annotate pytouhou/game/lasertype.py @ 316:f0be7ea62330

Fix a bug with ECL instruction 96, and fix overall ECL handling. The issue with instruction 96 was about death callbacks, being executed on the caller of instruction 96 instead of the dying enemies. This was introduced by changeset 5930b33a0370. Additionnaly, ECL processes are now an attribute of the Enemy, and death/timeout conditions are checked right after the ECL frame, even if the ECL script has already ended, just like in the original game.
author Thibaut Girka <thib@sitedethib.com>
date Thu, 29 Mar 2012 21:18:35 +0200
parents 18e4ed141dd8
children c9433188ffdb
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
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274
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents:
diff changeset
1 class LaserType(object):
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e04c3e1957c8 Fix ANM interpolators.
Thibaut Girka <thib@sitedethib.com>
parents: 274
diff changeset
2 def __init__(self, anm_wrapper, anim_index,
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18e4ed141dd8 Display lasers' “launch anim”.
Thibaut Girka <thib@sitedethib.com>
parents: 289
diff changeset
3 launch_sprite_idx=140,
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e7f40bff72fc Fix launch_anim_offsets.
Thibaut Girka <thib@sitedethib.com>
parents: 280
diff changeset
4 launch_anim_offsets=(0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 4, 4, 4, 0)):
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f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents:
diff changeset
5 self.anm_wrapper = anm_wrapper
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents:
diff changeset
6 self.anim_index = anim_index
290
18e4ed141dd8 Display lasers' “launch anim”.
Thibaut Girka <thib@sitedethib.com>
parents: 289
diff changeset
7 self.launch_sprite_idx = launch_sprite_idx
280
e04c3e1957c8 Fix ANM interpolators.
Thibaut Girka <thib@sitedethib.com>
parents: 274
diff changeset
8 self.launch_anim_offsets = launch_anim_offsets