Mercurial > touhou
annotate eclviewer.py @ 112:e544f9a7966d
Add writing support to pytouhou.formats.ecl!
author | Thibaut Girka <thib@sitedethib.com> |
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date | Tue, 06 Sep 2011 22:40:45 +0200 |
parents | 2a03940deea3 |
children | fad7b44cebf2 |
rev | line source |
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Add preliminary ECL viewer/interpreter.
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1 #!/usr/bin/env python |
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2 # -*- encoding: utf-8 -*- |
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3 ## |
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4 ## Copyright (C) 2011 Thibaut Girka <thib@sitedethib.com> |
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5 ## |
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6 ## This program is free software; you can redistribute it and/or modify |
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7 ## it under the terms of the GNU General Public License as published |
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8 ## by the Free Software Foundation; version 3 only. |
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9 ## |
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10 ## This program is distributed in the hope that it will be useful, |
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11 ## but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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13 ## GNU General Public License for more details. |
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14 ## |
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15 |
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16 import sys |
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17 import os |
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18 |
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19 import pygame |
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20 |
97 | 21 from pytouhou.resource.loader import Loader |
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22 from pytouhou.game.background import Background |
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23 from pytouhou.opengl.gamerenderer import GameRenderer |
97 | 24 from pytouhou.game.game import Game |
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25 from pytouhou.game.player import Player |
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26 |
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27 |
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28 def main(path, stage_num): |
97 | 29 resource_loader = Loader() |
30 resource_loader.scan_archives(os.path.join(path, name) | |
31 for name in ('CM.DAT', 'ST.DAT')) | |
32 game = Game(resource_loader, [Player()], stage_num, 3, 16) | |
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33 |
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34 # Load stage data |
97 | 35 stage = resource_loader.get_stage('stage%d.std' % stage_num) |
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36 |
97 | 37 background_anm_wrapper = resource_loader.get_anm_wrapper(('stg%dbg.anm' % stage_num,)) |
38 background = Background(stage, background_anm_wrapper) | |
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39 |
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40 # Renderer |
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41 renderer = GameRenderer(resource_loader, game, background) |
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42 renderer.start() |
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43 |
97 | 44 # Let's go! |
45 print(stage.name) | |
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46 |
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47 # Main loop |
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48 clock = pygame.time.Clock() |
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49 while True: |
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50 # Check events |
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51 for event in pygame.event.get(): |
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52 if event.type == pygame.QUIT or (event.type == pygame.KEYDOWN and event.key in (pygame.K_ESCAPE, pygame.K_q)): |
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53 sys.exit(0) |
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54 elif event.type == pygame.KEYDOWN: |
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55 if event.key == pygame.K_RETURN and event.mod & pygame.KMOD_ALT: |
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56 pygame.display.toggle_fullscreen() |
97 | 57 keystate = 0 #TODO |
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58 |
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59 # Update game |
97 | 60 background.update(game.game_state.frame) #TODO |
61 game.run_iter(keystate) | |
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62 |
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63 # Draw everything |
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64 renderer.render() |
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65 |
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66 pygame.display.flip() |
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67 |
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68 clock.tick(120) |
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69 |
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70 |
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71 |
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72 try: |
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73 file_path, stage_num = sys.argv[1:] |
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74 stage_num = int(stage_num) |
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75 except ValueError: |
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76 print('Usage: %s game_dir_path stage_num' % sys.argv[0]) |
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77 else: |
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78 main(file_path, stage_num) |
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79 |