Mercurial > touhou
annotate pytouhou/games/pcb.py @ 316:f0be7ea62330
Fix a bug with ECL instruction 96, and fix overall ECL handling.
The issue with instruction 96 was about death callbacks,
being executed on the caller of instruction 96 instead of the dying enemies.
This was introduced by changeset 5930b33a0370.
Additionnaly, ECL processes are now an attribute of the Enemy,
and death/timeout conditions are checked right after the ECL frame,
even if the ECL script has already ended, just like in the original game.
author | Thibaut Girka <thib@sitedethib.com> |
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date | Thu, 29 Mar 2012 21:18:35 +0200 |
parents | f037bca24f2d |
children |
rev | line source |
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1 # -*- encoding: utf-8 -*- |
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2 ## |
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3 ## Copyright (C) 2011 Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
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4 ## |
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5 ## This program is free software; you can redistribute it and/or modify |
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6 ## it under the terms of the GNU General Public License as published |
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7 ## by the Free Software Foundation; version 3 only. |
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8 ## |
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9 ## This program is distributed in the hope that it will be useful, |
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10 ## but WITHOUT ANY WARRANTY; without even the implied warranty of |
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11 ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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12 ## GNU General Public License for more details. |
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13 ## |
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14 |
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15 from pytouhou.utils.interpolator import Interpolator |
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16 |
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17 from pytouhou.game.game import Game |
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18 from pytouhou.game.bullettype import BulletType |
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19 from pytouhou.game.bullettype import LaserType |
220
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20 from pytouhou.game.itemtype import ItemType |
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21 from pytouhou.game.player import Player |
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22 from pytouhou.game.orb import Orb |
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23 |
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24 from math import pi |
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25 |
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26 |
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27 class PCBGame(Game): |
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28 def __init__(self, resource_loader, player_states, stage, rank, difficulty, |
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29 bullet_types=None, laser_types=None, item_types=None, |
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30 nb_bullets_max=640, width=384, height=448, prng=None): |
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31 if not bullet_types: |
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32 etama3 = resource_loader.get_anm_wrapper(('etama3.anm',)) |
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33 etama4 = resource_loader.get_anm_wrapper(('etama4.anm',)) |
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34 bullet_types = [BulletType(etama3, 0, 11, 14, 15, 16, hitbox_size=4), |
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35 BulletType(etama3, 1, 12, 17, 18, 19, hitbox_size=6), |
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36 BulletType(etama3, 2, 12, 17, 18, 19, hitbox_size=4), |
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37 BulletType(etama3, 3, 12, 17, 18, 19, hitbox_size=6), |
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38 BulletType(etama3, 4, 12, 17, 18, 19, hitbox_size=5), |
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39 BulletType(etama3, 5, 12, 17, 18, 19, hitbox_size=4), |
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40 BulletType(etama3, 6, 13, 20, 20, 20, hitbox_size=16), |
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41 BulletType(etama3, 7, 13, 20, 20, 20, hitbox_size=11), |
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42 BulletType(etama3, 8, 13, 20, 20, 20, hitbox_size=9), |
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43 BulletType(etama4, 0, 1, 2, 2, 2, hitbox_size=32)] |
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44 |
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45 if not laser_types: |
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46 laser_types = [] #TODO |
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47 |
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48 if not item_types: |
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49 item_types = [ItemType(etama3, 0, 7), #Power |
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50 ItemType(etama3, 1, 8), #Point |
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51 ItemType(etama3, 2, 9), #Big power |
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52 ItemType(etama3, 3, 10), #Bomb |
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53 ItemType(etama3, 4, 11), #Full power |
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54 ItemType(etama3, 5, 12), #1up |
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55 ItemType(etama3, 6, 13)] #Star |
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56 |
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57 players = [PCBPlayer(state, self, resource_loader) for state in player_states] |
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58 |
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59 Game.__init__(self, resource_loader, players, stage, rank, difficulty, |
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60 bullet_types, laser_types, item_types, nb_bullets_max, |
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61 width, height, prng) |
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62 |
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63 |
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64 |
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65 class PCBPlayer(Player): |
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66 def __init__(self, state, game, resource_loader): |
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67 number = '%d%s' % (state.character // 2, 'b' if state.character % 2 else 'a') |
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68 self.sht = resource_loader.get_sht('ply0%s.sht' % number) |
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69 self.focused_sht = resource_loader.get_sht('ply0%ss.sht' % number) |
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70 anm_wrapper = resource_loader.get_anm_wrapper(('player0%d.anm' % (state.character // 2),)) |
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71 self.anm_wrapper = anm_wrapper |
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72 |
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73 Player.__init__(self, state, game, anm_wrapper) |
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74 |
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75 self.orbs = [Orb(self.anm_wrapper, 128, self.state, None), |
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76 Orb(self.anm_wrapper, 129, self.state, None)] |
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77 |
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78 self.orbs[0].offset_x = -24 |
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79 self.orbs[1].offset_x = 24 |
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80 |
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81 self.orb_dx_interpolator = None |
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82 self.orb_dy_interpolator = None |
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83 |
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84 |
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85 def start_focusing(self): |
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86 self.orb_dx_interpolator = Interpolator((24,), self._game.frame, |
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87 (8,), self._game.frame + 8, |
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88 lambda x: x ** 2) |
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89 self.orb_dy_interpolator = Interpolator((0,), self._game.frame, |
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90 (-32,), self._game.frame + 8) |
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91 self.state.focused = True |
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92 |
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93 |
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94 def stop_focusing(self): |
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95 self.orb_dx_interpolator = Interpolator((8,), self._game.frame, |
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96 (24,), self._game.frame + 8, |
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97 lambda x: x ** 2) |
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98 self.orb_dy_interpolator = Interpolator((-32,), self._game.frame, |
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99 (0,), self._game.frame + 8) |
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100 self.state.focused = False |
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101 |
0595315d3880
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102 |
0595315d3880
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103 def objects(self): |
0595315d3880
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Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
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104 return self.orbs |
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105 |
0595315d3880
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106 |
0595315d3880
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Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
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107 def update(self, keystate): |
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Fix SHT handling; change a few things to be closer to ZUN’s mind; and first stub of PCB support.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
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108 Player.update(self, keystate) |
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109 |
0595315d3880
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Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
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110 if self.death_time == 0 or self._game.frame - self.death_time > 60: |
0595315d3880
Fix SHT handling; change a few things to be closer to ZUN’s mind; and first stub of PCB support.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
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111 if self.orb_dx_interpolator: |
0595315d3880
Fix SHT handling; change a few things to be closer to ZUN’s mind; and first stub of PCB support.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
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112 self.orb_dx_interpolator.update(self._game.frame) |
0595315d3880
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Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
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113 dx, = self.orb_dx_interpolator.values |
0595315d3880
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Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
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114 self.orbs[0].offset_x = -dx |
0595315d3880
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Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
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115 self.orbs[1].offset_x = dx |
0595315d3880
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Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
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116 if self.orb_dy_interpolator: |
0595315d3880
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Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
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117 self.orb_dy_interpolator.update(self._game.frame) |
0595315d3880
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Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
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118 dy, = self.orb_dy_interpolator.values |
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119 self.orbs[0].offset_y = dy |
0595315d3880
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Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
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120 self.orbs[1].offset_y = dy |
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121 |
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122 for orb in self.orbs: |
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Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
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123 orb.update() |
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124 |