Mercurial > touhou
annotate pytouhou/ui/sprite.pyx @ 316:f0be7ea62330
Fix a bug with ECL instruction 96, and fix overall ECL handling.
The issue with instruction 96 was about death callbacks,
being executed on the caller of instruction 96 instead of the dying enemies.
This was introduced by changeset 5930b33a0370.
Additionnaly, ECL processes are now an attribute of the Enemy,
and death/timeout conditions are checked right after the ECL frame,
even if the ECL script has already ended, just like in the original game.
author | Thibaut Girka <thib@sitedethib.com> |
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date | Thu, 29 Mar 2012 21:18:35 +0200 |
parents | f3099ebf4f61 |
children | 9e2cbb2c2c64 |
rev | line source |
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1 # -*- encoding: utf-8 -*- |
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2 ## |
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3 ## Copyright (C) 2011 Thibaut Girka <thib@sitedethib.com> |
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4 ## |
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5 ## This program is free software; you can redistribute it and/or modify |
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6 ## it under the terms of the GNU General Public License as published |
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7 ## by the Free Software Foundation; version 3 only. |
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8 ## |
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9 ## This program is distributed in the hope that it will be useful, |
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10 ## but WITHOUT ANY WARRANTY; without even the implied warranty of |
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11 ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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12 ## GNU General Public License for more details. |
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13 ## |
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14 |
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15 |
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16 from math import pi |
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17 |
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18 from pytouhou.utils.matrix cimport Matrix |
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19 |
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20 |
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21 cpdef object get_sprite_rendering_data(object sprite): |
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22 cdef Matrix vertmat |
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23 |
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24 if not sprite.changed: |
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25 return sprite._rendering_data |
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26 |
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27 vertmat = Matrix([[-.5, .5, .5, -.5], |
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28 [-.5, -.5, .5, .5], |
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29 [ .0, .0, .0, .0], |
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30 [ 1., 1., 1., 1.]]) |
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31 |
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32 tx, ty, tw, th = sprite.texcoords |
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33 sx, sy = sprite.rescale |
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34 width = sprite.width_override or (tw * sx) |
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35 height = sprite.height_override or (th * sy) |
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36 |
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37 vertmat.scale2d(width, height) |
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38 if sprite.mirrored: |
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39 vertmat.flip() |
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40 |
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41 rx, ry, rz = sprite.rotations_3d |
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42 if sprite.automatic_orientation: |
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43 rz += pi/2. - sprite.angle |
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44 elif sprite.force_rotation: |
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45 rz += sprite.angle |
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46 |
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47 if (rx, ry, rz) != (0., 0., 0.): |
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48 if rx: |
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49 vertmat.rotate_x(-rx) |
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50 if ry: |
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51 vertmat.rotate_y(ry) |
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52 if rz: |
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53 vertmat.rotate_z(-rz) #TODO: minus, really? |
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54 if sprite.allow_dest_offset: |
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55 vertmat.translate(sprite.dest_offset[0], sprite.dest_offset[1], sprite.dest_offset[2]) |
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56 if sprite.corner_relative_placement: # Reposition |
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57 vertmat.translate(width / 2., height / 2., 0.) |
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58 |
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59 x_1 = 1. / sprite.anm.size[0] |
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60 y_1 = 1. / sprite.anm.size[1] |
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61 tox, toy = sprite.texoffsets |
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62 uvs = [tx * x_1 + tox, 1. - (ty * y_1 + toy), |
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63 (tx + tw) * x_1 + tox, 1. - (ty * y_1 + toy), |
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64 (tx + tw) * x_1 + tox, 1. - ((ty + th) * y_1 + toy), |
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65 tx * x_1 + tox, 1. - ((ty + th) * y_1 + toy)] |
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66 |
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67 (x1, x2 , x3, x4), (y1, y2, y3, y4), (z1, z2, z3, z4), _ = vertmat.data |
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68 |
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69 key = (sprite.anm.first_name, sprite.anm.secondary_name), sprite.blendfunc |
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70 r, g, b = sprite.color |
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71 values = ((x1, y1, z1), (x2, y2, z2), (x3, y3, z3), (x4, y4, z4)), uvs, [r, g, b, sprite.alpha] * 4 |
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72 sprite._rendering_data = key, values |
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73 sprite.changed = False |
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74 |
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75 return sprite._rendering_data |
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76 |