Mercurial > touhou
annotate pytouhou/game/bullet.pyx @ 260:e22e0d73f614
Implement bullet flags 1024 and 2048 (bouncing bullet).
author | Thibaut Girka <thib@sitedethib.com> |
---|---|
date | Sun, 22 Jan 2012 22:38:58 +0100 |
parents | 620134bc51f4 |
children | 35644a67ba4c |
rev | line source |
---|---|
84 | 1 # -*- encoding: utf-8 -*- |
2 ## | |
3 ## Copyright (C) 2011 Thibaut Girka <thib@sitedethib.com> | |
4 ## | |
5 ## This program is free software; you can redistribute it and/or modify | |
6 ## it under the terms of the GNU General Public License as published | |
7 ## by the Free Software Foundation; version 3 only. | |
8 ## | |
9 ## This program is distributed in the hope that it will be useful, | |
10 ## but WITHOUT ANY WARRANTY; without even the implied warranty of | |
11 ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
12 ## GNU General Public License for more details. | |
13 ## | |
14 | |
163
ee0bbde02c48
Implement player bullets in Bullet.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
161
diff
changeset
|
15 from math import cos, sin, atan2, pi |
84 | 16 |
86
a87a3c080585
Handle a few attack flags
Thibaut Girka <thib@sitedethib.com>
parents:
85
diff
changeset
|
17 from pytouhou.utils.interpolator import Interpolator |
84 | 18 from pytouhou.vm.anmrunner import ANMRunner |
19 from pytouhou.game.sprite import Sprite | |
20 | |
21 | |
256
507dfd6efe0c
Refactor pytouhou.game.bullet.
Thibaut Girka <thib@sitedethib.com>
parents:
255
diff
changeset
|
22 LAUNCHING, LAUNCHED, CANCELLED = range(3) |
236
741860192b56
Implement ANM0 interrupts
Thibaut Girka <thib@sitedethib.com>
parents:
232
diff
changeset
|
23 |
257
9b699e8de4a7
Switch Bullet to Cython to improve performances.
Thibaut Girka <thib@sitedethib.com>
parents:
256
diff
changeset
|
24 cdef class Bullet(object): |
9b699e8de4a7
Switch Bullet to Cython to improve performances.
Thibaut Girka <thib@sitedethib.com>
parents:
256
diff
changeset
|
25 cdef public unsigned int _state, flags, frame, sprite_idx_offset |
9b699e8de4a7
Switch Bullet to Cython to improve performances.
Thibaut Girka <thib@sitedethib.com>
parents:
256
diff
changeset
|
26 cdef public double dx, dy, angle, speed #TODO |
9b699e8de4a7
Switch Bullet to Cython to improve performances.
Thibaut Girka <thib@sitedethib.com>
parents:
256
diff
changeset
|
27 cdef public object player_bullet, target |
9b699e8de4a7
Switch Bullet to Cython to improve performances.
Thibaut Girka <thib@sitedethib.com>
parents:
256
diff
changeset
|
28 cdef public object _game, _sprite, _anmrunner, _removed, _bullet_type, _was_visible |
9b699e8de4a7
Switch Bullet to Cython to improve performances.
Thibaut Girka <thib@sitedethib.com>
parents:
256
diff
changeset
|
29 cdef public object attributes, damage, hitbox_half_size, speed_interpolator, grazed |
9b699e8de4a7
Switch Bullet to Cython to improve performances.
Thibaut Girka <thib@sitedethib.com>
parents:
256
diff
changeset
|
30 cdef public object x, y #TODO |
9b699e8de4a7
Switch Bullet to Cython to improve performances.
Thibaut Girka <thib@sitedethib.com>
parents:
256
diff
changeset
|
31 |
123 | 32 def __init__(self, pos, bullet_type, sprite_idx_offset, |
232
8843e26f80c3
Hopefully implement “accelerating” bullets
Thibaut Girka <thib@sitedethib.com>
parents:
220
diff
changeset
|
33 angle, speed, attributes, flags, target, game, |
220
0595315d3880
Fix SHT handling; change a few things to be closer to ZUN’s mind; and first stub of PCB support.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
163
diff
changeset
|
34 player_bullet=False, damage=0, hitbox=None): |
151
5cf927cbd9c5
Merge GameState into Game. TODO: Merge PlayerState into Player
Thibaut Girka <thib@sitedethib.com>
parents:
149
diff
changeset
|
35 self._game = game |
84 | 36 self._sprite = None |
37 self._anmrunner = None | |
38 self._removed = False | |
123 | 39 self._bullet_type = bullet_type |
255
a0d6b1915591
Fix bullet removal condition.
Thibaut Girka <thib@sitedethib.com>
parents:
246
diff
changeset
|
40 self._was_visible = True |
256
507dfd6efe0c
Refactor pytouhou.game.bullet.
Thibaut Girka <thib@sitedethib.com>
parents:
255
diff
changeset
|
41 self._state = LAUNCHING |
84 | 42 |
220
0595315d3880
Fix SHT handling; change a few things to be closer to ZUN’s mind; and first stub of PCB support.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
163
diff
changeset
|
43 if hitbox: |
0595315d3880
Fix SHT handling; change a few things to be closer to ZUN’s mind; and first stub of PCB support.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
163
diff
changeset
|
44 self.hitbox_half_size = (hitbox[0] / 2., hitbox[1] / 2.) |
0595315d3880
Fix SHT handling; change a few things to be closer to ZUN’s mind; and first stub of PCB support.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
163
diff
changeset
|
45 else: |
0595315d3880
Fix SHT handling; change a few things to be closer to ZUN’s mind; and first stub of PCB support.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
163
diff
changeset
|
46 self.hitbox_half_size = (bullet_type.hitbox_size / 2., bullet_type.hitbox_size / 2.) |
142
c7f0fd9d2145
Simple collision detection
Thibaut Girka <thib@sitedethib.com>
parents:
127
diff
changeset
|
47 |
86
a87a3c080585
Handle a few attack flags
Thibaut Girka <thib@sitedethib.com>
parents:
85
diff
changeset
|
48 self.speed_interpolator = None |
a87a3c080585
Handle a few attack flags
Thibaut Girka <thib@sitedethib.com>
parents:
85
diff
changeset
|
49 self.frame = 0 |
a87a3c080585
Handle a few attack flags
Thibaut Girka <thib@sitedethib.com>
parents:
85
diff
changeset
|
50 self.grazed = False |
a87a3c080585
Handle a few attack flags
Thibaut Girka <thib@sitedethib.com>
parents:
85
diff
changeset
|
51 |
232
8843e26f80c3
Hopefully implement “accelerating” bullets
Thibaut Girka <thib@sitedethib.com>
parents:
220
diff
changeset
|
52 self.target = target |
84 | 53 |
54 self.sprite_idx_offset = sprite_idx_offset | |
55 | |
56 self.flags = flags | |
57 self.attributes = list(attributes) | |
58 | |
59 self.x, self.y = pos | |
60 self.angle = angle | |
61 self.speed = speed | |
256
507dfd6efe0c
Refactor pytouhou.game.bullet.
Thibaut Girka <thib@sitedethib.com>
parents:
255
diff
changeset
|
62 self.dx, self.dy = cos(angle) * speed, sin(angle) * speed |
84 | 63 |
163
ee0bbde02c48
Implement player bullets in Bullet.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
161
diff
changeset
|
64 self.player_bullet = player_bullet |
220
0595315d3880
Fix SHT handling; change a few things to be closer to ZUN’s mind; and first stub of PCB support.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
163
diff
changeset
|
65 self.damage = damage |
163
ee0bbde02c48
Implement player bullets in Bullet.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
161
diff
changeset
|
66 |
122
174324a4da51
Add support for launch animations! (Warning: slow :()
Thibaut Girka <thib@sitedethib.com>
parents:
120
diff
changeset
|
67 #TODO |
174324a4da51
Add support for launch animations! (Warning: slow :()
Thibaut Girka <thib@sitedethib.com>
parents:
120
diff
changeset
|
68 if flags & 14: |
174324a4da51
Add support for launch animations! (Warning: slow :()
Thibaut Girka <thib@sitedethib.com>
parents:
120
diff
changeset
|
69 if flags & 2: |
123 | 70 index = bullet_type.launch_anim2_index |
71 launch_mult = bullet_type.launch_anim_penalties[0] | |
122
174324a4da51
Add support for launch animations! (Warning: slow :()
Thibaut Girka <thib@sitedethib.com>
parents:
120
diff
changeset
|
72 elif flags & 4: |
123 | 73 index = bullet_type.launch_anim4_index |
74 launch_mult = bullet_type.launch_anim_penalties[1] | |
122
174324a4da51
Add support for launch animations! (Warning: slow :()
Thibaut Girka <thib@sitedethib.com>
parents:
120
diff
changeset
|
75 else: |
123 | 76 index = bullet_type.launch_anim8_index |
77 launch_mult = bullet_type.launch_anim_penalties[2] | |
256
507dfd6efe0c
Refactor pytouhou.game.bullet.
Thibaut Girka <thib@sitedethib.com>
parents:
255
diff
changeset
|
78 self.dx, self.dy = self.dx * launch_mult, self.dy * launch_mult |
122
174324a4da51
Add support for launch animations! (Warning: slow :()
Thibaut Girka <thib@sitedethib.com>
parents:
120
diff
changeset
|
79 self._sprite = Sprite() |
123 | 80 self._anmrunner = ANMRunner(bullet_type.anm_wrapper, |
122
174324a4da51
Add support for launch animations! (Warning: slow :()
Thibaut Girka <thib@sitedethib.com>
parents:
120
diff
changeset
|
81 index, self._sprite, |
123 | 82 bullet_type.launch_anim_offsets[sprite_idx_offset]) |
122
174324a4da51
Add support for launch animations! (Warning: slow :()
Thibaut Girka <thib@sitedethib.com>
parents:
120
diff
changeset
|
83 self._anmrunner.run_frame() |
174324a4da51
Add support for launch animations! (Warning: slow :()
Thibaut Girka <thib@sitedethib.com>
parents:
120
diff
changeset
|
84 else: |
174324a4da51
Add support for launch animations! (Warning: slow :()
Thibaut Girka <thib@sitedethib.com>
parents:
120
diff
changeset
|
85 self.launch() |
88
2cc60137d368
Ugly implementation of three new attack flags.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
86
diff
changeset
|
86 |
163
ee0bbde02c48
Implement player bullets in Bullet.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
161
diff
changeset
|
87 if self.player_bullet: |
ee0bbde02c48
Implement player bullets in Bullet.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
161
diff
changeset
|
88 self._sprite.angle = angle - pi |
ee0bbde02c48
Implement player bullets in Bullet.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
161
diff
changeset
|
89 else: |
ee0bbde02c48
Implement player bullets in Bullet.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
161
diff
changeset
|
90 self._sprite.angle = angle |
86
a87a3c080585
Handle a few attack flags
Thibaut Girka <thib@sitedethib.com>
parents:
85
diff
changeset
|
91 |
84 | 92 |
258
620134bc51f4
Move bullet visibility check to Bullet to improve performance and prepare handling of flags 1024 and 2048.
Thibaut Girka <thib@sitedethib.com>
parents:
257
diff
changeset
|
93 cpdef is_visible(Bullet self, screen_width, screen_height): |
122
174324a4da51
Add support for launch animations! (Warning: slow :()
Thibaut Girka <thib@sitedethib.com>
parents:
120
diff
changeset
|
94 tx, ty, tw, th = self._sprite.texcoords |
123 | 95 x, y = self.x, self.y |
84 | 96 |
97 max_x = tw / 2. | |
98 max_y = th / 2. | |
99 | |
123 | 100 if (max_x < x - screen_width |
101 or max_x < -x | |
102 or max_y < y - screen_height | |
103 or max_y < -y): | |
84 | 104 return False |
105 return True | |
106 | |
107 | |
258
620134bc51f4
Move bullet visibility check to Bullet to improve performance and prepare handling of flags 1024 and 2048.
Thibaut Girka <thib@sitedethib.com>
parents:
257
diff
changeset
|
108 def set_anim(Bullet self, sprite_idx_offset=None): |
107
5d9052b9a4e8
(almost) implement Cirno's freezing spellcard
Thibaut Girka <thib@sitedethib.com>
parents:
106
diff
changeset
|
109 if sprite_idx_offset is not None: |
5d9052b9a4e8
(almost) implement Cirno's freezing spellcard
Thibaut Girka <thib@sitedethib.com>
parents:
106
diff
changeset
|
110 self.sprite_idx_offset = sprite_idx_offset |
5d9052b9a4e8
(almost) implement Cirno's freezing spellcard
Thibaut Girka <thib@sitedethib.com>
parents:
106
diff
changeset
|
111 |
122
174324a4da51
Add support for launch animations! (Warning: slow :()
Thibaut Girka <thib@sitedethib.com>
parents:
120
diff
changeset
|
112 bt = self._bullet_type |
107
5d9052b9a4e8
(almost) implement Cirno's freezing spellcard
Thibaut Girka <thib@sitedethib.com>
parents:
106
diff
changeset
|
113 self._sprite = Sprite() |
163
ee0bbde02c48
Implement player bullets in Bullet.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
161
diff
changeset
|
114 if self.player_bullet: |
ee0bbde02c48
Implement player bullets in Bullet.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
161
diff
changeset
|
115 self._sprite.angle = self.angle - pi |
ee0bbde02c48
Implement player bullets in Bullet.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
161
diff
changeset
|
116 else: |
ee0bbde02c48
Implement player bullets in Bullet.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
161
diff
changeset
|
117 self._sprite.angle = self.angle |
122
174324a4da51
Add support for launch animations! (Warning: slow :()
Thibaut Girka <thib@sitedethib.com>
parents:
120
diff
changeset
|
118 self._anmrunner = ANMRunner(bt.anm_wrapper, bt.anim_index, |
107
5d9052b9a4e8
(almost) implement Cirno's freezing spellcard
Thibaut Girka <thib@sitedethib.com>
parents:
106
diff
changeset
|
119 self._sprite, self.sprite_idx_offset) |
122
174324a4da51
Add support for launch animations! (Warning: slow :()
Thibaut Girka <thib@sitedethib.com>
parents:
120
diff
changeset
|
120 self._anmrunner.run_frame() |
174324a4da51
Add support for launch animations! (Warning: slow :()
Thibaut Girka <thib@sitedethib.com>
parents:
120
diff
changeset
|
121 |
174324a4da51
Add support for launch animations! (Warning: slow :()
Thibaut Girka <thib@sitedethib.com>
parents:
120
diff
changeset
|
122 |
258
620134bc51f4
Move bullet visibility check to Bullet to improve performance and prepare handling of flags 1024 and 2048.
Thibaut Girka <thib@sitedethib.com>
parents:
257
diff
changeset
|
123 def launch(Bullet self): |
256
507dfd6efe0c
Refactor pytouhou.game.bullet.
Thibaut Girka <thib@sitedethib.com>
parents:
255
diff
changeset
|
124 self._state = LAUNCHED |
507dfd6efe0c
Refactor pytouhou.game.bullet.
Thibaut Girka <thib@sitedethib.com>
parents:
255
diff
changeset
|
125 self.frame = 0 |
122
174324a4da51
Add support for launch animations! (Warning: slow :()
Thibaut Girka <thib@sitedethib.com>
parents:
120
diff
changeset
|
126 self.set_anim() |
256
507dfd6efe0c
Refactor pytouhou.game.bullet.
Thibaut Girka <thib@sitedethib.com>
parents:
255
diff
changeset
|
127 self.dx, self.dy = cos(self.angle) * self.speed, sin(self.angle) * self.speed |
122
174324a4da51
Add support for launch animations! (Warning: slow :()
Thibaut Girka <thib@sitedethib.com>
parents:
120
diff
changeset
|
128 if self.flags & 1: |
174324a4da51
Add support for launch animations! (Warning: slow :()
Thibaut Girka <thib@sitedethib.com>
parents:
120
diff
changeset
|
129 self.speed_interpolator = Interpolator((self.speed + 5.,), 0, |
174324a4da51
Add support for launch animations! (Warning: slow :()
Thibaut Girka <thib@sitedethib.com>
parents:
120
diff
changeset
|
130 (self.speed,), 16) |
107
5d9052b9a4e8
(almost) implement Cirno's freezing spellcard
Thibaut Girka <thib@sitedethib.com>
parents:
106
diff
changeset
|
131 |
5d9052b9a4e8
(almost) implement Cirno's freezing spellcard
Thibaut Girka <thib@sitedethib.com>
parents:
106
diff
changeset
|
132 |
258
620134bc51f4
Move bullet visibility check to Bullet to improve performance and prepare handling of flags 1024 and 2048.
Thibaut Girka <thib@sitedethib.com>
parents:
257
diff
changeset
|
133 def collide(Bullet self): |
161
7e7368356445
Add bullet cancel anim support
Thibaut Girka <thib@sitedethib.com>
parents:
158
diff
changeset
|
134 self.cancel() |
7e7368356445
Add bullet cancel anim support
Thibaut Girka <thib@sitedethib.com>
parents:
158
diff
changeset
|
135 |
7e7368356445
Add bullet cancel anim support
Thibaut Girka <thib@sitedethib.com>
parents:
158
diff
changeset
|
136 |
258
620134bc51f4
Move bullet visibility check to Bullet to improve performance and prepare handling of flags 1024 and 2048.
Thibaut Girka <thib@sitedethib.com>
parents:
257
diff
changeset
|
137 def cancel(Bullet self): |
161
7e7368356445
Add bullet cancel anim support
Thibaut Girka <thib@sitedethib.com>
parents:
158
diff
changeset
|
138 # Cancel animation |
7e7368356445
Add bullet cancel anim support
Thibaut Girka <thib@sitedethib.com>
parents:
158
diff
changeset
|
139 bt = self._bullet_type |
7e7368356445
Add bullet cancel anim support
Thibaut Girka <thib@sitedethib.com>
parents:
158
diff
changeset
|
140 self._sprite = Sprite() |
163
ee0bbde02c48
Implement player bullets in Bullet.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
161
diff
changeset
|
141 if self.player_bullet: |
ee0bbde02c48
Implement player bullets in Bullet.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
161
diff
changeset
|
142 self._sprite.angle = self.angle - pi |
ee0bbde02c48
Implement player bullets in Bullet.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
161
diff
changeset
|
143 else: |
ee0bbde02c48
Implement player bullets in Bullet.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
161
diff
changeset
|
144 self._sprite.angle = self.angle |
161
7e7368356445
Add bullet cancel anim support
Thibaut Girka <thib@sitedethib.com>
parents:
158
diff
changeset
|
145 self._anmrunner = ANMRunner(bt.anm_wrapper, bt.cancel_anim_index, |
7e7368356445
Add bullet cancel anim support
Thibaut Girka <thib@sitedethib.com>
parents:
158
diff
changeset
|
146 self._sprite, bt.launch_anim_offsets[self.sprite_idx_offset]) |
7e7368356445
Add bullet cancel anim support
Thibaut Girka <thib@sitedethib.com>
parents:
158
diff
changeset
|
147 self._anmrunner.run_frame() |
256
507dfd6efe0c
Refactor pytouhou.game.bullet.
Thibaut Girka <thib@sitedethib.com>
parents:
255
diff
changeset
|
148 self.dx, self.dy = self.dx / 2., self.dy / 2. |
161
7e7368356445
Add bullet cancel anim support
Thibaut Girka <thib@sitedethib.com>
parents:
158
diff
changeset
|
149 |
7e7368356445
Add bullet cancel anim support
Thibaut Girka <thib@sitedethib.com>
parents:
158
diff
changeset
|
150 # Change update method |
256
507dfd6efe0c
Refactor pytouhou.game.bullet.
Thibaut Girka <thib@sitedethib.com>
parents:
255
diff
changeset
|
151 self._state = CANCELLED |
161
7e7368356445
Add bullet cancel anim support
Thibaut Girka <thib@sitedethib.com>
parents:
158
diff
changeset
|
152 |
7e7368356445
Add bullet cancel anim support
Thibaut Girka <thib@sitedethib.com>
parents:
158
diff
changeset
|
153 # Do not use this one for collisions anymore |
163
ee0bbde02c48
Implement player bullets in Bullet.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
161
diff
changeset
|
154 if self.player_bullet: |
ee0bbde02c48
Implement player bullets in Bullet.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
161
diff
changeset
|
155 self._game.players_bullets.remove(self) |
ee0bbde02c48
Implement player bullets in Bullet.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
161
diff
changeset
|
156 else: |
ee0bbde02c48
Implement player bullets in Bullet.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
161
diff
changeset
|
157 self._game.bullets.remove(self) |
161
7e7368356445
Add bullet cancel anim support
Thibaut Girka <thib@sitedethib.com>
parents:
158
diff
changeset
|
158 self._game.cancelled_bullets.append(self) |
152
86807b8a63bd
Add collisions with enemies and items.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
151
diff
changeset
|
159 |
86807b8a63bd
Add collisions with enemies and items.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
151
diff
changeset
|
160 |
258
620134bc51f4
Move bullet visibility check to Bullet to improve performance and prepare handling of flags 1024 and 2048.
Thibaut Girka <thib@sitedethib.com>
parents:
257
diff
changeset
|
161 def update(Bullet self): |
256
507dfd6efe0c
Refactor pytouhou.game.bullet.
Thibaut Girka <thib@sitedethib.com>
parents:
255
diff
changeset
|
162 if self._anmrunner is not None and not self._anmrunner.run_frame(): |
507dfd6efe0c
Refactor pytouhou.game.bullet.
Thibaut Girka <thib@sitedethib.com>
parents:
255
diff
changeset
|
163 if self._state == LAUNCHING: |
507dfd6efe0c
Refactor pytouhou.game.bullet.
Thibaut Girka <thib@sitedethib.com>
parents:
255
diff
changeset
|
164 #TODO: check if it doesn't skip a frame |
507dfd6efe0c
Refactor pytouhou.game.bullet.
Thibaut Girka <thib@sitedethib.com>
parents:
255
diff
changeset
|
165 self.launch() |
507dfd6efe0c
Refactor pytouhou.game.bullet.
Thibaut Girka <thib@sitedethib.com>
parents:
255
diff
changeset
|
166 elif self._state == CANCELLED: |
507dfd6efe0c
Refactor pytouhou.game.bullet.
Thibaut Girka <thib@sitedethib.com>
parents:
255
diff
changeset
|
167 self._removed = True |
507dfd6efe0c
Refactor pytouhou.game.bullet.
Thibaut Girka <thib@sitedethib.com>
parents:
255
diff
changeset
|
168 else: |
507dfd6efe0c
Refactor pytouhou.game.bullet.
Thibaut Girka <thib@sitedethib.com>
parents:
255
diff
changeset
|
169 self._anmrunner = None |
122
174324a4da51
Add support for launch animations! (Warning: slow :()
Thibaut Girka <thib@sitedethib.com>
parents:
120
diff
changeset
|
170 |
256
507dfd6efe0c
Refactor pytouhou.game.bullet.
Thibaut Girka <thib@sitedethib.com>
parents:
255
diff
changeset
|
171 if self._state == LAUNCHING: |
507dfd6efe0c
Refactor pytouhou.game.bullet.
Thibaut Girka <thib@sitedethib.com>
parents:
255
diff
changeset
|
172 pass |
507dfd6efe0c
Refactor pytouhou.game.bullet.
Thibaut Girka <thib@sitedethib.com>
parents:
255
diff
changeset
|
173 elif self._state == CANCELLED: |
507dfd6efe0c
Refactor pytouhou.game.bullet.
Thibaut Girka <thib@sitedethib.com>
parents:
255
diff
changeset
|
174 pass |
507dfd6efe0c
Refactor pytouhou.game.bullet.
Thibaut Girka <thib@sitedethib.com>
parents:
255
diff
changeset
|
175 elif self.flags & 1: |
507dfd6efe0c
Refactor pytouhou.game.bullet.
Thibaut Girka <thib@sitedethib.com>
parents:
255
diff
changeset
|
176 # Initial speed burst |
507dfd6efe0c
Refactor pytouhou.game.bullet.
Thibaut Girka <thib@sitedethib.com>
parents:
255
diff
changeset
|
177 #TODO: use frame instead of interpolator? |
507dfd6efe0c
Refactor pytouhou.game.bullet.
Thibaut Girka <thib@sitedethib.com>
parents:
255
diff
changeset
|
178 if not self.speed_interpolator: |
507dfd6efe0c
Refactor pytouhou.game.bullet.
Thibaut Girka <thib@sitedethib.com>
parents:
255
diff
changeset
|
179 self.flags &= ~1 |
507dfd6efe0c
Refactor pytouhou.game.bullet.
Thibaut Girka <thib@sitedethib.com>
parents:
255
diff
changeset
|
180 elif self.flags & 16: |
507dfd6efe0c
Refactor pytouhou.game.bullet.
Thibaut Girka <thib@sitedethib.com>
parents:
255
diff
changeset
|
181 # Each frame, add a vector to the speed vector |
86
a87a3c080585
Handle a few attack flags
Thibaut Girka <thib@sitedethib.com>
parents:
85
diff
changeset
|
182 length, angle = self.attributes[4:6] |
89
1513f5626656
Fix attack flags implementation
Thibaut Girka <thib@sitedethib.com>
parents:
88
diff
changeset
|
183 angle = self.angle if angle < -900.0 else angle #TODO: is that right? |
256
507dfd6efe0c
Refactor pytouhou.game.bullet.
Thibaut Girka <thib@sitedethib.com>
parents:
255
diff
changeset
|
184 self.dx += cos(angle) * length |
507dfd6efe0c
Refactor pytouhou.game.bullet.
Thibaut Girka <thib@sitedethib.com>
parents:
255
diff
changeset
|
185 self.dy += sin(angle) * length |
507dfd6efe0c
Refactor pytouhou.game.bullet.
Thibaut Girka <thib@sitedethib.com>
parents:
255
diff
changeset
|
186 self.speed = (self.dx ** 2 + self.dy ** 2) ** 0.5 |
507dfd6efe0c
Refactor pytouhou.game.bullet.
Thibaut Girka <thib@sitedethib.com>
parents:
255
diff
changeset
|
187 self.angle = self._sprite.angle = atan2(self.dy, self.dx) |
507dfd6efe0c
Refactor pytouhou.game.bullet.
Thibaut Girka <thib@sitedethib.com>
parents:
255
diff
changeset
|
188 if self._sprite.automatic_orientation: |
507dfd6efe0c
Refactor pytouhou.game.bullet.
Thibaut Girka <thib@sitedethib.com>
parents:
255
diff
changeset
|
189 self._sprite._changed = True |
149
3673d55a8448
Fix bullet flags 16 and 32 handling
Thibaut Girka <thib@sitedethib.com>
parents:
145
diff
changeset
|
190 if self.frame == self.attributes[0]: #TODO: include last frame, or not? |
256
507dfd6efe0c
Refactor pytouhou.game.bullet.
Thibaut Girka <thib@sitedethib.com>
parents:
255
diff
changeset
|
191 self.flags &= ~16 |
86
a87a3c080585
Handle a few attack flags
Thibaut Girka <thib@sitedethib.com>
parents:
85
diff
changeset
|
192 elif self.flags & 32: |
256
507dfd6efe0c
Refactor pytouhou.game.bullet.
Thibaut Girka <thib@sitedethib.com>
parents:
255
diff
changeset
|
193 # Each frame, accelerate and rotate |
86
a87a3c080585
Handle a few attack flags
Thibaut Girka <thib@sitedethib.com>
parents:
85
diff
changeset
|
194 #TODO: check |
a87a3c080585
Handle a few attack flags
Thibaut Girka <thib@sitedethib.com>
parents:
85
diff
changeset
|
195 acceleration, angular_speed = self.attributes[4:6] |
89
1513f5626656
Fix attack flags implementation
Thibaut Girka <thib@sitedethib.com>
parents:
88
diff
changeset
|
196 self.speed += acceleration |
1513f5626656
Fix attack flags implementation
Thibaut Girka <thib@sitedethib.com>
parents:
88
diff
changeset
|
197 self.angle += angular_speed |
256
507dfd6efe0c
Refactor pytouhou.game.bullet.
Thibaut Girka <thib@sitedethib.com>
parents:
255
diff
changeset
|
198 self.dx = cos(self.angle) * self.speed |
507dfd6efe0c
Refactor pytouhou.game.bullet.
Thibaut Girka <thib@sitedethib.com>
parents:
255
diff
changeset
|
199 self.dy = sin(self.angle) * self.speed |
507dfd6efe0c
Refactor pytouhou.game.bullet.
Thibaut Girka <thib@sitedethib.com>
parents:
255
diff
changeset
|
200 self._sprite.angle = self.angle |
507dfd6efe0c
Refactor pytouhou.game.bullet.
Thibaut Girka <thib@sitedethib.com>
parents:
255
diff
changeset
|
201 if self._sprite.automatic_orientation: |
507dfd6efe0c
Refactor pytouhou.game.bullet.
Thibaut Girka <thib@sitedethib.com>
parents:
255
diff
changeset
|
202 self._sprite._changed = True |
149
3673d55a8448
Fix bullet flags 16 and 32 handling
Thibaut Girka <thib@sitedethib.com>
parents:
145
diff
changeset
|
203 if self.frame == self.attributes[0]: |
256
507dfd6efe0c
Refactor pytouhou.game.bullet.
Thibaut Girka <thib@sitedethib.com>
parents:
255
diff
changeset
|
204 self.flags &= ~32 |
88
2cc60137d368
Ugly implementation of three new attack flags.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
86
diff
changeset
|
205 elif self.flags & 448: |
2cc60137d368
Ugly implementation of three new attack flags.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
86
diff
changeset
|
206 #TODO: check |
2cc60137d368
Ugly implementation of three new attack flags.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
86
diff
changeset
|
207 frame, count = self.attributes[0:2] |
89
1513f5626656
Fix attack flags implementation
Thibaut Girka <thib@sitedethib.com>
parents:
88
diff
changeset
|
208 angle, speed = self.attributes[4:6] |
122
174324a4da51
Add support for launch animations! (Warning: slow :()
Thibaut Girka <thib@sitedethib.com>
parents:
120
diff
changeset
|
209 if self.frame % frame == 0: |
89
1513f5626656
Fix attack flags implementation
Thibaut Girka <thib@sitedethib.com>
parents:
88
diff
changeset
|
210 count = count - 1 |
88
2cc60137d368
Ugly implementation of three new attack flags.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
86
diff
changeset
|
211 |
124
f06e96dbed4e
Fix a few things with special bullet flags
Thibaut Girka <thib@sitedethib.com>
parents:
123
diff
changeset
|
212 if self.frame != 0: |
f06e96dbed4e
Fix a few things with special bullet flags
Thibaut Girka <thib@sitedethib.com>
parents:
123
diff
changeset
|
213 self.speed = speed |
88
2cc60137d368
Ugly implementation of three new attack flags.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
86
diff
changeset
|
214 |
124
f06e96dbed4e
Fix a few things with special bullet flags
Thibaut Girka <thib@sitedethib.com>
parents:
123
diff
changeset
|
215 if self.flags & 64: |
f06e96dbed4e
Fix a few things with special bullet flags
Thibaut Girka <thib@sitedethib.com>
parents:
123
diff
changeset
|
216 self.angle += angle |
f06e96dbed4e
Fix a few things with special bullet flags
Thibaut Girka <thib@sitedethib.com>
parents:
123
diff
changeset
|
217 elif self.flags & 128: |
256
507dfd6efe0c
Refactor pytouhou.game.bullet.
Thibaut Girka <thib@sitedethib.com>
parents:
255
diff
changeset
|
218 self.angle = atan2(self.target.y - self.y, |
507dfd6efe0c
Refactor pytouhou.game.bullet.
Thibaut Girka <thib@sitedethib.com>
parents:
255
diff
changeset
|
219 self.target.x - self.x) + angle |
124
f06e96dbed4e
Fix a few things with special bullet flags
Thibaut Girka <thib@sitedethib.com>
parents:
123
diff
changeset
|
220 elif self.flags & 256: |
f06e96dbed4e
Fix a few things with special bullet flags
Thibaut Girka <thib@sitedethib.com>
parents:
123
diff
changeset
|
221 self.angle = angle |
f06e96dbed4e
Fix a few things with special bullet flags
Thibaut Girka <thib@sitedethib.com>
parents:
123
diff
changeset
|
222 |
256
507dfd6efe0c
Refactor pytouhou.game.bullet.
Thibaut Girka <thib@sitedethib.com>
parents:
255
diff
changeset
|
223 self.dx = cos(self.angle) * self.speed |
507dfd6efe0c
Refactor pytouhou.game.bullet.
Thibaut Girka <thib@sitedethib.com>
parents:
255
diff
changeset
|
224 self.dy = sin(self.angle) * self.speed |
507dfd6efe0c
Refactor pytouhou.game.bullet.
Thibaut Girka <thib@sitedethib.com>
parents:
255
diff
changeset
|
225 self._sprite.angle = self.angle |
507dfd6efe0c
Refactor pytouhou.game.bullet.
Thibaut Girka <thib@sitedethib.com>
parents:
255
diff
changeset
|
226 if self._sprite.automatic_orientation: |
507dfd6efe0c
Refactor pytouhou.game.bullet.
Thibaut Girka <thib@sitedethib.com>
parents:
255
diff
changeset
|
227 self._sprite._changed = True |
122
174324a4da51
Add support for launch animations! (Warning: slow :()
Thibaut Girka <thib@sitedethib.com>
parents:
120
diff
changeset
|
228 |
127 | 229 if count >= 0: |
124
f06e96dbed4e
Fix a few things with special bullet flags
Thibaut Girka <thib@sitedethib.com>
parents:
123
diff
changeset
|
230 self.speed_interpolator = Interpolator((self.speed,), self.frame, |
122
174324a4da51
Add support for launch animations! (Warning: slow :()
Thibaut Girka <thib@sitedethib.com>
parents:
120
diff
changeset
|
231 (0.,), self.frame + frame - 1) |
89
1513f5626656
Fix attack flags implementation
Thibaut Girka <thib@sitedethib.com>
parents:
88
diff
changeset
|
232 else: |
1513f5626656
Fix attack flags implementation
Thibaut Girka <thib@sitedethib.com>
parents:
88
diff
changeset
|
233 self.flags &= ~448 |
88
2cc60137d368
Ugly implementation of three new attack flags.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
86
diff
changeset
|
234 |
89
1513f5626656
Fix attack flags implementation
Thibaut Girka <thib@sitedethib.com>
parents:
88
diff
changeset
|
235 self.attributes[1] = count |
256
507dfd6efe0c
Refactor pytouhou.game.bullet.
Thibaut Girka <thib@sitedethib.com>
parents:
255
diff
changeset
|
236 |
507dfd6efe0c
Refactor pytouhou.game.bullet.
Thibaut Girka <thib@sitedethib.com>
parents:
255
diff
changeset
|
237 # Common updates |
86
a87a3c080585
Handle a few attack flags
Thibaut Girka <thib@sitedethib.com>
parents:
85
diff
changeset
|
238 |
a87a3c080585
Handle a few attack flags
Thibaut Girka <thib@sitedethib.com>
parents:
85
diff
changeset
|
239 if self.speed_interpolator: |
a87a3c080585
Handle a few attack flags
Thibaut Girka <thib@sitedethib.com>
parents:
85
diff
changeset
|
240 self.speed_interpolator.update(self.frame) |
a87a3c080585
Handle a few attack flags
Thibaut Girka <thib@sitedethib.com>
parents:
85
diff
changeset
|
241 self.speed, = self.speed_interpolator.values |
256
507dfd6efe0c
Refactor pytouhou.game.bullet.
Thibaut Girka <thib@sitedethib.com>
parents:
255
diff
changeset
|
242 self.dx = cos(self.angle) * self.speed |
507dfd6efe0c
Refactor pytouhou.game.bullet.
Thibaut Girka <thib@sitedethib.com>
parents:
255
diff
changeset
|
243 self.dy = sin(self.angle) * self.speed |
86
a87a3c080585
Handle a few attack flags
Thibaut Girka <thib@sitedethib.com>
parents:
85
diff
changeset
|
244 |
256
507dfd6efe0c
Refactor pytouhou.game.bullet.
Thibaut Girka <thib@sitedethib.com>
parents:
255
diff
changeset
|
245 self.x += self.dx |
507dfd6efe0c
Refactor pytouhou.game.bullet.
Thibaut Girka <thib@sitedethib.com>
parents:
255
diff
changeset
|
246 self.y += self.dy |
84 | 247 |
86
a87a3c080585
Handle a few attack flags
Thibaut Girka <thib@sitedethib.com>
parents:
85
diff
changeset
|
248 self.frame += 1 |
a87a3c080585
Handle a few attack flags
Thibaut Girka <thib@sitedethib.com>
parents:
85
diff
changeset
|
249 |
258
620134bc51f4
Move bullet visibility check to Bullet to improve performance and prepare handling of flags 1024 and 2048.
Thibaut Girka <thib@sitedethib.com>
parents:
257
diff
changeset
|
250 # Filter out-of-screen bullets and handle special flags |
620134bc51f4
Move bullet visibility check to Bullet to improve performance and prepare handling of flags 1024 and 2048.
Thibaut Girka <thib@sitedethib.com>
parents:
257
diff
changeset
|
251 if self.flags & 448: |
620134bc51f4
Move bullet visibility check to Bullet to improve performance and prepare handling of flags 1024 and 2048.
Thibaut Girka <thib@sitedethib.com>
parents:
257
diff
changeset
|
252 self._was_visible = False |
620134bc51f4
Move bullet visibility check to Bullet to improve performance and prepare handling of flags 1024 and 2048.
Thibaut Girka <thib@sitedethib.com>
parents:
257
diff
changeset
|
253 elif self.is_visible(self._game.width, self._game.height): |
620134bc51f4
Move bullet visibility check to Bullet to improve performance and prepare handling of flags 1024 and 2048.
Thibaut Girka <thib@sitedethib.com>
parents:
257
diff
changeset
|
254 self._was_visible = True |
620134bc51f4
Move bullet visibility check to Bullet to improve performance and prepare handling of flags 1024 and 2048.
Thibaut Girka <thib@sitedethib.com>
parents:
257
diff
changeset
|
255 elif self._was_visible: |
620134bc51f4
Move bullet visibility check to Bullet to improve performance and prepare handling of flags 1024 and 2048.
Thibaut Girka <thib@sitedethib.com>
parents:
257
diff
changeset
|
256 self._removed = True |
260
e22e0d73f614
Implement bullet flags 1024 and 2048 (bouncing bullet).
Thibaut Girka <thib@sitedethib.com>
parents:
258
diff
changeset
|
257 if self.flags & (1024 | 2048) and self.attributes[0] > 0: |
e22e0d73f614
Implement bullet flags 1024 and 2048 (bouncing bullet).
Thibaut Girka <thib@sitedethib.com>
parents:
258
diff
changeset
|
258 # Bounce! |
e22e0d73f614
Implement bullet flags 1024 and 2048 (bouncing bullet).
Thibaut Girka <thib@sitedethib.com>
parents:
258
diff
changeset
|
259 if self.x < 0 or self.x > self._game.width: |
e22e0d73f614
Implement bullet flags 1024 and 2048 (bouncing bullet).
Thibaut Girka <thib@sitedethib.com>
parents:
258
diff
changeset
|
260 self.angle = pi - self.angle |
e22e0d73f614
Implement bullet flags 1024 and 2048 (bouncing bullet).
Thibaut Girka <thib@sitedethib.com>
parents:
258
diff
changeset
|
261 self._removed = False |
e22e0d73f614
Implement bullet flags 1024 and 2048 (bouncing bullet).
Thibaut Girka <thib@sitedethib.com>
parents:
258
diff
changeset
|
262 if self.y < 0 or ((self.flags & 1024) and self.y > self._game.height): |
e22e0d73f614
Implement bullet flags 1024 and 2048 (bouncing bullet).
Thibaut Girka <thib@sitedethib.com>
parents:
258
diff
changeset
|
263 self.angle = -self.angle |
e22e0d73f614
Implement bullet flags 1024 and 2048 (bouncing bullet).
Thibaut Girka <thib@sitedethib.com>
parents:
258
diff
changeset
|
264 self._removed = False |
e22e0d73f614
Implement bullet flags 1024 and 2048 (bouncing bullet).
Thibaut Girka <thib@sitedethib.com>
parents:
258
diff
changeset
|
265 self.dx = cos(self.angle) * self.speed |
e22e0d73f614
Implement bullet flags 1024 and 2048 (bouncing bullet).
Thibaut Girka <thib@sitedethib.com>
parents:
258
diff
changeset
|
266 self.dy = sin(self.angle) * self.speed |
e22e0d73f614
Implement bullet flags 1024 and 2048 (bouncing bullet).
Thibaut Girka <thib@sitedethib.com>
parents:
258
diff
changeset
|
267 self.attributes[0] -= 1 |
258
620134bc51f4
Move bullet visibility check to Bullet to improve performance and prepare handling of flags 1024 and 2048.
Thibaut Girka <thib@sitedethib.com>
parents:
257
diff
changeset
|
268 |