Mercurial > touhou
annotate pytouhou/game/text.py @ 379:e0e284fcb288
Make a sound when an enemy is hit.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
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date | Thu, 30 Aug 2012 11:34:56 +0200 |
parents | b150ed7188a2 |
children | f1649d6c6397 |
rev | line source |
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1 # -*- encoding: utf-8 -*- |
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2 ## |
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3 ## Copyright (C) 2011 Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
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4 ## |
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5 ## This program is free software; you can redistribute it and/or modify |
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6 ## it under the terms of the GNU General Public License as published |
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7 ## by the Free Software Foundation; version 3 only. |
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8 ## |
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9 ## This program is distributed in the hope that it will be useful, |
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10 ## but WITHOUT ANY WARRANTY; without even the implied warranty of |
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11 ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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12 ## GNU General Public License for more details. |
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13 ## |
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14 |
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15 from copy import copy |
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16 |
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17 from pytouhou.game.sprite import Sprite |
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18 from pytouhou.vm.anmrunner import ANMRunner |
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19 |
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20 |
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21 class Glyph(object): |
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22 def __init__(self, sprite, pos): |
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23 self.sprite = sprite |
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24 self.removed = False |
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25 |
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26 self.x, self.y = pos |
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27 |
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28 |
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29 class Widget(object): |
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30 def __init__(self, pos, back_wrapper=None): |
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31 self.sprite = None |
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32 self.removed = False |
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33 self.changed = True |
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34 self.anmrunner = None |
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35 |
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36 # Set up the backround sprite |
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37 self.back_wrapper = back_wrapper |
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38 if back_wrapper: |
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39 self.sprite = Sprite() |
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40 self.anmrunner = ANMRunner(back_wrapper, 22, self.sprite) |
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41 self.anmrunner.run_frame() |
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42 |
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43 self.x, self.y = pos |
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44 |
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45 def update(self): |
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46 if self.changed: |
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47 if self.anmrunner and not self.anmrunner.run_frame(): |
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48 self.anmrunner = None |
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49 self.changed = False |
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50 |
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51 |
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52 |
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53 class GlyphCollection(Widget): |
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54 def __init__(self, pos, anm_wrapper, back_wrapper=None, ref_script=0, xspacing=14): |
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55 Widget.__init__(self, pos, back_wrapper) |
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56 |
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57 self.ref_sprite = Sprite() |
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58 self.anm_wrapper = anm_wrapper |
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59 self.glyphes = [] |
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60 self.xspacing = xspacing |
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61 |
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62 # Set up ref sprite |
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63 anm_runner = ANMRunner(anm_wrapper, ref_script, self.ref_sprite) |
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64 anm_runner.run_frame() |
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65 self.ref_sprite.corner_relative_placement = True #TODO: perhaps not right |
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66 |
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67 |
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68 def objects(self): |
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69 return self.glyphes |
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70 |
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71 |
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72 def set_length(self, length): |
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73 current_length = len(self.glyphes) |
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74 if length > current_length: |
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75 self.glyphes.extend(Glyph(copy(self.ref_sprite), |
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76 (self.x + self.xspacing * i, self.y)) |
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77 for i in range(current_length, length)) |
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78 elif length < current_length: |
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79 self.glyphes[:] = self.glyphes[:length] |
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80 |
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81 |
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82 def set_sprites(self, sprite_indexes): |
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83 self.set_length(len(sprite_indexes)) |
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84 for glyph, idx in zip(self.glyphes, sprite_indexes): |
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85 glyph.sprite.anm, glyph.sprite.texcoords = self.anm_wrapper.get_sprite(idx) |
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86 glyph.sprite.changed = True |
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87 |
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88 |
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89 |
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90 class Text(GlyphCollection): |
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91 def __init__(self, pos, ascii_wrapper, back_wrapper=None, text='', xspacing=14, shift=21): |
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92 GlyphCollection.__init__(self, pos, ascii_wrapper, back_wrapper, xspacing=xspacing) |
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93 self.text = '' |
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94 self.shift = shift |
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95 |
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96 self.set_text(text) |
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97 |
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98 |
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99 def set_text(self, text): |
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100 if text == self.text: |
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101 return |
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102 |
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103 self.set_sprites([ord(c) - self.shift for c in text]) |
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104 self.text = text |
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105 self.changed = True |
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106 |
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107 |
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108 def set_color(self, color): |
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109 colors = {'white': (255, 255, 255), 'yellow': (255, 255, 0), 'blue': (192, 192, 255), 'darkblue': (160, 128, 255), 'purple': (224, 128, 255), 'red': (255, 64, 0)} |
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110 self.ref_sprite.color = colors[color] |
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111 for glyph in self.glyphes: |
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112 glyph.sprite.color = colors[color] |
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113 |
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114 |
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115 def timeout_update(self): |
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116 GlyphCollection.update(self) |
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117 if self.timeout % 2: |
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118 for glyph in self.glyphes: |
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119 glyph.y -= 1 |
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120 self.timeout -= 1 |
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121 if self.timeout == 0: |
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122 self.removed = True |
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123 |
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124 |
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125 def set_timeout(self, timeout): |
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126 self.timeout = timeout |
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127 self.update = self.timeout_update |
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128 |
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129 |
323
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130 |
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131 class Counter(GlyphCollection): |
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132 def __init__(self, pos, anm_wrapper, back_wrapper=None, script=0, xspacing=16, value=0): |
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133 GlyphCollection.__init__(self, pos, |
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134 anm_wrapper, back_wrapper=back_wrapper, |
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135 ref_script=script, xspacing=xspacing) |
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136 |
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137 self.value = value |
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138 self.set_value(value) |
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139 |
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140 |
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141 def set_value(self, value): |
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142 if value < 0: |
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143 value = 0 |
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144 if value == self.value: |
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145 return |
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146 |
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147 self.set_length(value) |
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148 self.value = value |
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149 self.changed = True |
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150 |
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151 |
346
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152 |
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153 class Gauge(object): |
347
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154 def __init__(self, pos, anm_wrapper, max_length=280, maximum=1, value=0): |
346
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155 self.sprite = Sprite() |
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156 self.anmrunner = ANMRunner(anm_wrapper, 21, self.sprite) |
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157 self.anmrunner.run_frame() |
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158 self.removed = False |
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159 self.sprite.corner_relative_placement = True #TODO: perhaps not right |
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160 |
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161 self.x, self.y = pos |
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162 self.max_length = max_length |
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163 self.maximum = maximum |
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164 |
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165 self.set_value(value) |
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166 |
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167 |
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168 def set_value(self, value): |
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169 self.value = value |
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170 self.sprite.width_override = self.max_length * value / self.maximum |
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171 self.sprite.changed = True #TODO |
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172 |
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173 |
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174 def update(self): |
347
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175 #XXX |
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176 if self.value == 0: |
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177 self.sprite.visible = False |
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178 else: |
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179 self.sprite.visible = True |
346
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180 if self.anmrunner and not self.anmrunner.run_frame(): |
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181 self.anmrunner = None |
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182 |
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183 |