annotate pytouhou/game/games.py @ 167:e483b5a7e84b

Fix default death animation.
author Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
date Tue, 18 Oct 2011 13:37:55 -0700
parents 37df8c618c2e
children 80a4c7ed43b3
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1 # -*- encoding: utf-8 -*-
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2 ##
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3 ## Copyright (C) 2011 Thibaut Girka <thib@sitedethib.com>
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4 ##
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5 ## This program is free software; you can redistribute it and/or modify
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6 ## it under the terms of the GNU General Public License as published
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7 ## by the Free Software Foundation; version 3 only.
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8 ##
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9 ## This program is distributed in the hope that it will be useful,
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10 ## but WITHOUT ANY WARRANTY; without even the implied warranty of
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11 ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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12 ## GNU General Public License for more details.
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13 ##
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14
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15 from pytouhou.game.game import Game
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16 from pytouhou.game.character import Character
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17 from pytouhou.game.bullettype import BulletType
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18 from pytouhou.game.itemtype import ItemType
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19
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20 class EoSDGame(Game):
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21 def __init__(self, resource_loader, players, stage, rank, difficulty):
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22 etama3 = resource_loader.get_anm_wrapper(('etama3.anm',))
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23 etama4 = resource_loader.get_anm_wrapper(('etama4.anm',))
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24 bullet_types = [BulletType(etama3, 0, 11, 14, 15, 16, hitbox_size=4),
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25 BulletType(etama3, 1, 12, 17, 18, 19, hitbox_size=6),
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26 BulletType(etama3, 2, 12, 17, 18, 19, hitbox_size=4),
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27 BulletType(etama3, 3, 12, 17, 18, 19, hitbox_size=6),
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28 BulletType(etama3, 4, 12, 17, 18, 19, hitbox_size=5),
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29 BulletType(etama3, 5, 12, 17, 18, 19, hitbox_size=4),
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30 BulletType(etama3, 6, 13, 20, 20, 20, hitbox_size=16),
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31 BulletType(etama3, 7, 13, 20, 20, 20, hitbox_size=11),
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32 BulletType(etama3, 8, 13, 20, 20, 20, hitbox_size=9),
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33 BulletType(etama4, 0, 1, 2, 2, 2, hitbox_size=32)]
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34 #TODO: hitbox
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35 item_types = [ItemType(etama3, 0, 7, hitbox_size=42, score=10), #Power
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36 ItemType(etama3, 1, 8, hitbox_size=42, score=100000), #Point, TODO: changes for hard, lunatic and poc
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37 ItemType(etama3, 2, 9, hitbox_size=42, score=10), #Big power
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38 ItemType(etama3, 3, 10, hitbox_size=42), #Bomb
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39 ItemType(etama3, 4, 11, hitbox_size=42, score=1000), #Full power
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40 ItemType(etama3, 5, 12, hitbox_size=42), #1up
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41 ItemType(etama3, 6, 13, hitbox_size=42, score=500)] #Star
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42
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43 player00 = resource_loader.get_anm_wrapper(('player00.anm',))
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44 player01 = resource_loader.get_anm_wrapper(('player01.anm',))
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45 characters = [Character(player00, 4., 2., 2.5),
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46 Character(player00, 4., 2., 2.5),
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47 Character(player01, 5., 2.5, 2.5),
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48 Character(player01, 5., 2.5, 2.5)]
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49
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50 Game.__init__(self, resource_loader, players, stage, rank, difficulty,
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51 bullet_types, item_types, characters, nb_bullets_max=640)
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52