescale | |
114 width = override_width or (tw * sx) | |
115 height = override_height or (th * sy) | |
116 | |
31 | 117 vertmat.scale2d(width, height) |
15 | 118 if self.mirrored: |
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119 vertmat.flip() |
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120 |
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121 rx, ry, rz = self.rotations_3d |
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122 rz += angle_base |
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123 |
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124 if (rx, ry, rz) != (0., 0., 0.): |
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125 if rx: |
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126 vertmat.rotate_x(-rx) |
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127 if ry: |
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128 vertmat.rotate_y(ry) |
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129 if rz: |
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130 vertmat.rotate_z(-rz) #TODO: minus, really? |
15 | 131 if self.corner_relative_placement: # Reposition |
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132 vertmat.translate(width / 2., height / 2., 0.) |
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133 if self.allow_dest_offset: |
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134 vertmat.translate(*self.dest_offset) |
15 | 135 |
30 | 136 x_1 = 1. / self.anm.size[0] |
137 y_1 = 1. / self.anm.size[1] | |
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138 tox, toy = self.texoffsets |
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139 uvs = [(tx * x_1 + tox, 1. - (ty * y_1) + toy), |
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140 ((tx + tw) * x_1 + tox, 1. - (ty * y_1) + toy), |
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141 ((tx + tw) * x_1 + tox, 1. - ((ty + th) * y_1 + toy)), |
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142 (tx * x_1 + tox, 1. - ((ty + th) * y_1 + toy))] |
15 | 143 |
30 | 144 d = vertmat.data |
145 assert (d[3][0], d[3][1], d[3][2], d[3][3]) == (1., 1., 1., 1.) | |
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146 self._colors = [(self.color[0], self.color[1], self.color[2], self.alpha)] * 4 |
30 | 147 self._uvs, self._vertices = uvs, zip(d[0], d[1], d[2]) |
15 | 148 |
149 | |
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Don't lose time updating off-screen enemies' sprites
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150 def update(self): |
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151 if self.rotations_speed_3d != (0., 0., 0.) or self.scale_speed != (0., 0.): |
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152 ax, ay, az = self.rotations_3d |
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153 sax, say, saz = self.rotations_speed_3d |
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154 self.rotations_3d = ax + sax, ay + say, az + saz |
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155 self.rescale = self.rescale[0] + self.scale_speed[0], self.rescale[1] + self.scale_speed[1] |
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156 self._changed = True |
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157 self.frame += 1 |
54 | 158 |